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Archived threads in /3/ - 3DCG - 13. page
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I've been trying to map this simple shape properly for 3 goddamn hours and I can't do it. I'm losing hope and I'm starting to doubt my ability to do even the simplest of shit in 3D rendering.

How do I stop burnout from happening? I want to get better at this but it's really discouraging when I go look for tutorials or help and all I find are 5 hour tutorials for simple shit like texture mapping a goddamn hand.

It kills me knowing that even if I figure this out, I'm going to have to do the rest of it for the rest of the body, then...
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standard sphere mapping that shit and call it a day
>>
Walk around for a few minutes, decompress, come back. Check out pelt mapping, and look up simple tutorials. Out of all the mistakes you think you're making, it's still a learning experience.
>>
>>531112
Dont give up. The problem is your thinking too far ahead, start slow. Its gonna take time. But once youve mastered these fundamentals, you'll never forget and its only going to get better.

Put some music on set aside some time and go at it

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I been doing some snooping around in linkdin, looking at the employees in different game studios and i noticed that almost everyone works at studios 1-2 years on average than goes to another studio, than works there for 1-2 or 2-3 years than goes to another studio?

why is that? do they get fired or do they get better job offers somewhere else, because i noticed few people became Senior artists or art directors after leaving 1 studio.

I also noticed that people working at Blizzard, stay working at blizzard for like up to 9 years even (blizzard opened in 2004 so...
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because studious use contractors therefore don't have to pay benefits to employees

they open and close studious to avoid some kind of tax requirement too
3D studious don't really hire modelers they just contract them. in blizzard only the senior/lead modeler stay in place others do work and get dropped after few months
>>
>>532763
>because studious use contractors therefore don't have to pay benefits to employees

bullshit.
never heard of anyone shutting down an entire studio, moving to another location, reopening just to avoid taxes. the paperwork and the hassle to close and reopen a business isn't worth it, besides, you still gotta pay your taxes, closing the business don't exam you from it, if it did, every single business would do it.

most decent studios do offer healthcare and...
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>>
Worked a decade in games industry, changed job 6 times..
Theres tons of reasons:
Studio closure/layoffs
Better job offer (recruiters are always hounding people with experience)
Personal reasons like moving to a better city
Chance to negotiate better pay
Better projects

And sometimes if a friend gets a job somewhere and its awesome theres always a chance you'll follow suit for the fuck of it.

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How long do you spend, on average, UV mapping a model?
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it varies and depends on what model you unwrap
you need to mark seams properly more than you need to learn how to arrange UV's
>>
>>525371
Depends entirely on the complexity of the model, its purpose, texture resolution, special material functions, etc.

A tiny prop will get auto-UVs with island margins corresponding to its texture resolution, that's less than 5 minutes of work. A 30k-tris character with multiple materials will get handplaced shells, multiple uv layers (base, lightmap, possibly others), etc, that can take anywhere from 1 day to a week.
>>
>>525382
>>525371
if you wanted to know about your picture: those UVs have definitely been arranged manually, unwrapping it would have taken me at least a day.

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How much I should charge for commission for this work?
(It includes order parts as sprue for 3D print)
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~10 USD
>>
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>>533785
>booleans
>uneven mesh density
>bad concept
0$
>>
>>533785
10$

Shouldn't have took you more than half an hour, right OP?

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Any other students out there have to sit and listen to your profs and fellow classmates choke on Apple cock all day long? It's like they enjoy wasting money or something.
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>>533862
wrong board, faggot.
take it to /g/
>>
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>>533862
>tfw apple has shit vidya cards
>>
>>533862

Honestly mac's really aren't THAT expensive. Especially if you aren't a retard when you buy it. Yeah, for 3d stuff, it's pretty pointless if you're doing animations, not too bad for single images depending on what render engine you're using.

I have a PC I built myself (its kinda old) it's got a 6core amd, so not fantastic, maybe around $800-1000 for all the parts when I put it together.

And I also just bought a mac off some guy on craigslist for $1000, it shits on...
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>Blandahr
>Textour
>Cee Yee Ay
>trhoudee graphecs

why does he speaks like this?
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>>533451
he's different
>>
He's Australian.
>>
There is nothing wrong with Andrew. People only hate him because >Blender.

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wew lads, I think your little animu girls really like me ;D
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>>534063
> anime -> animu -> lads
>>
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don't let them defuse the bomb, [zzz] !!!!!!!!!!!!!!!!!!!!aaaaaaaaassaaaaaaa:D:D:/:D
>>
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MJCA, bitches!!!

