[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vip /vp / vr / w / wg / wsg / wsr / x / y] [Home]
4chanarchives logo
Archived threads in /3/ - 3DCG - 1. page
Images are sometimes not shown due to bandwidth/network issues. Refreshing the page usually helps.


hey /3/

what is your preferred method of retopology? I'm stuck in making my workflow. Currently, I use Topogun but it gets pretty old and the tools aren't anything to rave about. is Retopoflow any good? thinking of trying that next.
14 replies and 1 images submitted. Click here to view.
>>
I really enjoy retopoflow.
Its pretty simple to get used to.
>>
>>542011
BTW Maya's retopo options are great now!!
and 3d coat is the best IMHO
>>
just do it old school desu.

File: aaaaaasas.gif (2 MB, 454x895) Image search: [iqdb] [SauceNao] [Google]
aaaaaasas.gif
2 MB,
I want to make some basic human loop animations (sitting, laying on bed..), I know how to, but don't know how to make them "natural" or how the person should behave..

how do you get reference for animations??

do I have to remake what I see on movies, etc? for a while i considered recording myself because I don't know what else to use as reference.
7 replies and 2 images submitted. Click here to view.
>>
use porn as reference
>>
>>542131
I don't wanna make porn, just normal poses, chilling on the couch, etc. pls don't. I'm wondering if there is a database or website for animation references like there are for figure drawing
>>
>>542126
http://letmegooglethat.com/?q=person+sitting+on+couch

File: randomDIstortion.jpg (35 KB, 307x316) Image search: [iqdb] [SauceNao] [Google]
randomDIstortion.jpg
35 KB,
pic related,
what can I do about the white / blueish pixels appearing randomly ?
I have already set the samples to ~3000 , my pc cant go much further but it still looked like shed
8 replies and 1 images submitted. Click here to view.
>>
>>542054
blender3D
>>
>>542054
You need the addon, it's easy!
>>
>>542063
what addon

File: ill_warrior_2_head.png (169 KB, 551x397) Image search: [iqdb] [SauceNao] [Google]
ill_warrior_2_head.png
169 KB,
Hi anons,
I have a head model and a diffuse map associated to the head. I edited the poly. How do I edit my diffuse map to match my edited head?
Can you give me the steps? Thanks.
4 replies and 1 images submitted. Click here to view.
>>
>>541025
write that again, in English this time

left model is diffuse, right is diffuse and normal map, the fuck you trying to do?
>>
I'm gonna assume you mean that the textures are now fucked up, as you edited the mesh AFTER applying materials?

You can avoid that shit by COLLAPSING the layers and shit of the model, creating thus an "empty" Editable Poly / Mesh, which olds the textures pretty accurately in place even if you edit triangles. However, too much edits, and you will have to re-adjust the UVMs.
>>
>>541025
give up. you can't do this. just stop.

File: sausage.png (327 KB, 648x536) Image search: [iqdb] [SauceNao] [Google]
sausage.png
327 KB,
is it true that the wages in the industry are shit?

I just finished architecture school and I know almost nothing about 3d design ( Only sketchup,3dsmax and Blender on a very basic level) and I want to specialized in 3D design but unlike a lot of people who is in this industry im not a trust fund kid (not saying you guys are, I know some of you guys personally and I know you are hard working people) and im poor as fuck, should I follow my dream or work in construction?
24 replies and 2 images submitted. Click here to view.
>>
>>541259
>is it true that the wages in the industry are shit?

YES!

Especially in California. Hollywood is notoriously known for creating pop-up companies to dodge unions, and regulations and to pay poor rates. Because this is the dominant way of doing business in California the entire industry has become stagnant, especially so in the entry level jobs. Raises are nearly unheard of. Incentives like longer contracts or healthcare or retirements are simple not there. AND going without...
Comment too long. Click here to view the full text.
>>
>>541259
I thought architects and CAD guys made a respectable living? Is that not true?
>>
>>541259
>follow your dreams
worth life advice anybody has ever given me.
It seems to be a meme among educators. I'm not sure they realise the harm they do by touting this horse shit.
Do what is most lucrative, which is not 3D. Use 3D as a hobby to reinforce your merit as an architect.

