[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vip /vp / vr / w / wg / wsg / wsr / x / y] [Home]
4chanarchives logo
Archived threads in /3/ - 3DCG - 10. page
Images are sometimes not shown due to bandwidth/network issues. Refreshing the page usually helps.


This is a thread to discuss:
>Best CAD software
>Render Software
>Training blueprints and other resources
>Tutorials
>FAQ
>What you are working on
14 replies and 4 images submitted. Click here to view.
>>
File: Render Black.jpg (592 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
Render Black.jpg
592 KB, 1920x1080
SolidWorks

Nuff' Said
>>
For a hobbyist Fusion 360 seems good and is what I'm using. I heard it's very similar to Inventor which would be the next logical step.
>>
>>532756
I use ArchiCAD for work but desu it doesn't have anything to do with mechanical engineering. For rendering I used Artlantis Studio, but now I have started learning 3ds Max, because of cheap/free/self-made custom furnitures and easy to make environments.

I want to work on my portfolio soon, but first I have to be decent at visualisation.

File: minecraft.jpg (335 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
minecraft.jpg
335 KB,
how easy or hard would be to make animations in the style of minecraft.

I was playing that minecraft story mode and realize that a good story is more important for animation than hyperrealistic graphics.
10 replies and 3 images submitted. Click here to view.
>>
People already do this.

It's as easy or hard as you make it, like any other form of animation.
You can either sink 100+ hours into your animation, or just shit out animations in a day that look terrible.

Looking at some of the more popular minecraft animations, it seems like a lot of them don't give a shit and tend to choose the latter.
>>
>>536331
this.
Also , Minecraft community is cancer so you might aswell just kill yourself
>>
>>536327
You have to be 18 to use 4chan.

i cant afford solidworks, is there a way to get it for free and if not what are some good alternatives?
5 replies and 1 images submitted. Click here to view.
>>
>>535385
just pirate it like everyone else

torrents at kickass and cgpeers
>>
freecad?

if ur aiming to do it professionally don't settle for less than the tool you will be using, its not like art
>>
>>535385
fusion 360 is free for now

File: mmd.png (125 KB, 996x662) Image search: [iqdb] [SauceNao] [Google]
mmd.png
125 KB,
Since I rarely hear anything bad about Miku Miku Dance, I'd like to see what /3/ thinks about it.

Personally, I think it's like SFM with the functionality of 2013 GoAnimate.
5 replies and 1 images submitted. Click here to view.
>>
why would you use a program that was made in the stoneage?
do you hate yourself?
>>
Its shit.
>>
This was the first animation software I used

It's shit.

File: Marvelous-Designer.png (27 KB, 650x300) Image search: [iqdb] [SauceNao] [Google]
Marvelous-Designer.png
27 KB,
So you extract your .obj and .pc2 file from max to marvelous design and you make the animated cloth.
What I DON'T know is how to make something like that:
I want the female character GRAB with her hand the skirt I made in MD, and lift it up. How can I approach a solution for this?
2 replies and 1 images submitted. Click here to view.
>>
Export the figure you're making the clothes for in the posed position. Make the clothes on the posed figure. Pin the part of the skirt she's grabbing to her hand. When you've finished pushing and pulling all the fabric the way you want it export port it as an obj.

In your rendering software pose the figure, import the clothing obj. Parent it to the figure and render. You won't be able to repose the figure with the same clothing but you can always just reapply the pattern to the default figure pose in MD and then make it a conforming cloth figure in...
Comment too long. Click here to view the full text.

