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hey /3/

what is your preferred method of retopology? I'm stuck in making my workflow. Currently, I use Topogun but it gets pretty old and the tools aren't anything to rave about. is Retopoflow any good? thinking of trying that next.
14 replies and 1 images submitted. Click here to view.
I really enjoy retopoflow.
Its pretty simple to get used to.
BTW Maya's retopo options are great now!!
and 3d coat is the best IMHO
just do it old school desu.

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I want to make some basic human loop animations (sitting, laying on bed..), I know how to, but don't know how to make them "natural" or how the person should behave..

how do you get reference for animations??

do I have to remake what I see on movies, etc? for a while i considered recording myself because I don't know what else to use as reference.
7 replies and 2 images submitted. Click here to view.
use porn as reference
I don't wanna make porn, just normal poses, chilling on the couch, etc. pls don't. I'm wondering if there is a database or website for animation references like there are for figure drawing

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pic related,
what can I do about the white / blueish pixels appearing randomly ?
I have already set the samples to ~3000 , my pc cant go much further but it still looked like shed
8 replies and 1 images submitted. Click here to view.
You need the addon, it's easy!
what addon

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Hi anons,
I have a head model and a diffuse map associated to the head. I edited the poly. How do I edit my diffuse map to match my edited head?
Can you give me the steps? Thanks.
4 replies and 1 images submitted. Click here to view.
write that again, in English this time

left model is diffuse, right is diffuse and normal map, the fuck you trying to do?
I'm gonna assume you mean that the textures are now fucked up, as you edited the mesh AFTER applying materials?

You can avoid that shit by COLLAPSING the layers and shit of the model, creating thus an "empty" Editable Poly / Mesh, which olds the textures pretty accurately in place even if you edit triangles. However, too much edits, and you will have to re-adjust the UVMs.
give up. you can't do this. just stop.

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is it true that the wages in the industry are shit?

I just finished architecture school and I know almost nothing about 3d design ( Only sketchup,3dsmax and Blender on a very basic level) and I want to specialized in 3D design but unlike a lot of people who is in this industry im not a trust fund kid (not saying you guys are, I know some of you guys personally and I know you are hard working people) and im poor as fuck, should I follow my dream or work in construction?
24 replies and 2 images submitted. Click here to view.
>is it true that the wages in the industry are shit?


Especially in California. Hollywood is notoriously known for creating pop-up companies to dodge unions, and regulations and to pay poor rates. Because this is the dominant way of doing business in California the entire industry has become stagnant, especially so in the entry level jobs. Raises are nearly unheard of. Incentives like longer contracts or healthcare or retirements are simple not there. AND going without...
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I thought architects and CAD guys made a respectable living? Is that not true?
>follow your dreams
worth life advice anybody has ever given me.
It seems to be a meme among educators. I'm not sure they realise the harm they do by touting this horse shit.
Do what is most lucrative, which is not 3D. Use 3D as a hobby to reinforce your merit as an architect.

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Hello, this is my first time on the board and my first attempts at sculpting, so I am a total noob and I apologize if I am asking dumb questions.

I wanted to try a 3d program and chose Sculptris because it is free and seems more intuitive and to have less scary interfaces than other programs. What are people's thoughts on it as a program? My goals at the moment are not anything like creating some model that can be in-game...no, I just want to have some fun sculpting and maybe create some things that I can use as reference because I am a 2d artist.

I have a...
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My second sculpt...
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Okay specific question about the horse. I attached an image showing a closeup where I had two problems.

1) In blue, you can see the hooves were tough and I left them blobby paddle shapes. How would you go about creating a nice would shape for them with a crisp edge on it? Is it possible to slice off something?

2) In the red, there was this weird ertifact blobby shape that appeared on my tail, and I wasn't sure how to get rid of it. I tried flattening it, smoothing it, using the reduce brush, but nothing...
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On this one I ran into the issue of how to connect pieces, or to punch a hole through them. In this closeup the zygomatic arch should connect to the main skill, but I don't know how to do this. Is this even possible in Sculptris? Alternatively I would like to punch a hole through forms, like that would both be an alternate way of handling this section and could be used like creating a hole between the jaw and under the zygomatic near the teeth.