File: FirstSculpt.png (196 KB, 1000x937) Image search: [iqdb] [SauceNao] [Google]
FirstSculpt.png
196 KB,
Hello, this is my first time on the board and my first attempts at sculpting, so I am a total noob and I apologize if I am asking dumb questions.

I wanted to try a 3d program and chose Sculptris because it is free and seems more intuitive and to have less scary interfaces than other programs. What are people's thoughts on it as a program? My goals at the moment are not anything like creating some model that can be in-game...no, I just want to have some fun sculpting and maybe create some things that I can use as reference because I am a 2d artist.

I have a...
Comment too long. Click here to view the full text.
13 replies and 6 images submitted. Click here to view.
>>
File: SkullSculpt.png (783 KB, 1674x1000) Image search: [iqdb] [SauceNao] [Google]
SkullSculpt.png
783 KB, 1674x1000
My second sculpt...
>>
File: SculptrisProblem2.png (78 KB, 624x500) Image search: [iqdb] [SauceNao] [Google]
SculptrisProblem2.png
78 KB, 624x500
>>540445
Okay specific question about the horse. I attached an image showing a closeup where I had two problems.

1) In blue, you can see the hooves were tough and I left them blobby paddle shapes. How would you go about creating a nice would shape for them with a crisp edge on it? Is it possible to slice off something?

2) In the red, there was this weird ertifact blobby shape that appeared on my tail, and I wasn't sure how to get rid of it. I tried flattening it, smoothing it, using the reduce brush, but nothing...
Comment too long. Click here to view the full text.
>>
File: SculptrisProblem1.png (85 KB, 666x300) Image search: [iqdb] [SauceNao] [Google]
SculptrisProblem1.png
85 KB, 666x300
>>540446
On this one I ran into the issue of how to connect pieces, or to punch a hole through them. In this closeup the zygomatic arch should connect to the main skill, but I don't know how to do this. Is this even possible in Sculptris? Alternatively I would like to punch a hole through forms, like that would both be an alternate way of handling this section and could be used like creating a hole between the jaw and under the zygomatic near the teeth.

So is it even possible to create a donut shape in Sculptris?

File: dfsfsf.png (21 KB, 372x401) Image search: [iqdb] [SauceNao] [Google]
dfsfsf.png
21 KB,
help me
I have an object with two different faces, and the UV's overlap

I'm trying to paint something on mudbox, but my mesh object UV maps have different materials/faces and they overlap, when I paint over UV1 it also paints over UV2, how do I change this, how do I assign each "face" to paint on a different image on Mudbox?
10 replies and 2 images submitted. Click here to view.
>>
select the vertices that overlap and scale them down
>>
>>541975
but that would change my UV map
>>
>>541977
yes but after you unwrap you modify your UV map.
that's how its done

File: whtsmssng.jpg (20 KB, 316x631) Image search: [iqdb] [SauceNao] [Google]
whtsmssng.jpg
20 KB,
Has anyone already figured out how to get a good balance with anime style faces with lewd realistic bodies?

I'm having trouble finding a balance that ensures the character looks like the character.
31 replies and 14 images submitted. Click here to view.
>>
Younger bodies, less feminine child bearing bodies. Usually thin thighs etc.
>>
>>541389
just keep the style of forms consistent with the face
the more definition or simplification to the face you make you have to fall suit on the body, but for por more anatomy accuracy while idealizing every form to perfection seems to be the way
>>
>>541398
sounds crap. If I want lewd, I want hyper feminine child bearing hips and thighs, not kiddie shit.

File: natron_logo.png (42 KB, 1067x1067) Image search: [iqdb] [SauceNao] [Google]
natron_logo.png
42 KB,
I recently found that open-source software for video compositing. Anyone used it before? Is it good?
16 replies and 1 images submitted. Click here to view.
>>
>>541836
>https://natron.fr/
>>
its not 3dcg
>>
>>541836
I've used an older version.
Was a little-bit buggy, but for composing multilayered exr image sequences together and some grading it worked actually quite well.
Too bad there is no 3d space for more advanced compositing.
But overall i am quite surprised what they have achieved so far.