File: WIP2_zps9191c7c5.jpg (185 KB, 1016x858) Image search: [iqdb] [SauceNao] [Google]
WIP2_zps9191c7c5.jpg
185 KB,
How do I make really detailed sculpts in zbrush? Whenever I try to dynamesh with the resolution set that high, it takes like 15 minutes, and then lags the shit out of the program whenever I try to rotate my view. Is there something I'm missing? I have a pretty decent computer, so I figure it's not my rig that's the problem.
11 replies and 3 images submitted. Click here to view.
>>
>>536041
Try subdividing instead of doing everything with dynamesh.
>>
>>536041
Dynamesh and zremesh to get a cleaner topo, if you don't have a basemesh. Then subdivide and separate meshes as needed.
>>
first make sure you didnt accidentaly subdivide the dynamesh on the new SubD tab (not the old subdivide)

Dynamesh wont get you the best topology for high resolution, Use it to get the basic volumes, retopo either by hand or zremesh and THEN subdivide so you can go back an forth between subdivision levels

File: A.png (2 MB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
A.png
2 MB,
I modeled this. Is there any way to get DOF aka. burry background on C4D ? Im using R12
4 replies and 1 images submitted. Click here to view.
>>
WHY
CREATE
A
WHOLE
THREAD
FOR
YOUR
SHITTY
RENDER
AND
A
ONE
SINGLE
AND
SIMPLE
QUESTION
YOU
DUMB
FUCKING
CUNT
>>
>>536276
Fix it in comp
>>
>>536276
Yo bro, where's your ambiguous floating sphere?

It cant be a C4D render without a big sphere somewhere.

File: IMG_2384.jpg (58 KB, 400x300) Image search: [iqdb] [SauceNao] [Google]
IMG_2384.jpg
58 KB,
Hi everyone, I'm looking for a 3D modeler to help me with a very personal project. It would take a walk of text to explain here, so if anyone is interested in helping, please let me know here or shoot me an email: stefm577@yahoo.ca

Pic not related
5 replies and 1 images submitted. Click here to view.
>>
>>536168
Can you elaborate a little on the type of 3d model you want and complexity?

Also are ya paying or expecting free?
>>
https://discord.gg/0Y4utWZT6cxcZ909

you can always ask the discord
>>
>>536185

It's a medium detail character model that I'm hoping to eventually use for a papercraft. I'm willing to discuss payment!

File: 1472790479814.gif (3 MB, 1160x910) Image search: [iqdb] [SauceNao] [Google]
1472790479814.gif
3 MB,
Does anyone know where I can find mass reference material? I'm talking hundreds and hundreds of images that aren't tiny. Preferably high res for entire scenes.

I'm looking for entire scenes (parks, buildings, city blocks, forests, office interiors, parking lots, malls, etc), and individual references (plants, guns, electronics, mechanical things, clothes, people, faces, cars, windows, doors, office props, city props, etc). Plus animation references like pic related.

It's too hard and time consuming to go on google and try and pick through stuff...
Comment too long. Click here to view the full text.
14 replies and 3 images submitted. Click here to view.
>>
>>536194
forgotten weapons should have some images of guns plus dissassembely.
But guns aren't really that hard anyway.

For vehicles jsut google the vehicle you want and add "walkaround" there's an entire website filled with 100's of hi res images of details and undersides and shit for 100's of different rare and not so rare vehicles.
>>
look up the instagram of some faggot that travels alot.

there are tons of people like these
>>
>>536198
>>536197
>google
>instagram
The whole point of my post was that I don't want to use a website for individual pics, I need hundreds. Images in bulk.

Hey /3/,

I am looking into starting a series of animated videos on Youtube where each episode features different characters with different storylines following the pace of a musical composition by lesser known artists to help spotlight creativity from different genres. I plan on funding this endeavor completely out of my own pocket. How much would it cost to have a professional 3D sequence done the involves a fight scene and about 4 minutes long? Where would be a good place to get in touch with someone who can do this for me? Im moving to Texas soon and will be close...
Comment too long. Click here to view the full text.
18 replies and 2 images submitted. Click here to view.
>>
Ask around. polycount/etc.

Price will depend on a lot of factors. Scene complexity, original assets etc.
>>
>>534914
Okay thank you! I am I credibly new to the world of commissioned projects and only just required the resources to get started. What does original assets mean? Like how many objects they animator has to create themselves? Also who owns the rights to the characters, the animator or the one with the character idea? Any talking points I need to cover?
>>
What does original assets mean?
it means 3D models and sound made by an artist for you and not bought off the internet which everyone else has access to. a good example would be unity store.