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Why are junior artists obsessed with guns?
There's so much in this world to model but you choose a gun. It's so boring....

Maybe it's an American thing to love a gun so much? what do you think...
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Guns have a lot of geometry, but still are pretty angular in design and relatively simple, not to mention that most people know what a gun looks like better than a human.
>>
>>525481
Guns are not artistic, you either make them perfect or don't.
>>
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Perhaps because there's a significant interest in guns in the gaming and (and game-modding/modeling communities). I used to have this huge obsession with them when I was in my teen years, and now I don't really have any overly biased interest in them. People will more likely pay for DLC that gives them a new gun, rather than a new character. Guns hold peoples interest for some reason (maybe just the satisfaction of use, plus they're almost always the "main" tool for most games) and a lot of movies.

I always enjoyed making obscure/random guns that...
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Pleas help I need a good 3d program free that's good at making scenery and invierments I think I used to us Daz 3d but it was a wile ago
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>help me maek monies plox
>>
>>530261
Come back when you are capable of the english language, faggot.
>>
>>530261
unreal engine

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ayyyyyy lmao \3\

This might be more of a /sci/ question because it's mathematical, I think, but I'll try here first.

So I want to have planets in my game. Problem is, the engine can't handle the actual scale of planets. So I have to fake it by making the planets like 1/10000 scale (or actually maybe even smaller). But there's something that just doesn't look right. Somehow, the eye can just tell the difference between a large sphere and a small sphere. It has nothing to do with motion. I can see the difference even when the camera is stationary.

So,...
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For reference... Here's an actual image of Jupiter. The trick is something in the way the bands curve. They're much flatter in the real image.
>>
>>532340
probably something to do with camera fov
>>
>>532340
OP pic uses a wide angle from a short distance.
this pic is a crop from a telephoto lens picture. it has almost no perspective distortion

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What are your thoughts on the Android port? Does it make sense to use Blender on such a tabled? Do they have enough CPU/GPU power to do some real work on it, or is this just a gadget?

http://www.blendernation.com/2015/02/12/using-blender-for-android/
7 replies and 1 images submitted. Click here to view.
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Blender on Android is interesting, but I don't think Android is the right platform for blender. Also, I think that few devices that run on Android are likely to not be powerful enough to use blender to its full extent.
>>
Blandroid.
>>
not good without a keyboard

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What is the general consensus on the computer generated images in the music videos "Blue" and "Move your body" by the Italian pop trio "Eiffel 65"?
6 replies and 1 images submitted. Click here to view.
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in what respect?
its okay i guess
>>
>>534027
For the time or even now?
>>
>>534029
now it would take an incredible amount of time and money just to be on par with modern standards

but you can always cut costs and hire pajeet

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Anyone taking part in this? Im definitely going to start. The tool is garbage but anyone who can model in another program can easily just use the garbage model as a mesh and improve it.

The crutch of using iclone seems to be scaring off a lot of the better modellers on polycount so its a chance for us newbies to win something for a fucking change. Also so far most entries are shit. Lets get to it lads.

http://polycount.com/discussion/174012/reallusions-3d-character-design-contest#latest
49 replies and 13 images submitted. Click here to view.
>>
What am I downloading here. Lots of shit on their page.
>>
>>533054
http://www.reallusion.com/iClone/character-creator/default.html

This.
Theres a larger suite of software called iclone that this is part of but you dont need it unless you want to use their animation stuff. which is balls
>>
lol someone "finished" already

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3D women are not important
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>>533926
What the heck
Go back to >>>/s4s/
>>
>>533927
Thats rude :^)
>>
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What about 2.5D?

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Why do 90% of indie devs go for Unity vs Unreal Engine 4? Not hating on Unity, just curious its advantages vs disadvantages vs UE4
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Because Unity is documented to hell and back with even TONS of printed media about this matter.

Also for some reason most think UE is harder to master than Unity.
Personally I felt instantly comfortable with UE.
>>
Unity has a friendlier interface, runs much smoother since UE4 is clunky and you have to wait for minutes after pressing every button, Unity builds are compatible with every platform out there. Unity allows different types of scripting language that any coder can find a spot to fit in. Unity has a bigger community, bigger asset market and developer feedback
>>
>>524558
>and you have to wait for minutes after pressing every button

I use a shitty i3 from 2013 + GTX750Ti and never encountered this problem.

