I started studying 3ds Max since last year. But I have no clue how to make a render like this. (e.g: Arpeggio Ars Nova, Bubuki Buranki, etc) I have a story for a short animation, but i want to make it with this style.
I had maya 2015 on my computer, but i unistalled it, Now that i try to reinstall, it only installs plugins (direct connect, mental ray, etc.), not the main program itself, because it says that's already installed, despite uninstalling the program, and clearing the leftover files as well. I downloaded several copies of the installers, but none of them succeeded. What should i do now?
windows 7 64-bit I alrady run service pack 6, but it couldn't validate files, and said that there was a problem with the installer. Strangely, the installer didn't show any errors, i even checked the logs.
>>510617 I do know that SP6 on windows requires a working install of 2015 SP5 or older, right? The windows file is an updater as opposed to a complete installer like on Mac/Linux. That may be your file validation problem if you installed and then tried to run the SP6 installer. I am also reading that AV can cause issues with the downloaded file becoming corrupted, so you may want to verify that you have temporarily disabled AV while downloading the files you need from Autodesk. see http://www.arch-pub.com/Maya-2015-install-fail_10505351.html
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I know this is not a request board, but if anyone could be kind enough to make this in STL format without the loop in the middle it would make my year. It's a little pendant, L 1,50 cm and H 1,40. Sorry I don't have pictures of it from the front and back but it's pretty much a little dog.
So tomorrow I am taking the second part to my animation class. Basically he told us that first day we will spend three hours working to "impress" him.
I fucked off most of the holiday break, with just now self teaching myself box modeling a human body. What are some easy/lazy ways to impress someone? >inb4 git gud I know my skill level and it is low compared to you the rest of you.
Hi /3/ Maya 2015 user here. rendering with mental ray. Trying to make this skull look like its in the geometry which has a background shader, so i can render shadows. You can see the geometry which is sort of reflecting my HDRI. I do not want this reflection! I have turned off "visible in relflections and refractions" in the render stats. so what am i missing here? why are there reflections of my HDRI? thnx if any1 can help <3
>>510380 Very good speakers oppy. You should try selling them to one of those 3D stock model sites. You'd think no one buys them, but architectural/design firms do all the time because it's less expensive to them overall when they are doing nice renderings for interiors to buy the models for props like teacups or vases and shit, than it is to build them from scratch (the latter being more time consuming, thus more expensive).
Can someone please explain to me why every time I am trying to add an "edit patch" modifier, my quads are all triangulated? I'm watching a tutorial video that requires them to be quads. My model is a simple lathe and it's in quads until I apply the stupid modifier to edit patch. Please help.
Has anyone here ever looked into the previz employment market? I am considering it, and I was wondering what tools are being used by the pros, and what people that hire for previz expect you to know.
Is previz usually just down with something like Maya playblasts? I hear a lot of people looking toward things like Unreal Engine and other real time tools for it, at least in the near future. What about iClone? It's actually marketed toward previz artists, but I don't know how often it's used in actual productions.
Is there an online community or website where I can get decent materials for Keyshot (6)? I designed this lamp but I'm not 100% satisfied with the results. The bronze / oxidized copper I could live with, but the concrete looks too fake.
Hello /3/ Im a newbie in 3dsmax and I dont know how to fix this issue, lets see if you guys can help me.
1 - I have this edge (A) and I want to chamfer it. 2 - Right button, Convert to Editable poly 3 - Select the edge, Chamfer and.. this is what happens (B). It does chamfer but somehow it gets inverted at some point and it ends backwards. Is there any quick fix or something for this?
So I'm doing the chess exercise in my intro to 3ds max course and I need to use the inset command for the rook for the battlements. However, when the inset is applied, the polygons go all over the place from the middle. What am I doing wrong? How can I fix this? No matter how many times I delete this object and redraw the line from scratch, when I get to this stage it fucks up again.
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