Nice tool, would use again.

>>541838
If you are an 3d artist and don't use compositing you might be doing it wrong.

File: 1472394724234.jpg (37 KB, 485x422) Image search: [iqdb] [SauceNao] [Google]
1472394724234.jpg
37 KB,
>Tfw I still haven't found a good modeling tutorial
3 replies and 1 images submitted. Click here to view.
>>
Learn to draw first. Then, modelling is easy.
>>
>>541978
no, learn to use cgpeers.com first,
then everything 3d related is easy>>541976

File: left.jpg (229 KB, 1196x1002) Image search: [iqdb] [SauceNao] [Google]
left.jpg
229 KB,
How do I get the camera view as same as in the image in the bottom right ?
4 replies and 1 images submitted. Click here to view.
>>
Decrease the focal length on your camera
>>
use an addon called BLAM - it is perfect for perspective matching
>>
>>541791
this.

File: 4chan screenshot.jpg (265 KB, 1366x768) Image search: [iqdb] [SauceNao] [Google]
4chan screenshot.jpg
265 KB,
Hi,
I'm not very skilled, this is pissing me off!
Why do my buildings and trees have a really black side...
I mean, we all have a lil' bit of black in us... yeah, anyway... help?
14 replies and 3 images submitted. Click here to view.
>>
File: 4chan screenshot 2.jpg (274 KB, 1366x768) Image search: [iqdb] [SauceNao] [Google]
4chan screenshot 2.jpg
274 KB, 1366x768
Here's another black side....
>>
>>540556
https://forum.unity3d.com/threads/lighting-completly-black-on-one-side.172634/

btw the lighting editor is in [window] > [lighting] and it will show up on your inspector panel by default, edit your ambient source and indensity
>>
or make your levels on a model editor like blender. or go batshit like me and use gtkradiant.

File: 1480093421254.png (24 KB, 1212x314) Image search: [iqdb] [SauceNao] [Google]
1480093421254.png
24 KB,
Hi, newfriend here. I'll keep it short
>Dad might get a cnc machine
>Gotta learn cad to operate it
>Gotta build a computer that can run cad software (mayne solidworks)

I was told to come here for advice. I want to know if its worthwhile getting a quadro m5000 or a titan X. They are close enough price wise, and the titan is a superb card, but ive been told that for certain features you NEED a quadro card. You can somehow circumvent that, but its not recommended and the...
Comment too long. Click here to view the full text.
9 replies and 1 images submitted. Click here to view.
>>
Just do a google search for Solidworks and Geforce/Quadro/Titan cards. I don't know how it is for CAD and engineering applications, but for animation packages you absolutely do not need a Quadro. All the software vendors make sure their packages run fine with regular old game cards because that's what the vast majority of users have. Quadros have a huge markup that just isn't worth it.

Unless there are some important features that are disabled on non-Quadro cards I would get the Titan, or even just a 1080. Maybe somone with more CAD experience can chime in.
>>
>>541911
Thanks, i did a little research and found this https://www.pugetsystems.com/labs/articles/Why-you-should-use-a-Quadro-video-card-in-Solidworks-2016-751/

Apparently its only needed for rendering, nit sure if we'll do that, its just a small woodworking job, we get by on using drafting papers
>>
>>541913
I personally dont think it'll matter if i go with a titan X, i can always get two if I wanted to for the price of one m5000. I can handle 30 fps, and thats for complex modeling, which we probably arent gonna do

File: 5bTw11L.jpg (943 KB, 2860x1948) Image search: [iqdb] [SauceNao] [Google]
5bTw11L.jpg
943 KB,
Right /3/ something a little different.
You all hate on art school and I know why, but it's my dream to do 3d modeling as a carer. I need to go to Uni to do this. I have no fucking free time to even get anywhere near industry level. So is it worth it, do any of you have any experience working in that carer professional or know of anybody who does.

