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File: hqdefault (1).jpg (12 KB, 480x360) Image search: [iqdb] [SauceNao] [Google]
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Quick question. Is there a way to make an swf of a low poly model so the user can rotate it and maybe change the camera/materials?
16 replies and 1 images submitted. Click here to view.
>>
Just use Unity.
swf is over.
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>>530482
Thanks, I actually was going to try Unity but I'm not sure the website is compatible with Unity
>>
>>530481

I'm hoping sketchfab or marmoset viewer someday allow substance support in the viewer so you could change settings on the fly.

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This is my 1st time making hair and thought i would try and remake clouds hair from ff7 =) what u guys think any advice / tips for improvement ?
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Back of the hair =)
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>>531317
Too artificial, too thick. Look at the FF7 UE4 remake trailer to see how Cloud hair should look like.
>>
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Hows this look now pic on the right is the new version? i tried thinning it out i had a look at the ue4 and i dont think i will ever get it that good =( haha will keep messing with it tho

A friend of mine asked what kind of software he should use for very basic 3D modelling and animation.

It would be the style of pic related.

I figured blender would be a good option, but I am wondering if there is any more basic software.
14 replies and 1 images submitted. Click here to view.
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>>530519
Blender is to 3D modeling as Manual Transmission is to driving.
>>
>>530520
people love manual transmission
>>
>>530533
People love Blender too. But if it's automatic you're looking for, Blender ain't it.

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Some 3D Creationist app wonders. Any better app to do lighting & textures? Thanks!
2 replies and 1 images submitted. Click here to view.
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Blender is free and pretty good.

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Any idea how to match the right one to the left?And why the lighting becomes so drasticly different when I hit play?
8 replies and 1 images submitted. Click here to view.
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>>531172
Are you using color filters from PS? That's what I always do and it helps make my scene more to my exact wants.
>>
>>531182
No I don't, but I probably should. Ill try it, thanks :)
>>
Post process volume, or the camera doesn't have post processing.

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So Arnold killed Mental Ray. Any thoughts on that /3/?
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>arnold
whats that ?
>>
>>531053
until it´s integrated into MAX as a faster, prettier render option, i won´t believe shit.
I SEE IT WHEN I BELIEVE IT.
>>
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>>531055
Arnold has replaced Mental Ray in Maya 2017 as the standard renderer. I've never used it but apparently it going to become the next industry norm when it comes to Maya

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So im pretty new to maya, I tried to texture this model and the texture that was supposed to be outside the model was inside instead. So I did the Normals > Reverse thing and then tried to texture it again, and its just VERY dark, almost pitch black.
4 replies and 3 images submitted. Click here to view.
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Here is this shit after I Normals> Reverse it.
>>
make your normals visible and check if they all look outwards

you could also give your model a new material and see if it´s a shader problem
>>
>>530403
im guessing after attaching a texture to your model it automatically read the alpha channel from the texture and plugged it into the transparency channel, you have to get rid of the transparency input in the shader

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Let me know what you think of this dudes content!
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URL to video here https://youtu.be/FfQvllpgZFA
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>>530427
WHERE CAN I GET IT?
>>
>>530471
Idk i will ask him to give out a download link.

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Hey folks, i finally made a shooter. It will be free. please check out my greenlight. I plan to add more tanks and stuff.
I can give english beta to anyone as soon as i find good sharing service
http://steamcommunity.com/sharedfiles/filedetails/?id=729817689
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APSTERYX IS PETUH
>>
>>530254
hello
>>
хyй cocи

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A wise prophet once said:
>[...] and there will be the day when they will judge the merit of a board by the quality of the memes it produced.

So, was pic related the only one that went popular?
40 replies and 11 images submitted. Click here to view.
>>
>>528846
I wish DORF went somewhere
>>
>>528850
>DORF
wat
>>
>>528856
hello newfriend

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there's so much of it to be found in the Poser scene
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>>
Uncanny valley

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What is entry level pay for a 3d generalist? Junior level pay? This is for someone with intermediate skills in hard surface modeling, texturing, animation cleanup, character rigging, and MEL + Python scripting as well as basic skills in render wrangling.
Current job pays me $15 an hour and I've been there for over 3 years now. Feel as if I deserve more considering i constantly stay late and have basically established the pipeline and workflow for the 3d dept, but I'm sure I don't deserve THAT much more lol. So i'm here looking for some insight... thanks in advance
10 replies and 1 images submitted. Click here to view.
>>
games--about right
movies--sure ask away
>>
I have roughtly the same skills as you. Live in Russia. Get $4 per hour.
>>
>>530669
>>531060
Then don't work in a third world shithole.
My country pays its burger flippers 18 an hour plus manditory benifits

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Hey I'm working on a Heist movie style animation, how do I find blueprints and floor plans without looking like a terrorist
8 replies and 2 images submitted. Click here to view.
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why do you need floor plans?
>>
because I want it to be sort of realistic, i know i could just use pictures of banks and mock up my own i just thought there might have been an easier way

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I'm looking for someone who is into UE4 to develop games and learn with me how to use tools to quickly develop content.

so far I've done a bunch of tutorials and figured out how blueprints relate to classes. and I built my own infinite runner with those skills.
When I programmed mobage in Japan our team had one guy developing the idea and 3 guys defining it and guiding the artists who some of were also level designers.

