I fell for the 'Maya is good at modeling now' meme. This shit doesn't even have basic tools such as separating vertices evenly or creating circular holes. Hell even Blender has those, why can't they just port the Loop Tools panel from 3Ds Max? And the TWO fucking scripts available online are fucking old and not 100% compatible with newer Maya versions.
Does anyone have any idea what these little pins are on my zbrush model when I zoom in? I've been having issues sculpting objects lately and I think whatever's going on here is the problem. I'll sculpt on a relatively low poly object that my computer should be able to handle and my brush starts lagging like it's a huge multi-million poly object.
Any help is appreciated because this is driving me nuts.
Just opened my file back up and when I turn on draw polyframe it looks like this. Alternatively, I can mask polygroup a small part of my model, hide said small part, and start sculpting like normal, but when I unhide the part the laggy sculpting starts up again.
I love Luxrender, I really do, if they made a body pillow with the Lux logo on it, I would fuck it so hard it would stand erect. However, when I use it in Blender, it is slow. The main problem is, sometimes I render out a frame and I go do something like take a shower, and I come back and find a gorgeous photorealistic scene, but the software says it is still rendering when it doesn't need to or should be. What do I do?
Pic related, pretty good looking scene but not textured yet.
Note, I have set Luxrender to render internally in Blender
Ok, I think one of the problems is that Blender won't export to the Luxrender GUI. It says cannot find Luxrender at path C:/Users/AppData/Local/Temp/Luxrender.exe however there is no option in Blender to set the Luxrender path.
>>506476 Luxrender is a progressive renderer. It will continue rendering forever until you tell it to stop or if you set the max samples per pixel or set a specific amount of time you want it to render.
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