So is it even possible to create a donut shape in Sculptris?

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help me
I have an object with two different faces, and the UV's overlap

I'm trying to paint something on mudbox, but my mesh object UV maps have different materials/faces and they overlap, when I paint over UV1 it also paints over UV2, how do I change this, how do I assign each "face" to paint on a different image on Mudbox?
10 replies and 2 images submitted. Click here to view.
select the vertices that overlap and scale them down
but that would change my UV map
yes but after you unwrap you modify your UV map.
that's how its done

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Has anyone already figured out how to get a good balance with anime style faces with lewd realistic bodies?

I'm having trouble finding a balance that ensures the character looks like the character.
31 replies and 14 images submitted. Click here to view.
Younger bodies, less feminine child bearing bodies. Usually thin thighs etc.
just keep the style of forms consistent with the face
the more definition or simplification to the face you make you have to fall suit on the body, but for por more anatomy accuracy while idealizing every form to perfection seems to be the way
sounds crap. If I want lewd, I want hyper feminine child bearing hips and thighs, not kiddie shit.

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I recently found that open-source software for video compositing. Anyone used it before? Is it good?
16 replies and 1 images submitted. Click here to view.
its not 3dcg
I've used an older version.
Was a little-bit buggy, but for composing multilayered exr image sequences together and some grading it worked actually quite well.
Too bad there is no 3d space for more advanced compositing.
But overall i am quite surprised what they have achieved so far.

Nice tool, would use again.

If you are an 3d artist and don't use compositing you might be doing it wrong.

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>Tfw I still haven't found a good modeling tutorial
3 replies and 1 images submitted. Click here to view.
Learn to draw first. Then, modelling is easy.
no, learn to use cgpeers.com first,
then everything 3d related is easy>>541976

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How do I get the camera view as same as in the image in the bottom right ?
4 replies and 1 images submitted. Click here to view.
Decrease the focal length on your camera
use an addon called BLAM - it is perfect for perspective matching

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I'm not very skilled, this is pissing me off!
Why do my buildings and trees have a really black side...
I mean, we all have a lil' bit of black in us... yeah, anyway... help?
14 replies and 3 images submitted. Click here to view.
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Here's another black side....

btw the lighting editor is in [window] > [lighting] and it will show up on your inspector panel by default, edit your ambient source and indensity
or make your levels on a model editor like blender. or go batshit like me and use gtkradiant.

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Hi, newfriend here. I'll keep it short
>Dad might get a cnc machine
>Gotta learn cad to operate it
>Gotta build a computer that can run cad software (mayne solidworks)

I was told to come here for advice. I want to know if its worthwhile getting a quadro m5000 or a titan X. They are close enough price wise, and the titan is a superb card, but ive been told that for certain features you NEED a quadro card. You can somehow circumvent that, but its not recommended and the...
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9 replies and 1 images submitted. Click here to view.
Just do a google search for Solidworks and Geforce/Quadro/Titan cards. I don't know how it is for CAD and engineering applications, but for animation packages you absolutely do not need a Quadro. All the software vendors make sure their packages run fine with regular old game cards because that's what the vast majority of users have. Quadros have a huge markup that just isn't worth it.

Unless there are some important features that are disabled on non-Quadro cards I would get the Titan, or even just a 1080. Maybe somone with more CAD experience can chime in.
Thanks, i did a little research and found this https://www.pugetsystems.com/labs/articles/Why-you-should-use-a-Quadro-video-card-in-Solidworks-2016-751/

Apparently its only needed for rendering, nit sure if we'll do that, its just a small woodworking job, we get by on using drafting papers
I personally dont think it'll matter if i go with a titan X, i can always get two if I wanted to for the price of one m5000. I can handle 30 fps, and thats for complex modeling, which we probably arent gonna do

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Right /3/ something a little different.
You all hate on art school and I know why, but it's my dream to do 3d modeling as a carer. I need to go to Uni to do this. I have no fucking free time to even get anywhere near industry level. So is it worth it, do any of you have any experience working in that carer professional or know of anybody who does.