>Like how many objects they animator has to create themselves?
animators don't create assets, its the 3D modelers therefore you have to hire 2 people for the job (atleast).
>Also who owns the rights to the characters
the person who paid for them, the artist still holds certain rights to his work like for...
Comment too long. Click here to view the full text.

File: 800px-Gamedev_ru_Gnome.jpg (28 KB, 800x498) Image search: [iqdb] [SauceNao] [Google]
800px-Gamedev_ru_Gnome.jpg
28 KB,
Sup, what do you think about my gnome?
3 replies and 1 images submitted. Click here to view.
>>
>>536145
planar mapping will only get you so far.
>>
3dorf is my favorite /3/meme

File: Factory.png (44 KB, 242x338) Image search: [iqdb] [SauceNao] [Google]
Factory.png
44 KB,
>blender user for over half a decade
>get 2.78 release candidate to try out microdisplacement option
>discover it missing
>the fuck
>share issue with blender forum
>"reset to factory setting."
>do so
>"where the fuck are my experimental options"
>look at user preferences, not...
Comment too long. Click here to view the full text.
8 replies and 2 images submitted. Click here to view.
>>
>>536070
Get the latest off buildbot? I dunno

This didn't really need its own thread but I mean whatever
>>
File: Subsurf-1.png (57 KB, 1163x610) Image search: [iqdb] [SauceNao] [Google]
Subsurf-1.png
57 KB, 1163x610
>>536084
Eh, I wasn't sure if there were a dedicated thread for this. Which is why this exists. Also, this is the RC2 build of the program, which, IIRC is the most recent barring the actual release (whenever that is).

Also I dun goofed. Pic related's taken from after I switched to Cycles render.
>>
>release candidate
here is your answer

I used to be a carpenter, I broke my back a year ago and had to flush that career path down the toilet, recently decided to take up 3d modeling since it seems like one of the few worthwhile crafts for a cripple that could actually go somewhere with enough time and effort invested into it.

Anyways, I was wondering if anyone knows of a way to make cash with this before really developing a portfolio or anything beyond a basic skillset of say, 200 hours of initial practice, I know that comes off sounding like I'm an impatient teenager who doesn't want to actually put the effort into improving but what I mean is is there much of a market for lowest bidder slave labor shitty mobile game shovelware assets or something? I'd understand I'd have to work for indian tier wages but I'd just like to find a way to pay rent while I learn this shit, I'd be perfectly comfortable working for less than $2/h just to develop my skills for a couple months to a year, I'm just wondering if its possible to make third worlder wages by making placeholder assets for an indie dev or something and if anyone knows of a good place to look for outsourced low quality low pay work.
9 replies and 1 images submitted. Click here to view.
>>
>>535841
Yes, but it's hard to find, like every other good deal. Nobody would just spill it out for you, if some 4channer has such an ordeal, he'd keep it to himself.
>>
>>535854
Well yeah, I'm sure the secret to getting into a nepotistic game studio run by kids with kickstarter money through connections where you can make an actual living wage producing garbage because they don't care would be closely guarded by those who figured it out, but what I'm talking about doesn't seem desirable enough to have that kind of attitude, I'm dead serious when I say ask is there an easy way to get $1.50/h pajeet wages for the quality of work matching the grade of pay

Do you...
Comment too long. Click here to view the full text.
>>
Kepp 3d as a hobby if you like it, but get a better job.
I mean it. You could easely have a better life while doing another job from home than trying to keep up with dedicated artists who have 10 years more experience IN THE MOST COMPETETIVE enviroment you can imagine.
There is no easy road nor can you earn a living with low quality stuff when better artist competet with you for low level jobs.

File: 1.jpg (25 KB, 549x334) Image search: [iqdb] [SauceNao] [Google]
1.jpg
25 KB,
I have these artifacts in Substance Painter, I dont know if its my model or substance itself. I have already tried to retopo these areas, but if I generate new normal maps and import it once again, these artifacts are on other places on the model I have gtx 970 EX OC so it shouldnt be my hardware
3 replies and 1 images submitted. Click here to view.
>>
its not unwrapped, or flipped normal
>>
yikes

When will computers be capable of making something like the nightmare before Christmas entirely digitally?

