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Archived threads in /3/ - 3DCG - 2. page
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I started studying 3ds Max since last year. But I have no clue how to make a render like this. (e.g: Arpeggio Ars Nova, Bubuki Buranki, etc)
I have a story for a short animation, but i want to make it with this style.

Any of you knows?
6 replies and 3 images submitted. Click here to view.

Look up toon rendering. Both for the shadows and toon lines.
how good are you at actually making the models
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ok i chuked this togather

is this what you would want it to look like
there are no lights in this scean

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PLEASE -kind hearted person that you are - point me in the direction of learning how to create media like this. https://www.youtube.com/watch?v=ow8IBxjlHa0.

Which program would you recommend for this type of media. Forgive me.
3 replies and 1 images submitted. Click here to view.
ty, sincerely

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I had maya 2015 on my computer, but i unistalled it, Now that i try to reinstall, it only installs plugins (direct connect, mental ray, etc.), not the main program itself, because it says that's already installed, despite uninstalling the program, and clearing the leftover files as well.
I downloaded several copies of the installers, but none of them succeeded. What should i do now?

inb4 install install install
5 replies and 1 images submitted. Click here to view.
First, make sure you are downloading the latest service pack from Autodesk. Second, need to know what platform you are on, there are loads of files scattered all over that you need to clean up.

windows 7 64-bit
I alrady run service pack 6, but it couldn't validate files, and said that there was a problem with the installer. Strangely, the installer didn't show any errors, i even checked the logs.
I do know that SP6 on windows requires a working install of 2015 SP5 or older, right? The windows file is an updater as opposed to a complete installer like on Mac/Linux. That may be your file validation problem if you installed and then tried to run the SP6 installer. I am also reading that AV can cause issues with the downloaded file becoming corrupted, so you may want to verify that you have temporarily disabled AV while downloading the files you need from Autodesk. see

Comment too long. Click here to view the full text.

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I know this is not a request board, but if anyone could be kind enough to make this in STL format without the loop in the middle it would make my year. It's a little pendant, L 1,50 cm and H 1,40. Sorry I don't have pictures of it from the front and back but it's pretty much a little dog.
13 replies and 3 images submitted. Click here to view.
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>2 side views
>no front view


How much detail would you need ?
btw how didn't it occur to you to draw the front side?

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So tomorrow I am taking the second part to my animation class. Basically he told us that first day we will spend three hours working to "impress" him.

I fucked off most of the holiday break, with just now self teaching myself box modeling a human body. What are some easy/lazy ways to impress someone?
>inb4 git gud
I know my skill level and it is low compared to you the rest of you.
18 replies and 2 images submitted. Click here to view.
I read an old tale about this once. Something to do with an ant
the only way to impress someone in this day and age with animation is to have your animated result really tightly syncd to the audio
>Convert a irl/2d porn scene into 3d porn with perfectly synced audio
>put it on a patreon
>Make money
>Show him how you made money

He would never look at you the same again... wether that is a good thing remains to be seen

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why are materials so complicated in UE4?
and how can i learn to create good materials for UE4.
(pls direct me to any good tutorials you have in mind)
16 replies and 1 images submitted. Click here to view.
google substance painter, substance designer or quixel
whats the difference between them?
>he thinks node materials are difficult

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Hi /3/
Maya 2015 user here. rendering with mental ray. Trying to make this skull look like its in the geometry which has a background shader, so i can render shadows. You can see the geometry which is sort of reflecting my HDRI. I do not want this reflection! I have turned off "visible in relflections and refractions" in the render stats. so what am i missing here? why are there reflections of my HDRI? thnx if any1 can help <3
7 replies and 1 images submitted. Click here to view.
shameless self bump

lel, no need to bump for a month on /3/. Your post is not going anywhere.
why friend? no maya fags around?

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make human.jpg
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They tried so hard.
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Isn't this the intermediate form? You should at least post full male or full female.

Are you questioning the accuracy of our medical laser scans?

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7 replies and 1 images submitted. Click here to view.
Another thread for your shitty speakers you didn't model, really? There's a WIP thread for a reason , that's been on page 1 for the last 3 days.
Off yourself alredt op
Very good speakers oppy. You should try selling them to one of those 3D stock model sites. You'd think no one buys them, but architectural/design firms do all the time because it's less expensive to them overall when they are doing nice renderings for interiors to buy the models for props like teacups or vases and shit, than it is to build them from scratch (the latter being more time consuming, thus more expensive).

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How the hell do you make alpha maps work in Marmoset Toolbag 2? I've looked online and for something that should be so obvious, finding an answer is about as easy as pulling your own teeth out.
10 replies and 4 images submitted. Click here to view.
play with sliders
That is one hell of a stye
Also she ate too much watermelon

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Can someone please explain to me why every time I am trying to add an "edit patch" modifier, my quads are all triangulated? I'm watching a tutorial video that requires them to be quads. My model is a simple lathe and it's in quads until I apply the stupid modifier to edit patch. Please help.
2 replies and 1 images submitted. Click here to view.
you didn't even get dubs, let alone quads

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Has anyone here ever looked into the previz employment market? I am considering it, and I was wondering what tools are being used by the pros, and what people that hire for previz expect you to know.

Is previz usually just down with something like Maya playblasts? I hear a lot of people looking toward things like Unreal Engine and other real time tools for it, at least in the near future. What about iClone? It's actually marketed toward previz artists, but I don't know how often it's used in actual productions.

>pic unrelated
10 replies and 1 images submitted. Click here to view.

hope you enjoy working with insane deadlines

Jesus that web page looks amateur hour as fuck.
previz is also known as concept art. Your tools will be photoshop

Is there an online community or website where I can get decent materials for Keyshot (6)?
I designed this lamp but I'm not 100% satisfied with the results.
The bronze / oxidized copper I could live with, but the concrete looks too fake.
3 replies and 1 images submitted. Click here to view.
Try scaling the concrete way down.

Dont know, maybe he should just reduce the normal map value. The back of that thing looks very rough, wavey/uneven, dont know if thats intentional.

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Hello /3/
Im a newbie in 3dsmax and I dont know how to fix this issue, lets see if you guys can help me.

1 - I have this edge (A) and I want to chamfer it.
2 - Right button, Convert to Editable poly
3 - Select the edge, Chamfer
this is what happens (B). It does chamfer but somehow it gets inverted at some point and it ends backwards. Is there any quick fix or something for this?

Thanks in advance
13 replies and 4 images submitted. Click here to view.
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It wont work with open edges. You need to add planes as if it were a physical mass.
So isnt there any way for converting it to planes? I dont want to remake all the polygons
Use the create polygon tool to close any holes after making sure you have no "duplicate" vertices occupying the same point. If you do, use the weld or target weld function to connect them.

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So I'm doing the chess exercise in my intro to 3ds max course and I need to use the inset command for the rook for the battlements. However, when the inset is applied, the polygons go all over the place from the middle. What am I doing wrong? How can I fix this? No matter how many times I delete this object and redraw the line from scratch, when I get to this stage it fucks up again.
5 replies and 2 images submitted. Click here to view.
Upload project file so we can take a look.
Click the first field in the caddy and set it to Group. Then right click the second field to reset it to zero.
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I fixed it by deleting some of the lines from the top and then redrawing them and welding the vertexes. Still p bad, but at least they're not clipping through themselves.

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