Are you using a calculator?

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Did anyone else ever see this when they were younger?

https://www.youtube.com/watch?v=dqWC0hJAvXI
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>>533314
The Gate to the Minds eye for me.
1995 was 21 years ago.
Babies born this year could be in legal porn videos now, grandpa.
>dat soundtrack tough
>>
Step it up sempai
https://www.youtube.com/watch?v=bwJ8xDL1TY0
>>
>>533317

One of my favourite Thomas Dolby albums.

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What the FUCK are noodle bones? I've been trying to look this shit up for like two hours now and I've had no luck. I watched some GDC Overwatch panel about the animation done for the game, and in it "noodle bones" are mentioned, but I can't find an example of the rigging or anything like that. I'm super new to 3D animation and modeling in general, so maybe I'm just retarded.
17 replies and 4 images submitted. Click here to view.
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>>531404
Maybe you searched for the wrong word. Check out stretchy bones.
>>
Noodle bones is the name that they strangely decided to use to describe the (possibly) most important part in their animation pipeline but it's not like this is any new technique at all. Don't get me wrong for saying this, you say that you are super new to 3D animation but aren't you also new to animation at all? What they tried to describe was basically a combination of the first and most important principle of animation, Squash and Stretch. So, as I understand from them saying that they work on this principle using rigs, what they certainly do is make a secondary...
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>>531415
Just to conclude, as I feel that my lack of sleep could have affected my shitty explanation, I made a drawing to complement

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Hi /3/,
I need to make a very very simple animation using a basic human model without any clothes, hair, etc. However, I am an absolute noob and can only do basic animation in cinema 4D, but I can't find a 3D rigged female base model anywhere for c4D.
I only need a basic one to color it black with some white lines and do a kind of silhouette animation, real short.
If you can help me I am begging you to do so anons...
4 replies and 1 images submitted. Click here to view.
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https://www.youtube.com/watch?v=4bGJ_xYqeWc

This is kind of what I want to do, only with simpler motion and no clothes or hair. Oh, and instead of a completely black figure I'd like to paint a white line on the head... It's a project I`m asked to do..
>>
There is an absurdly massive amount of information and data available on the internet, and you're telling me that in the hundreds of thousands of petabytes of information out there you can't find a single .fbx file of a rigged female figure?

Come on, anon. Apply yourself.
>>
>>533891
Trust me anon I have! I just can't find a rigged base c4d model. I can't... I might be that dumb but trust me I am not lazy... By the way, what is .fbx? Don't I need .c4d for cinema 4D?

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Making bullets from Enter The Gungeon. What do you guys think??
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>>531089
>bullets
basic as fuck
also post in the W.I.P. next time
>>
>>531089
Looks pretty cool
>>
>literal basic shapes
Is there anything to think?

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Hey /3/,

I need some help/advice. I just graduated with a B.F.A. and a degree in web dev and multimedia design. I have a lot of skills but none on the professional level yet. About 6 weeks ago I applied to 50+ different companies in the field but haven't gotten an answer since. I'm not entirely sure why and I'm starting to be frustrated vegitating when I could be doing good work for an employer.

What do?
22 replies and 3 images submitted. Click here to view.
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please /3/, somebody must understand or have tips on how to land a job
>>
Got a portfolio?

If you don't have a good website/portfolio you're unhirable
>>
neroacegaming.com

it's my portfolio website. let me know what you think i should change/improve

Old thread here
>>524556
>>524556

>Be Unity Dev
>Lighting breaks and is a total mess with real time shadows in 5.4
>Shader glitches everywhere
pinkandgreenartifacts.jpg
>Say fuck it and lurk /3/
>Run into the Engine thread
>Everyone says Unreal has shit...
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>>533822
It's a good engine but I hate light maps. VXGI, AHR, etc are good free alternatives to real time GI. Do note that some of these free alternatives can be resource heavy if not optimized correctly.
>>
>>533823
Seems VXGI pretty nice, any downsides?

https://www.youtube.com/watch?v=MaBCb7pDK_U
>>
>>533824
Without optimization in VXGI the fps could drop to poop without consideration. But I'm currently using it and getting 110fps on a 780ti so so far, so good.

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What software/plugin is this?
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>>533685
Autodesk Maya ?
>>
>>533685
Correct me if I'm wrong, but this is Pixar's marionette? Don't they share assets? If not, this might just be something they custom made for the animators.
>>
>>533726
Frozen was made by Disney though, not Pixar.