Computing power seems too weak atm to get the same textures and modelling

How far away are we?

Digital claymation just doesn't look good
39 replies and 3 images submitted. Click here to view.
>>
>>535754
retard
>>
>>535755
Why anon?
>>
>>535756
Because we've been on a level where we could recreate nightmare before christmas entirely digitally years ago.

Just because Pixar or whatever doesn't opt for an artstyle with detailed photorealistic textures doesn't mean it's not possible.

Look at any major hollywood blockbuster that uses CGI, 90% of it you won't even notice being CGI.

So you either were not aware of hollywood blockbusters, which makes you ignorant, or you willfully ignored them because you have no idea what...
Comment too long. Click here to view the full text.

File: fire_indir.png (107 KB, 601x338) Image search: [iqdb] [SauceNao] [Google]
fire_indir.png
107 KB,
How do i render fire/fluids using V-Ray in Maya? I'm trying to know how but i can't find the answer. I can only render fire using Maya Software Render, but not with Vray...What do i need to do? help
10 replies and 2 images submitted. Click here to view.
>>
>>534451
first step, use max and fume
next step, render with vray, no problem
>>
>>534451
do you have the v-ray fluid attributes enabled in the attribute editor?
>>
>>534549

Can you print a image here so i can see where this fluid attribute is? I searched in my attribute editor but i coundt find it

File: god-jesus1.jpg (173 KB, 604x445) Image search: [iqdb] [SauceNao] [Google]
god-jesus1.jpg
173 KB,
Does anyone have a confirmed safe Zbrush torrent? The last one I tried to download had a file called "Viruz.exe"

Surprisingly, I downloaded it on a shitty mac just to be safe, and the antivirus in it thought the keygen was a virus and not the exe file literally called "Virus" with a fucking "z".

Pic unrelated.
6 replies and 1 images submitted. Click here to view.
>>
>>535425

cg persia has one.
>>
>>535425
I would be interested im this also
I wll buy zBrush but not until xmas
>>
>>535425
Holy shit just get sculptris, its free

File: rgr.jpg (274 KB, 2560x988) Image search: [iqdb] [SauceNao] [Google]
rgr.jpg
274 KB,
But there is no way of ripping it...
16 replies and 2 images submitted. Click here to view.
>>
DXripper can do it. I never tried it tho
>>
>>534551
If you ripped it you could just use it as a blockout. Very neat.
>>
>>534554
No it can't.
Not 7 with the 3D everything feature.
>>534555
It could be used as loads of shit!

File: maxresdefault (1).jpg (57 KB, 1466x866) Image search: [iqdb] [SauceNao] [Google]
maxresdefault (1).jpg
57 KB,
Is Blender better than MODO at this point?
28 replies and 2 images submitted. Click here to view.
>>
yeah
>>
>>534901
Does anyone know how well Modo handles big scenes (anything above 20 Mio. Polys or so)?
Because that's one of the few things that really bugs me about Blender.
>>
>>534910
Yes

File: Fucked up.png (28 KB, 853x625) Image search: [iqdb] [SauceNao] [Google]
Fucked up.png
28 KB,
So, I've been having this problem this evening:

C4D does not let me render a series of images anymore, only a single one.

I've checked all the computers at my college, and at home, and all suddenly lack the option of saving multiple frames.

What is the deal? This is insanely annoying.
2 replies and 2 images submitted. Click here to view.
>>
File: output.png (45 KB, 845x542) Image search: [iqdb] [SauceNao] [Google]
output.png
45 KB, 845x542
>>535912
The setting for that is in the Output tab. Not the Save tab.

I have been playing with 3d for about 3 years now and I can make fairly realistic shit and recreate anything i see on pixar movies. I use blender and cycles to render, and I have a fairly powerful system to render images with (i5 4690k, 3x GTX 980's)

My question is how do I make a quick profit from this?

I was thinking of making porn or hyper realistic women and selling those models.

Is there any paths I can take to make overnight or even a weekly profit from

please list more than one and say what you average from doing.

