Hi /3/, so I'm new to everything that is related to 3d modeling, sculpting, animating, etc. I really want to learn but the thing is that I don't know where to start, I watched some tutorials about how to use blender but that is about it. Could any of you tell me a good way to start learning 3D animation? (Pic related, that is the best I can do sadly, I started 2 days ago)
Hello, is there someone who has or could do a 3D model of there headphones? Their name is DFH.B. I can`t find them anywhere, and I am absolutely shitty with CAD etc. I can provide you with more reference pics. Thanks, /3/
Turn down the bump on the masonry. Canopy and deck could be a different material from the walls. Wood maybe? Give your grass some topography if it's not too much trouble. If your walls are supposed to be stucco, add some control joints and a subtle texture. Walls are not all a flat material, they have joints and breaks too.
blender sculpting is usable but i don't believe its something you can make game models out of. its a good practice tool and you can bake nice things with it but its not really something you should stick to unless you get really good at it, also slowdowns after 700k polys
usually eyes and hair are seperate objects because you might want to assign different materials. so far not bad for a first model,people usually start with hard surface before sculpting to learn more about topology and 3D concepts
>>505890 I am going to attempt to make some robots and do them using box modeling techniques. I started with this sculpt because in art starting with the human face is pretty normal I think, though I still have no idea how to do hair.
So they fucking pulled shrinkwrapping from max 2015. Does anyone know a script or a good technique for shrinkwrapping. If you don't know how usefull this is for floating geo on curved surfaces, don't reply. Go be a noob.
Hi guys. Next semester is my intro to 3dCG. I'm taking an intro class in cinema 4d, a motion capture class, and a character rigging class in maya. how does cinema 4d compare to maya, and if i am primarily learning cinema 4d, will maya make sense? I could also take a character creation class which uses maya and zbrush. The more the merrier i guess. Ultimatley, between Maya, Zbrush, and Cinema 4d, what is the specialization of each, or are they all modes of accomplishing the same thing (i know zbrush is sculpting and not so much animation, but how about the other two.)
The controls are SUPER annoyingly different, it will mess with you. But once you get past that, it's mostly just that Maya is more powerful, the selection system in C4D is more convenient for broad quick changes but worse for precision. C4 has an awesome material system for nice metal textures quick and easy, is better for art, mays is better for games and animation.
yo /3/ how do i rig a simple rope like skeleton with physics in 3ds max where i can just pull the controller around and have it wiggle naturally? tried to find a tutorial but couldn't find what i was looking for (maybe it has a specific name that i don't know)
>>505594 I need a rig that can morph with gravity and movement, for exaple so i can put it in a rope or wire hanging from a character ad have it wave around as the character moves. anyone know how or where i can find a tutorial?
If you aren't a primary english speaker, you really shouldn't be posting on an english speaking message board.
Next time you work up the courage to post somewhere, please TRY to use proper spelling, punctuation, and grammar so that there's at least a possibility that we'll understand you; as it is, you're utterly incomprehensible and frankly look like a third world monkey.
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