Will i be wasting my time and money or should i just neet it for the next 5 years.
11 replies and 1 images submitted. Click here to view.
>>
>>540681
How do you have a dream to do something as a career if you've never tried it?

It's not like you're 5 and you arbitrarily pick a career path.
>>
>>540681
>You all hate on art school

That's a meme, don't get tricked (just like the "Blender is shit!!!!" meme). That said, the only schools worth going to are the best ones: Gnomon, Full Sail, possibly that one in France, possibly that one in Canada

Going to anything but one of the top schools is a waste, because those top schools have industry veterans and contacts within the biz that will get you a job (so long as you're not an asshole or an autist).

If...
Comment too long. Click here to view the full text.
>>
>>540691
Which one in Canada are you talking about?

SFM is fucking unusable. How do you export rigs and models from SFM assets to something like, say, Maya?
29 replies and 4 images submitted. Click here to view.
>>
>>530337
dont use any valve products. they have their own proprietary formats and use shitty loser tools to export and import their shit formats
>>
>>530337

SFM is only good for making quick & easy porn, nothing else.
>>
>>530337
Models (.mdl) have to be recompiled into QC or SMD files using Crowbar. Plug-ins for those extensions as well as Crowbar can all be googled. As for rigs....no one knows yet.

File: Lambda1_VP8.webm (713 KB, 1080x720) Image search: [iqdb] [SauceNao] [Google]
Lambda1_VP8.webm
713 KB,
How do I make this not look like total trash?
9 replies and 1 images submitted. Click here to view.
>>
>>541906
by looking at more logo intro references. you gotta change so many shit in there that I don't even know where to begin.
>>
>>541906
Make parts of the logo move too at least.
>>
increase the light strengh

File: 1.jpg (116 KB, 1280x720) Image search: [iqdb] [SauceNao] [Google]
1.jpg
116 KB,
Hey guys, this is my first real attempt at making something, what do you guys think? Where do I need to improve?
18 replies and 10 images submitted. Click here to view.
>>
File: 2.jpg (112 KB, 1280x720) Image search: [iqdb] [SauceNao] [Google]
2.jpg
112 KB, 1280x720
>>541741
>>
File: a.jpg (324 KB, 1853x977) Image search: [iqdb] [SauceNao] [Google]
a.jpg
324 KB, 1853x977
>>541741
>>
File: b.jpg (356 KB, 1853x977) Image search: [iqdb] [SauceNao] [Google]
b.jpg
356 KB, 1853x977
>>541741

tl;dr
anyone want to UV map and texture a truck?

I'm doing 'Digital Media' at uni, I specialise in videography and camera work. They've randomly thrown in one 3D modelling submission and fucked us all because we have no idea where to start.

I've spent hours and hours looking up how to do this and it's just not happening. Got thrown into this with very little support and I just feel as though it's really unfair.

If anyones interested in helping out I can share an email address, no worries if not. Here's one of the...
Comment too long. Click here to view the full text.
10 replies and 1 images submitted. Click here to view.
>>
>>541540
pay me $15 and ill get it back to you in an hour

throwawayemail51609@gmail.com
>>
>>541544
This is how we do it folks
>>
Step 1: Seams

File: BeginnerMD-624x701.png (282 KB, 624x701) Image search: [iqdb] [SauceNao] [Google]
BeginnerMD-624x701.png
282 KB,
Any way to make this skirt NOT bumpy on MD?

Even on MD quads the skirts look bumpy.

I know we can retopo but I'd like to know if there is a way to generate a better and smooth skirt, without needing to add more geometry, and only usind MD.
22 replies and 1 images submitted. Click here to view.
>>
>>541139
you need more subdivisions before simulating. meshsmoothing it afterwards(if its made of quads) also pretty much fixes out the ugly jagged edges and gives you a smooth cloth mesh.
>>
>>541139
bump up and frezee?
i mean sure, it might looks smooth due to the normal smoothing, but in reality its still a low res triangulated mesh, there are no miricles
>>
>>541139

Unless you crank the polygon resolution up to insane levels before exporting it you'll never get rid of the bumpy look. MD has great cloth simulation but the topology it exports is garbage. Nothing to be done about that. Even their quad topology it trash because they just subdivide a random tris mesh to turn it into quads.