I say quick...
Comment too long. Click here to view the full text.
7 replies and 3 images submitted. Click here to view.
>>
post pics of your moduls plox
>>
File: aaaaaaaaaaaaaaaaa.png (853 KB, 1903x1080) Image search: [iqdb] [SauceNao] [Google]
aaaaaaaaaaaaaaaaa.png
853 KB, 1903x1080
>>535333
here i show you the ploxx since u asked
>>
>>535334
You know that model got released on /3/ a while ago right? Stop posing please.

File: SS Sara Slane.png (4 MB, 1200x3000) Image search: [iqdb] [SauceNao] [Google]
SS Sara Slane.png
4 MB,
ITT : Wasted potential of good looking model.
4 replies and 1 images submitted. Click here to view.
>>
>>535889
fix that butter face
>>
This is just another one of the patreon poser artists.
>>
>>535889
Ehh. It's not exactly this generation friend.

File: AAAS1.jpg (204 KB, 1024x768) Image search: [iqdb] [SauceNao] [Google]
AAAS1.jpg
204 KB,
I've been learning C4D for animation projects I have been working on, I've gotten the basics down pretty good, and have added joints to basic characters and gotten them to move and things were running smoothly

I couldn't seem to get things to work with all the joints connected, like connecting a hip to a spine resulted in only the hip working and I couldn't get the child joints to move with the mesh.

My solution had beento just bind each joint to their respective limb, and keeping them seperate. and it had been working great. But today I decided...
Comment too long. Click here to view the full text.
13 replies and 2 images submitted. Click here to view.
>>
I've tried dragging the finger joints to the wrist joint, but nothing happened
>>
>>535848
https://www.youtube.com/watch?v=P0Iw4y-uths
this guy has good tutorials for rigging on c4d plus someone already uploaded a model with hands rigged.
>>
>>535851

Thanks, I will check it out

File: question.jpg (79 KB, 1024x1207) Image search: [iqdb] [SauceNao] [Google]
question.jpg
79 KB,
Hey /3/ ive been doing some searching and research and I've decided to start working with 2D and 3D animation, what are some good beginner programs to start with that are easy to learn/use for a beginner.
3 replies and 1 images submitted. Click here to view.
>>
>>535811
READ THE FUCKING STICKY.
>>
>>535811
Well for one you can stop shitposting on the slowest board on 4chan

Next you can READ THE MOTHER FUCKING STICKY YOU COCKSUCKING SON OF A BITCH

Good luck Anon

File: DvD.png (166 KB, 1320x151) Image search: [iqdb] [SauceNao] [Google]
DvD.png
166 KB,
Which of these programs would you recommend to an art student who needs better references for anatomy and can contort the models into whatever pose they desire?
>in b4 draw from life or something along that line
Which of these programs has the better UI?
Which of these will end up paying for itself in the long run better?
14 replies and 1 images submitted. Click here to view.
>>
>>535137

Daz 3D. Design Doll is just a figure. Daz 3D will let you build an entire scene with references.

I got into 3D because I was pissed off with how shitty those little wooden model dolls are and wanted something that would pose better. The upside to it all is I also discovered I really like modelling.

In any case I put together a tutorial that shows how to use Daz 3D to create reference images for illustration.

http://ghastly-h-crackers.tumblr.com/post/117847714827/how-to-use-daz-studio-to-create-references-for

I...
Comment too long. Click here to view the full text.
>>
>>535139
>hexagon
You can export to any program, free programs like sculptris or blender.
push, pull, pinch etc. and reimport as a morph.
>>
>>535139
Many thanks, for your input. I think i will give DAZ 3D a try.

File: A.webm (3 MB, 800x450) Image search: [iqdb] [SauceNao] [Google]
A.webm
3 MB,
Anyone here worked with 3D scans? I feel like they could be very useful for organic props but I haven't tried the whole process since I don't have a camera.
13 replies and 1 images submitted. Click here to view.
>>
get camera
send photos to 123d
decimate the mesh output to lowpoly
done
>>
>>532778
doesn't it turn into complete shit, when you just decimate it to lowpoly?
>>
>>532778
decimate to get a medium poly mesh and then retopo

File: IMG_8435.jpg (355 KB, 1024x1383) Image search: [iqdb] [SauceNao] [Google]
IMG_8435.jpg
355 KB,
Wisdom to all succes
Understanding ALL!
7 replies and 3 images submitted. Click here to view.
>>
teach me how to configure outlook
>>
File: 1.jpg (58 KB, 483x170) Image search: [iqdb] [SauceNao] [Google]
1.jpg
58 KB, 483x170
>>535348

What did max mean by this?
>>
>>535387
DLL version mismatch.