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American """"artists""""

>Sketchup
>Blender
>Art

holy fuck artist more like autist why is there a whole fucking room devoted to this incompetent fuck who uses shitty 3D "design" software like SKETCHUP and BLENDER
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THEY CALL IT BLENDER BECAUSE IT GRINDS UP ANY CHANCE OF THIS BEING GOOD HAHA

WHY THE FUCK IS THE POLE BLURRING INTO THE GROUND JESUS
>>
>muh tools
>>
>>533746
HEY LOOK THIS ARTIST IS AN EDGY FEDORA FAG WHO THINKS CHOICE OF SOFTWARE DOESNT MEAN ANYTHING JUST LIKE YOU

I'll tip my fedora to that friendo!!

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ITT: Real places that look like they were made in CGI

Starting with the Sandro Pertini fountain in Milano, Italy
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This man looks straight up DAZ render
>>
>>531425
"this man"
>>
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>>531399
there's a guy on new zealand that makes "2d" sculptures -pic related it almost seems photohoped

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>getting 3s on /3/

ITT, post your best rendered 3D images of the number 3.
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>>533333
>>
>>

Anyone actually bought this model ?
https://www.cgtrader.com/3d-models/architectural-exterior/cityscape/tokyo-shibuya

I'd really like to have this to fuck around but it's so fucking expensive and i can't find it anywhere for free. Anyone bought it ?
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>>
Yeah I bought it, Get a job. I'm not giving it to you.
>>
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>Tfw I thought I saw his face
>>
>>533698
I will buy it and share it if no-one is ready to do it already.

i'm trying to make a papercraft out of my dog and i can't find any low poly .obj of a dog like him, or a papercraft of a dog like him that's not total shit.

so im wondering if anyone would be up for low poly-ing my dog.
I can even slap the texture/face myrself on photoshop afterwards i guess.

it'll be agift for my gf and im months away from being able to model something as complex as.. a low poly dog
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>>533715
That's a cute bichon frisé op.
>>
>>533716
thanks. He's supposed to be a mix of maltese with toy poodle tho. At least his parents looked the part

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I don't know anything about 3d

I want to make low-poly 3d models, mostly just cute girls, as a hobby.

Where should I get started, what program should I use, and what are some good resources or tutorials?
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>>
learn 2d first
>>
>>532698
I do know 2d pretty well, I'm assuming you just mean drawing, right?

I don't know if posting my work is relevant, but if it comes to making texture or drafting characters, I don't think it will be an issue for me.

I am mostly concerned with the program I need to learn, and the process/workflow. It's unfamiliar to me.
>>
>>532699
Download the student version of Maya. You can bullshit student credentials; nobody even checks.
then just watch youtube tutorials. There are heaps of them.

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I have to do a abstract architectural rendering for my architecture class. Can you give me some inspiration? Every Input is welcome!
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Looks like the image you posted is a collage / photoshop piece rather than an actual 3d render. Look for sources of inspiration in architectural drawings as many of the ideas can be translated into 3d renders. These sites have a good collection of drawings in different styles, some done by hand, others digitally.

http://architectural-review.tumblr.com/
http://drawingarchitecture.tumblr.com/

When making these images you don't have to rely on one program / method to get your images. Compositing renders in photoshop can produce some really nice results from...
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How you make your image abstract is up to you, but i'd suggest that you should carefully consider your choice of perspective, field of view, usage of color, light, material and the models you are using. Even the most mundane house could become something otherworldly if you approach it in the right way.
>>
Here you go https://vimeo.com/7809605

Do you guys think that 3DCG is easier than drawing?
12 replies and 2 images submitted. Click here to view.
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>>533326
drawing is kinda skill which you should work on repetitively, for many years, it's not the same as reading manual/watching tutorial and there will be exact explanations to which you'll follow and got to some point, you won't know exactly what you are doing wrong to google it and correct (not saying that 3dcg is easy or anything). you must train your hand for years to make it do what you forsee,
for example if you'll learn 3dcg for 3 years non stop and really give in it, you'll get to some...
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I only just started 3D and I've been drawing for years, but I think that I'm finding 3D easier. Possibly I just don't know enough to realise how shit I am yet.

I suspect it varies from person to person. Some people find it easier to visualise things in different ways.
>>
>>533326
of course, if we didnt have 3D everyone would be steamrolling Fengs FZD schoool


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