Will i be wasting my time and money or should i just neet it for the next 5 years.
11 replies and 1 images submitted. Click here to view.
How do you have a dream to do something as a career if you've never tried it?

It's not like you're 5 and you arbitrarily pick a career path.
>You all hate on art school

That's a meme, don't get tricked (just like the "Blender is shit!!!!" meme). That said, the only schools worth going to are the best ones: Gnomon, Full Sail, possibly that one in France, possibly that one in Canada

Going to anything but one of the top schools is a waste, because those top schools have industry veterans and contacts within the biz that will get you a job (so long as you're not an asshole or an autist).

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Which one in Canada are you talking about?

SFM is fucking unusable. How do you export rigs and models from SFM assets to something like, say, Maya?
29 replies and 4 images submitted. Click here to view.
dont use any valve products. they have their own proprietary formats and use shitty loser tools to export and import their shit formats

SFM is only good for making quick & easy porn, nothing else.
Models (.mdl) have to be recompiled into QC or SMD files using Crowbar. Plug-ins for those extensions as well as Crowbar can all be googled. As for rigs....no one knows yet.

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How do I make this not look like total trash?
9 replies and 1 images submitted. Click here to view.
by looking at more logo intro references. you gotta change so many shit in there that I don't even know where to begin.
Make parts of the logo move too at least.
increase the light strengh

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Hey guys, this is my first real attempt at making something, what do you guys think? Where do I need to improve?
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anyone want to UV map and texture a truck?

I'm doing 'Digital Media' at uni, I specialise in videography and camera work. They've randomly thrown in one 3D modelling submission and fucked us all because we have no idea where to start.

I've spent hours and hours looking up how to do this and it's just not happening. Got thrown into this with very little support and I just feel as though it's really unfair.

If anyones interested in helping out I can share an email address, no worries if not. Here's one of the...
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10 replies and 1 images submitted. Click here to view.
pay me $15 and ill get it back to you in an hour

This is how we do it folks
Step 1: Seams

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Any way to make this skirt NOT bumpy on MD?

Even on MD quads the skirts look bumpy.

I know we can retopo but I'd like to know if there is a way to generate a better and smooth skirt, without needing to add more geometry, and only usind MD.
22 replies and 1 images submitted. Click here to view.
you need more subdivisions before simulating. meshsmoothing it afterwards(if its made of quads) also pretty much fixes out the ugly jagged edges and gives you a smooth cloth mesh.
bump up and frezee?
i mean sure, it might looks smooth due to the normal smoothing, but in reality its still a low res triangulated mesh, there are no miricles

Unless you crank the polygon resolution up to insane levels before exporting it you'll never get rid of the bumpy look. MD has great cloth simulation but the topology it exports is garbage. Nothing to be done about that. Even their quad topology it trash because they just subdivide a random tris mesh to turn it into quads.

I am using Resolume Arena 5 to make live visuals for a friend who is dj-ing.His style of music is Technoid/Break Core and other harder drum and bass variants.I need material in form of (short) video clips of gore, darkness, and other evil stuff to soot the music.
Can you give me any advice ? this is the first time im doing this,also i know other photo/video/3d editing/creation software so give me your best idea how complicated it might be
4 replies and 1 images submitted. Click here to view.
this board is
d e a d

rip /3/
Hey, it's pretty complicated if you don't have any experience with video. First things first is get adobe media encoder so you can re-encode whatever source videos you want to DXV.


its way cooler than using premade stuff. just take a flashlight for your subject go somewhere with a black background and shoot some cool shit so you can luma key the black out later.

Also, when you're fucking with resolume, don't think about it as just the picture that you're making. realize that the light rays...
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i plan on cutting old movie and millitary tech shit,also make some 3ds max renders.
i have an akai mpd18 so i hope i can paste together some nice visuals,thanx for advice

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I'm trying to render an exploding bottle to compose it on a video, but no matter what I do I can't get the correct alphas in my output

Arnold just makes everything solid white (100% alpha)
The only thing that changes that is opacity, but it looks horrible when o turn down opacity, because it controls opacity of everything...