I am using Resolume Arena 5 to make live visuals for a friend who is dj-ing.His style of music is Technoid/Break Core and other harder drum and bass variants.I need material in form of (short) video clips of gore, darkness, and other evil stuff to soot the music.
Can you give me any advice ? this is the first time im doing this,also i know other photo/video/3d editing/creation software so give me your best idea how complicated it might be
4 replies and 1 images submitted. Click here to view.
>>
this board is
d e a d

rip /3/
>>
Hey, it's pretty complicated if you don't have any experience with video. First things first is get adobe media encoder so you can re-encode whatever source videos you want to DXV.

ALSO- SHOOT YOUR OWN VIDEOS ON YOUR PHONE

its way cooler than using premade stuff. just take a flashlight for your subject go somewhere with a black background and shoot some cool shit so you can luma key the black out later.

Also, when you're fucking with resolume, don't think about it as just the picture that you're making. realize that the light rays...
Comment too long. Click here to view the full text.
>>
>>541343
i plan on cutting old movie and millitary tech shit,also make some 3ds max renders.
i have an akai mpd18 so i hope i can paste together some nice visuals,thanx for advice

File: 4L_ZRl3isHk.png (100 KB, 960x540) Image search: [iqdb] [SauceNao] [Google]
4L_ZRl3isHk.png
100 KB,
I'm trying to render an exploding bottle to compose it on a video, but no matter what I do I can't get the correct alphas in my output

Arnold just makes everything solid white (100% alpha)
The only thing that changes that is opacity, but it looks horrible when o turn down opacity, because it controls opacity of everything...

Is there a way to render the correct alphas with refraction without changing the opacity?
I don't want a black background on my render...

The Image doesn't have anything to do with what I'm doing, it's...
Comment too long. Click here to view the full text.
4 replies and 1 images submitted. Click here to view.
>>
I would think solid alpha is correct for glass. It refracts/distorts everything behind it, how would you get a correct-looking result if you had transparency?
>>
>>541877
This. Include your video footage in the 3D scene so it actually refracts and reflects in the bottle, then render.
>>
Don't you just render the frame with refraction, render an alpha pass without refraction, mask the refraction using the alpha, then adjust as needed?
Why would you end up with a black background?

File: Furshit Body modeled.jpg (276 KB, 2048x2048) Image search: [iqdb] [SauceNao] [Google]
Furshit Body modeled.jpg
276 KB,
so i'm trying to model a pice for D&D night any beginner tips to make it less shit?
Buddy is getting dangerously furry and this is for him so........
19 replies and 5 images submitted. Click here to view.
>>
Get better friends
>>
File: UntitledFUrshit.png (2 MB, 953x1119) Image search: [iqdb] [SauceNao] [Google]
UntitledFUrshit.png
2 MB, 953x1119
>>540481
WOOPS wrong image
>>
>>540482
this

Looking for cad model of a ford fusion and toyota RAV4. Or vehicles similar in shape/size. Anyone know where I can find something like this? Importing into CAD so .step or something would be best
2 replies and 1 images submitted. Click here to view.
>>
>>541135
Good luck, all good 3D car models cost $150+ and the free ones look like absolute shit. Better off just making your own model.

What do y'all think of Turbosquid? What's the best image seller?
4 replies and 2 images submitted. Click here to view.
>>
File: Scary elsa model.jpg (131 KB, 781x780) Image search: [iqdb] [SauceNao] [Google]
Scary elsa model.jpg
131 KB, 781x780
>>541060
>What's the best image seller?
This
>>
>>541060
If you think to make enough money to live of it just forget about it, this even aplies if you live in some third world shithole. The amount of time you put into making your models is just not worth it in the end.
>>
unity is much better but approval rate is smaller

File: chartest1.png (237 KB, 640x480) Image search: [iqdb] [SauceNao] [Google]
chartest1.png
237 KB,
I am making a character for a cpt. toad clone, but it has no name. any suggestions? (since I have to hand it in at school, the name can not be offensive in any way). also, I know this looks horrible, but it's my 3rd month that I use a 3d modelling program to make something.
3 replies and 1 images submitted. Click here to view.
>>
>>541749
>3rd month that I use a 3d modelling program
If this is true, stop relying on your teachers and start watching YouTube tutorials at the very least.