I say that because I know that people would just say I should do it myself, but I want someone who is also just starting out with UE4...
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2 replies and 1 images submitted. Click here to view.
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>>531140
>figured out how blueprints relate to classes
by this i mean classes as in programming, of course.
I mean to say that I now have an idea of how blueprints work in place and in compliment to actual C# code in ue4.

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I just got into 3d but I'm leaving for school soon and I want to continue doing it while I'm away.

Are there any laptops viable for 3d work?
7 replies and 1 images submitted. Click here to view.
>>
every 3d work is different
>>
>>531108
Well I was thinking in terms of character and environment modeling, maya/max, zbrush, nothing too complicated yet but ideally something that could handle more complicated work down the line.
>>
>>531113
sounds like heavy shit
put 700$ aside then and buy a good asus

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I am making a game using unity + playmaker. Any concept artist, designer, 3d artist, animator, programmer, interested in collaboration?
29 replies and 5 images submitted. Click here to view.
>>
sure why not but explain what game you are trying to make and what you are doing.
idea guys not welcome.
>>
give us the details.
also show if you have previous works so we know how much of the project you can cover
>>
>>527653
So what is your position in the project?

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https://www.youtube.com/watch?v=7X0glj1p1Kk
Can we have a minute of silence for Marmoset Toolbag?
8 replies and 2 images submitted. Click here to view.
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>>530999
There are things that I'd love to see Marmoset do, but this is not a Marmoset killer nor is it probably intended to be one.

It's in-engine so it could definitely come up with uses, but Marmoset needs to be outclassed for both film, games, and portfolio. This is most likely intended for game models/etc only.
>>
>>530999

Good more competition is always welcome. The only problem I have with viewers is the inconsistencies between viewports it looks different in photoshop, max, substance designer, marmoset etc.

Is this 3DConnexion CAD mouse worth a Benjamin?
3 replies and 1 images submitted. Click here to view.
>>
Just get any other laser mouse, since they have higher DPI capabilities than optical.
>>
>>530922
Do not listen to this guy. High DPI values are a useless gimmick, and laser mice are significantly less accurate than optical mice.

There is a reason why virtually all pro FPS players use optical mice and DPI settings below 1000.

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I recently graduated from University with a STEM degree. I've been going through the motions to end up here, and now I think I don't really want to spend my life working in science. I've always asked myself what I want to do, and I've realized that the only "work" I've actually enjoyed creating was a Source Filmmaker animation I made a while ago. I also really appreciate animated movies, how they look and move. The idea of being a 3D animator appeals to me in a way no other career does right now.

Am I a retard for wanting to turn my...
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13 replies and 2 images submitted. Click here to view.
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I'm in the same position you are.
I'm starting my PhD in a month. I decided that I'll go with stability and work in the sciences and just do 3D for fun on the side, and if anything takes off on the 3D side, I'll leave the sciences. The professional 3D world is hard. You get shit pay, worked to the bone, and you'll be constantly moving around to whatever studio picks you up for a year. My 30 or 40 something 3D teacher is a well-respected environment artist, and he still lives meekly. He comes in with shirts that have holes in them.

3D studios...
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>>530747
>My 30 or 40 something 3D teacher is a well-respected environment artist, and he still lives meekly. He comes in with shirts that have holes in them.
>mfw working towards environment artist
>>
>>530747
>if anything takes off on the 3D side, I'll leave the sciences.
Do you mean like someone finding your work and offering to hire you? How often does this happen?

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Which one is best for correcting your character's forms and why?
49 replies and 17 images submitted. Click here to view.
>>
Those brushes are for silhouette. Move topological will move the verts in front of it based on the low poly. Move will move the entire thing with no backface masking.
>>
>>526595
What does 'move elastic' do?
>>
>>526615

It's a very springy pointy move it's good for stuff like anime hair. I never use it though.

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I used this strange program a while ago. I wanted to get it again, but it's now completely discontinued. Has anybody still an install file for the newest version 3.3.0?
Also, did some of you also use Groboto? What did you make? I always thought it made really interesting shapes
6 replies and 2 images submitted. Click here to view.
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I have much interest in this too, very neat software! Bumping this thread!
>>
It became mesh fusion in Modo.
>>
Isn't groboto just booleans with primitive meshes ? I remember it being very limited but the mesh exports were pretty good with nice topology on complex cutout shapes

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yo /3/ im new to blender and want to know where i can i find the best begginers tutorial on blender
8 replies and 1 images submitted. Click here to view.
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>>530888
Any tutorials that cover the basics and the interface will do.
After that, you can watch beginner tutorials for pretty much any 3d modelling program, all the concepts still apply, you just press different buttons.
>>
>>530888
Tutor4u's videos on youtube (the quintessential cup you see everywhere) is by far the best tutorials.

