what is your preferred method of retopology? I'm stuck in making my workflow. Currently, I use Topogun but it gets pretty old and the tools aren't anything to rave about. is Retopoflow any good? thinking of trying that next.
I'm gonna assume you mean that the textures are now fucked up, as you edited the mesh AFTER applying materials?
You can avoid that shit by COLLAPSING the layers and shit of the model, creating thus an "empty" Editable Poly / Mesh, which olds the textures pretty accurately in place even if you edit triangles. However, too much edits, and you will have to re-adjust the UVMs.
is it true that the wages in the industry are shit?
I just finished architecture school and I know almost nothing about 3d design ( Only sketchup,3dsmax and Blender on a very basic level) and I want to specialized in 3D design but unlike a lot of people who is in this industry im not a trust fund kid (not saying you guys are, I know some of you guys personally and I know you are hard working people) and im poor as fuck, should I follow my dream or work in construction?
>>541259 >is it true that the wages in the industry are shit?
Especially in California. Hollywood is notoriously known for creating pop-up companies to dodge unions, and regulations and to pay poor rates. Because this is the dominant way of doing business in California the entire industry has become stagnant, especially so in the entry level jobs. Raises are nearly unheard of. Incentives like longer contracts or healthcare or retirements are simple not there. AND going without... Comment too long. Click here to view the full text.
>>541259 >follow your dreams worth life advice anybody has ever given me. It seems to be a meme among educators. I'm not sure they realise the harm they do by touting this horse shit. Do what is most lucrative, which is not 3D. Use 3D as a hobby to reinforce your merit as an architect.
Hello, this is my first time on the board and my first attempts at sculpting, so I am a total noob and I apologize if I am asking dumb questions.
I wanted to try a 3d program and chose Sculptris because it is free and seems more intuitive and to have less scary interfaces than other programs. What are people's thoughts on it as a program? My goals at the moment are not anything like creating some model that can be in-game...no, I just want to have some fun sculpting and maybe create some things that I can use as reference because I am a 2d artist.
I have a... Comment too long. Click here to view the full text.
>>540445 Okay specific question about the horse. I attached an image showing a closeup where I had two problems.
1) In blue, you can see the hooves were tough and I left them blobby paddle shapes. How would you go about creating a nice would shape for them with a crisp edge on it? Is it possible to slice off something?
2) In the red, there was this weird ertifact blobby shape that appeared on my tail, and I wasn't sure how to get rid of it. I tried flattening it, smoothing it, using the reduce brush, but nothing... Comment too long. Click here to view the full text.
>>540446 On this one I ran into the issue of how to connect pieces, or to punch a hole through them. In this closeup the zygomatic arch should connect to the main skill, but I don't know how to do this. Is this even possible in Sculptris? Alternatively I would like to punch a hole through forms, like that would both be an alternate way of handling this section and could be used like creating a hole between the jaw and under the zygomatic near the teeth.
So is it even possible to create a donut shape in Sculptris?
help me I have an object with two different faces, and the UV's overlap
I'm trying to paint something on mudbox, but my mesh object UV maps have different materials/faces and they overlap, when I paint over UV1 it also paints over UV2, how do I change this, how do I assign each "face" to paint on a different image on Mudbox?
>>541389 just keep the style of forms consistent with the face the more definition or simplification to the face you make you have to fall suit on the body, but for por more anatomy accuracy while idealizing every form to perfection seems to be the way
>>541836 I've used an older version. Was a little-bit buggy, but for composing multilayered exr image sequences together and some grading it worked actually quite well. Too bad there is no 3d space for more advanced compositing. But overall i am quite surprised what they have achieved so far.
Nice tool, would use again.
>>541838 If you are an 3d artist and don't use compositing you might be doing it wrong.
Hi, newfriend here. I'll keep it short >Dad might get a cnc machine >Gotta learn cad to operate it >Gotta build a computer that can run cad software (mayne solidworks)
I was told to come here for advice. I want to know if its worthwhile getting a quadro m5000 or a titan X. They are close enough price wise, and the titan is a superb card, but ive been told that for certain features you NEED a quadro card. You can somehow circumvent that, but its not recommended and the... Comment too long. Click here to view the full text.
Just do a google search for Solidworks and Geforce/Quadro/Titan cards. I don't know how it is for CAD and engineering applications, but for animation packages you absolutely do not need a Quadro. All the software vendors make sure their packages run fine with regular old game cards because that's what the vast majority of users have. Quadros have a huge markup that just isn't worth it.
Unless there are some important features that are disabled on non-Quadro cards I would get the Titan, or even just a 1080. Maybe somone with more CAD experience can chime in.
>>541913 I personally dont think it'll matter if i go with a titan X, i can always get two if I wanted to for the price of one m5000. I can handle 30 fps, and thats for complex modeling, which we probably arent gonna do
Right /3/ something a little different. You all hate on art school and I know why, but it's my dream to do 3d modeling as a carer. I need to go to Uni to do this. I have no fucking free time to even get anywhere near industry level. So is it worth it, do any of you have any experience working in that carer professional or know of anybody who does.
Will i be wasting my time and money or should i just neet it for the next 5 years.
That's a meme, don't get tricked (just like the "Blender is shit!!!!" meme). That said, the only schools worth going to are the best ones: Gnomon, Full Sail, possibly that one in France, possibly that one in Canada
Going to anything but one of the top schools is a waste, because those top schools have industry veterans and contacts within the biz that will get you a job (so long as you're not an asshole or an autist).
If... Comment too long. Click here to view the full text.
Unless you crank the polygon resolution up to insane levels before exporting it you'll never get rid of the bumpy look. MD has great cloth simulation but the topology it exports is garbage. Nothing to be done about that. Even their quad topology it trash because they just subdivide a random tris mesh to turn it into quads.
I am using Resolume Arena 5 to make live visuals for a friend who is dj-ing.His style of music is Technoid/Break Core and other harder drum and bass variants.I need material in form of (short) video clips of gore, darkness, and other evil stuff to soot the music. Can you give me any advice ? this is the first time im doing this,also i know other photo/video/3d editing/creation software so give me your best idea how complicated it might be
>>541060 If you think to make enough money to live of it just forget about it, this even aplies if you live in some third world shithole. The amount of time you put into making your models is just not worth it in the end.
I am making a character for a cpt. toad clone, but it has no name. any suggestions? (since I have to hand it in at school, the name can not be offensive in any way). also, I know this looks horrible, but it's my 3rd month that I use a 3d modelling program to make something.
>>541750 yeah Im trying to, just dont have much time. and obviously he is unfinished. Still have to add backpack, legs,... , create a realistic shader and unwrap him for ao backing, normal maps and texturing. but thanks for the feedback!
The inner faces of your "glass case" look like they are at the exact same spot as the 'outside' faces of your green core. Layering multiple faces up at the same place is an issue because your renderer doesn't know which face you want to be visible. (neither face is closer to the camera) You're probably seeing through the seethrough glass case and seeing these artifacts.
>>539523 For 3D games, Unity is great with Android. Also there is a huge community and a lot of resources available. It is also good for 2D games, although lighter and open source solutions like Cocos2D might be a better choice.
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