Name him: Mining Clown-Bandit Torso Man
>>
>>541750
yeah Im trying to, just dont have much time. and obviously he is unfinished. Still have to add backpack, legs,... , create a realistic shader and unwrap him for ao backing, normal maps and texturing. but thanks for the feedback!

File: lambdawtf.png (225 KB, 1892x978) Image search: [iqdb] [SauceNao] [Google]
lambdawtf.png
225 KB,
Hey /3/, Im a total amateur in modelling.

This is supposed to be a lambda, and around that is this glass "case". How do I get rid of those wired stripes?

The inner lambda model is emitting light.
3 replies and 1 images submitted. Click here to view.
>>
I don't think you've provided enough information to be certain what is causing the problem...

1. Check your topology

2. Make sure that the glass casing model does not directly touch/intersect with the interior model as that may cause artifacts.
>>
>>541715
>>541719

This.

The inner faces of your "glass case" look like they are at the exact same spot as the 'outside' faces of your green core. Layering multiple faces up at the same place is an issue because your renderer doesn't know which face you want to be visible. (neither face is closer to the camera) You're probably seeing through the seethrough glass case and seeing these artifacts.

File: SU_Logo_Color.png (41 KB, 661x143) Image search: [iqdb] [SauceNao] [Google]
SU_Logo_Color.png
41 KB,
What do you think about SketchUp, /3/? Is there anything else as practical as it?
4 replies and 2 images submitted. Click here to view.
>>
>>541346
I've used It, It's best for shitty 3d sketches, I use SolidWorks now.
>>
its good for planning.

for example you want to design a road or a section inside a house sketchup is a valuable tool.
you sketches can help depending on what you want to do
>>
>>541728

This, im an architect and I use it to make quick models before using 3dsmax and making more complex models

File: hdrmaps_com_free_067_Bg.jpg (4 MB, 8192x4096) Image search: [iqdb] [SauceNao] [Google]
hdrmaps_com_free_067_Bg.jpg
4 MB,
Anyone have HDR maps somewhere?

Or at the very least a bundle of free ones?
18 replies and 9 images submitted. Click here to view.
>>
>>539802
Eh, probably shouldn't have used a large one.
>>
>>539802
Google Joost free skies marmoset
>>
http://hdrlabs.com/sibl/archive.html

File: 1458794823947.jpg (184 KB, 600x1067) Image search: [iqdb] [SauceNao] [Google]
1458794823947.jpg
184 KB,
does anyone have experience with making them?
any good tools?
5 replies and 1 images submitted. Click here to view.
>>
>>539187

I made one once in C++ using SDL 2

I wouldn't recommend going that route.
>>
>>539187
Made one with Unity for university.
Was pretty much a walk in the park.
>>
>>539523
For 3D games, Unity is great with Android. Also there is a huge community and a lot of resources available.
It is also good for 2D games, although lighter and open source solutions like Cocos2D might be a better choice.

File: 1.jpg (737 KB, 2117x1651) Image search: [iqdb] [SauceNao] [Google]
1.jpg
737 KB,
sup /3/

first anime-like sculpt, mostly im stuck with face

ive polypainted quickly to see how it looks

any of you guys can give me some feedback?

appreciate it
75 replies and 15 images submitted. Click here to view.
>>
>>534463

( You )
>>
>>534464
thanks for the reply
>>
File: 1.jpg (191 KB, 1818x3131) Image search: [iqdb] [SauceNao] [Google]
1.jpg
191 KB, 1818x3131
Face reminded me of Oblongs


Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63]
Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63]

[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vip /vp / vr / w / wg / wsg / wsr / x / y] [Home]
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vip /vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at wtabusse@gmail.com with that post and thread number and it will be removed as soon as possible.