Is there a way to render the correct alphas with refraction without changing the opacity?
I don't want a black background on my render...

The Image doesn't have anything to do with what I'm doing, it's...
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4 replies and 1 images submitted. Click here to view.
I would think solid alpha is correct for glass. It refracts/distorts everything behind it, how would you get a correct-looking result if you had transparency?
This. Include your video footage in the 3D scene so it actually refracts and reflects in the bottle, then render.
Don't you just render the frame with refraction, render an alpha pass without refraction, mask the refraction using the alpha, then adjust as needed?
Why would you end up with a black background?

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so i'm trying to model a pice for D&D night any beginner tips to make it less shit?
Buddy is getting dangerously furry and this is for him so........
19 replies and 5 images submitted. Click here to view.
Get better friends
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WOOPS wrong image

Looking for cad model of a ford fusion and toyota RAV4. Or vehicles similar in shape/size. Anyone know where I can find something like this? Importing into CAD so .step or something would be best
2 replies and 1 images submitted. Click here to view.
Good luck, all good 3D car models cost $150+ and the free ones look like absolute shit. Better off just making your own model.

What do y'all think of Turbosquid? What's the best image seller?
4 replies and 2 images submitted. Click here to view.
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>What's the best image seller?
If you think to make enough money to live of it just forget about it, this even aplies if you live in some third world shithole. The amount of time you put into making your models is just not worth it in the end.
unity is much better but approval rate is smaller

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I am making a character for a cpt. toad clone, but it has no name. any suggestions? (since I have to hand it in at school, the name can not be offensive in any way). also, I know this looks horrible, but it's my 3rd month that I use a 3d modelling program to make something.
3 replies and 1 images submitted. Click here to view.
>3rd month that I use a 3d modelling program
If this is true, stop relying on your teachers and start watching YouTube tutorials at the very least.

Name him: Mining Clown-Bandit Torso Man
yeah Im trying to, just dont have much time. and obviously he is unfinished. Still have to add backpack, legs,... , create a realistic shader and unwrap him for ao backing, normal maps and texturing. but thanks for the feedback!

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Hey /3/, Im a total amateur in modelling.

This is supposed to be a lambda, and around that is this glass "case". How do I get rid of those wired stripes?

The inner lambda model is emitting light.
3 replies and 1 images submitted. Click here to view.
I don't think you've provided enough information to be certain what is causing the problem...

1. Check your topology

2. Make sure that the glass casing model does not directly touch/intersect with the interior model as that may cause artifacts.


The inner faces of your "glass case" look like they are at the exact same spot as the 'outside' faces of your green core. Layering multiple faces up at the same place is an issue because your renderer doesn't know which face you want to be visible. (neither face is closer to the camera) You're probably seeing through the seethrough glass case and seeing these artifacts.

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What do you think about SketchUp, /3/? Is there anything else as practical as it?
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I've used It, It's best for shitty 3d sketches, I use SolidWorks now.
its good for planning.

for example you want to design a road or a section inside a house sketchup is a valuable tool.
you sketches can help depending on what you want to do

This, im an architect and I use it to make quick models before using 3dsmax and making more complex models

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Anyone have HDR maps somewhere?

Or at the very least a bundle of free ones?
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Eh, probably shouldn't have used a large one.
Google Joost free skies marmoset

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does anyone have experience with making them?
any good tools?
5 replies and 1 images submitted. Click here to view.

I made one once in C++ using SDL 2

I wouldn't recommend going that route.
Made one with Unity for university.
Was pretty much a walk in the park.
For 3D games, Unity is great with Android. Also there is a huge community and a lot of resources available.
It is also good for 2D games, although lighter and open source solutions like Cocos2D might be a better choice.

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sup /3/

first anime-like sculpt, mostly im stuck with face

ive polypainted quickly to see how it looks

any of you guys can give me some feedback?

appreciate it
75 replies and 15 images submitted. Click here to view.

( You )
thanks for the reply
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Face reminded me of Oblongs

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