File: WHAT_IS_THIS.png (101 KB, 1733x770) Image search: [iqdb] [SauceNao] [Google]
WHAT_IS_THIS.png
101 KB,
Could someone tell me if the geometry looks right on this table when I smooth it. I'm pretty new to Maya and for some reason I can't figure out why the zigzags are in the edges on the top of the table. I've seen videos of other people making this kind of stuff, but when they smooth it it looks as if their edges are actually rounded. If someone could explain what is going on that would be great
5 replies and 2 images submitted. Click here to view.
>>
Pressing 3 isn't smoothing the mesh. It's just a visual representation of what the mesh may look like when smoothed. it isn't always representative of a subdivided mesh, and can be buggy.
Also /3/ has a questions thread. don't create a new one just for your question.
>>
u probably have vertices that u cant see, fix them
>>
>>535628
This, also if you are using open sub div try not to have any triangles, only quads.

File: sddefault.jpg (40 KB, 640x480) Image search: [iqdb] [SauceNao] [Google]
sddefault.jpg
40 KB,
I am a fresh graduate electrical engineer, atm my job is about industrial automation and technical inspection. Through all my childhood I have always wanted to do computer animation for a living. This has been supressed during highschool thinking of it as "stupid dreams" but now I feel like I want to do but that.
How would you start the transition if you were in my situation? What things would you start learning, doing so that later I could find a job related to cgi/vfx with my degree?
5 replies and 1 images submitted. Click here to view.
>>
>>535580

Well, I'm guessing your expertise / strengths are mathematics, understanding complex real world systems, and presumably programming.

To that end, you'd do really well working on the back end developing for Autodesk or for a big studio that needs inhouse solutions to shit (which requires either C++ or scripting or a combination).

Ergo, I'd say learn the basics of 3D just so you understand what artists do, and also just to try it out for yourself because it sounds like something you like,...
Comment too long. Click here to view the full text.
>>
>>535584
thank you for the detailed answer
Yes, programming was sorta big part of the edu, but it was very hardware-close (C, assembly). Do you think this 3D-software-background-coding would require low or high level language knowledge?
What language did they even use for creating software like Maya?
>>
>>535588
>Do you think this 3D-software-background-coding would require low or high level language knowledge?

It requires C++, they use C++, everyone uses C++ (Maya, Max, Blender, Unreal, etc)

The scripting languages are generally Python or something akin to Lua

Have you learned any 3d? I'd recommend trying / learning the entire process: Sculpting, Retopo, UV Layout, Bake details from Sculpt to Low poly, Texturing and or complex Materials / Shaders (specifically Nodes),...
Comment too long. Click here to view the full text.

Any of you guys going to this years zbrush summit at gnomon? Is it worth the time?
Even though its free I gotta drive over an hourto get there?
13 replies and 1 images submitted. Click here to view.
>>
>>535254
i go to gnomon, so id say no. zbush isnt going to do anything at the event substantial that you cant get online. and probably not zbrush 5, so a waste of time unless you want to meet people
>>
>>535262
>waste of time unless you want to meet people

Isnt that the most important part other the lectures?

There are going to be at maximum 70 people there and most of them are probbly not even 3d artists. And the ones that are probbly arnt gonna have a tablet with them with their demo reel. So if you show up with that and show it to a cople of artists and recruiters thats a big plus for your you.
>>
>>535262
>i go to gnomon

I start this fall (oct 9)

Hope that shit is worth it. I emailed about 25 graduate students they all said it is.


Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63]
Pages: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63]

[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vip /vp / vr / w / wg / wsg / wsr / x / y] [Home]
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vip /vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at wtabusse@gmail.com with that post and thread number and it will be removed as soon as possible.