Reason being you get introduced to a lot of features of Blender and you get to make something look good. At first you'll feel like "I just went through all that shit and I came out with an Owl but I still don't know how to draw an Owl" but in reality you DID learn and you'll find discussions / tutorials / /3/ posts that didn't make sense to you before are now making more sense.

Once...
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>>
I, too, am new to blender

My m3 button is broken so I can't move around or do anything. I looked up how to change keybinds and it shows people just opening the user preferences tab and whatever, but when I click that tab, it doesn't open? all it does is change the top bar to only say '' save user settings''

>tfw greeks and romans sculped in stone 2000 years ago better than you now using computer programs

Why even live?
67 replies and 10 images submitted. Click here to view.
>>
>>521898
>hideous nose bridge
>>
>>521898
maybe, but they couldn't texture or color things for shit. So comps still win.
>>
>>521898
maybe, but they can't texture or color for shit. So comps still win.

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i'm a newfag to the 3d scene and a budding Blender user who has a problem. i was getting into a beginner blender video tutorial and all was fine and dandy until the person doing the tutorial got to the Transformation Manipulators section of Blender. I have come to find in particular that the Rotation Manipulator in particular is problematic for me. i can't constantly select it, when i try i have to do it like 8 times and let the red&white cursor ring appear all over it before i can select the damn thing. i have been doing this for half and hour and this seems like...
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6 replies and 2 images submitted. Click here to view.
>>
>>530722
Press "R" instead.
fuck the rotation manipulator.
I use the 3d gizmo instead, and even then I'm just moving with "G".
>>
>>530723
thanks for the input anon, i seriously appreciate it
>>
>>530722

Click and drag
- on outer white circle to rotate around view axis
- on inner white circle for free rotation
- on red circle to rotate around X axis
- on blue circle to rotate around Z axis
- on green circle to rotate around Y axis

When pressing Ctrl while clicking and dragging: rotate in increments
When pressing Shift while clicking and dragging: precise rotation

You simply have to click near the circle lines.

But pressing 'R' is generally faster.

Fun tip:

After...
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File: test1.png (72 KB, 304x368) Image search: [iqdb] [SauceNao] [Google]
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Is there any place where I can download free substances fot substance painter?
4 replies and 1 images submitted. Click here to view.
>>
substance share
>>
>>530680
Except from the obvious places, obviously.
>>
Make them yourself you lazy faggot, that way theyl be unique and it wont be obvious that you used sp.

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old one reached the bump limit
329 replies and 85 images submitted. Click here to view.
>>
does anyone know how to explode models to bake in blender?
>>
anyone know how i manually retopo a model in blender?
>>
>>528930
>object - origin to geometry
>shift+s cursor to selected
>shift+a create a new plane
>cut the plane in half
>add mirror
>add snapping,snap to surface of other objects
>add shrinkwrap
>use x-ray on new mesh
>start extruding edges and veriticies

how would you go about recreating this?
6 replies and 2 images submitted. Click here to view.
>>
looks like a really shitty liquid simulation software
>>
>>530687
This.
Better than Blender's chunky liquid anyway.
>>
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>>530686
try and top that.

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Thoughts on this? The devs have showed a lot and it is VR compatible.
https://youtu.be/mVfeeuuw83Q
10 replies and 3 images submitted. Click here to view.
>>
>>530338
seems like itll be very limited
>>
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Greeble makes 10 times more complicated structures than this garbage with one click. It's really pathetic the quality and effort spent on these terrible dumb indie games these days.
>>
whats the point?

itd probably be relaxing af but whats the point beyond that.

What's the best anime cg you've ever seen? Tsukiuta this season is gorgeous.
18 replies and 6 images submitted. Click here to view.
>>
>>530138
Guilty Gear Xrd takes the cake.

https://www.youtube.com/watch?v=yhGjCzxJV3E
>>
>>530142
GG Xrd looks like crap when compared to these.

http://youtu.be/y8I0h9896hY
http://youtu.be/mI4B36FIQzM
>>
>>530150
thats a negative ghost rider.

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Hi /3/
Im in 3dsmax and I cant figure out how to do this.
I want to put my pivot rotation in the correct way for making this move.
Im using the tools at the right but even when putting it right in the middle of the tetra it doesnt work fine.

Is there any script or an easier way?
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>>530591
>Im using the tools at the right but even when putting it right in the middle of the tetra it doesnt work fine
You can center several different objects pivot points in one location, and center them using the ´align tool' button on the top.
Better describe in detail what is 'not working right' or the t/3/apots will completely and utterly ignore you.
>>
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I think I didnt explain it correctly, sorry, I want the piece to fit correctly in the figure when applying a rotation, but I dont know where to put the pivot.

I tried different positions and angles, centering it to the middle of the piece but it always ends up rotating in a strange way and only fitting correctly when doing a 360º instead of 120º (2 equilateral triangles)
>>
>>530597
align the pivot to the center of the inside face by enabling snap to center face, then align it in rotation to said face
can't think of a simple method to align it perfect in rotation though, if i couldn't use scripts, I'd use a null object that i'd constraint in some way (attach contraint probably) to the face to have a reference i could align the pivot to, but maybe that's overkill.


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