Hi /3/ I'm starting in this whole world of 3D modeling, so I've been thinking on changing to Ubuntu, so far I know there are some good alternatives to what you use on Windows and I know Blender is the shit but are those alternatives good enough? I want to know your opinions/experiences on that subject, would be much appreciated.
I would recommend Xubuntu instead of using Ubuntu. XFCE has a slightly better performance in OpenGL (for the viewport), and it has no annoying things like this Amazon ads Canonical brought to Ubuntu (i don't know if they are still doing this but thy did in the past).
I use Blender on Xubuntu, and i have nothing to complain about. The only thing you should do is to install Synaptic (this package manager frontend is much better then the one Ubuntu/Xubuntu uses by default) and to install nvidia-modprobe. Both are easily installable by using the packages Xubuntu provides... Comment too long. Click here to view the full text.
So I played a D&D campaign with my older brother and his buddies, it was my first time playing and there was a fight with 4 gargoyles in an arena. It was really fun and I want to remake the fight in blender. I just started working on characters. This is a half elf druid.
I'm posting because I'm an amateur with cg and would like guidance. It is gonna be low poly and it doesn't need to be crazy polished, but if I can capture the events from the game and some of the funny moments that happened, that's all I need.
>>508040 It sounds simple right? Model then animate it, super simple! Wow! It's really not, if you haven't rigged before in your life, prepare yourself for a new level of FUN Concept it (which I reckon would have been established since you're getting characters from your campaign), model it, UV it, rig it, animate it, render it, composite it, then you're done. Oh also environment modelling, UVing that, lighting the scenes, deciding what passes to render, etc.
It may sound simple, and it is to... Comment too long. Click here to view the full text.
Hi all, first time poster. Was redirected here from /g/
I am trying to print a 3D model. Working in Blender for the first time. I have a shape that i want to print (pic related, it is hyperbolic paraboloid).
I need help. I got this model from Thingverse and it has shitload of faces and edges, really hard to work on. Would like to build a same model myself from a cube but do not know how to do it. What i need to do is to put a point in the middle of the edge of cube and then extrude it, but do it so the end is not sharp but round (extruded shape would not be a triangle... Comment too long. Click here to view the full text.
I'm not experienced in either of these, but here's my thoughts: NURBS might help you on the modelling side, but eventually the 3D printing software will probably convert it to a mesh of polygons anyway.
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