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I made this 3D One Piece logo for the upcoming film that's due to be released in 2016.
I imported the illustrator paths to Cinema 4D, extruded them, and then colorized the whole thing with some realistic materials.
For the ropes I used a special kind of plug-in called reeper X, which was free and pretty easy to use.
Finally I set up the lighting in a way that it makes the logo object glow and appear more gold like.
I used GIMP for some minor post effects.
2 replies and 1 images submitted. Click here to view.
the skull looks overexposed. can't see any detail.

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Why Mental Ray doesn't have as many or as good looking tutorials as vRay?
14 replies and 2 images submitted. Click here to view.
Because for the longest time VRay was easier to use for freelance artists, while mentalray was mainly used for films and VFX where it is much more powerful under professional hands.

>Those floating table legs
>Those plastic looking jugs

Here's some great blogs for mentalray tuts and tips.
are you blind?
I think the legs may have like some protective caps on them, but yeah it looks a bit floaty. Also the table wouldn't be stable without a support beam in the middle. The rug is crap with those wrinkles making it look like very light cloth and the coffee table is going through it making it look like its 'legs' are bunch of thin sticks digging into the carpet. plus you can see the corner of the skybox in the middle window unless that's some odd refraction, skybox image looks a bit stretched horizontally. floor looks like it's not meant as a floor material but no biggie. actual render quality is good, but people should really stop using huge wall posters for added realism, makes the interior design look cheap.
All in all, I'm not saying the image is bad.

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Hey guys i'm a 2d animator/artist and I've been trying to get into 3d (to make my own short movies, not professionally).

I've been looking at the comparison videos to blender/maya/modo/3dsmax, and from what i've gathered maya is the best for rigging/animation and the other software is best for modeling (with maya being inferior at that).

Then Is 3dsmax the best way to go in terms of modeling and exporting out straight to maya for rigging/texture (3dcoat) and animation?
3 replies and 1 images submitted. Click here to view.
The best option would be trying them all and choosing. You're not gonna do that.
So just pick one and go, quality wise they're not that different.
Sure Maya is better at rigging and animating, but modeling wise it's also decent. The others are better at that, but in my opinion you should stick to one package and learn everything about it.
What matters is the final product anyway.
It seems like a lot of people recommend modo for ease of modeling, but i can't seem to get a clear answer on its animation ability so i guess i'm playing it safe with maya. Thanks for the reply.

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How do I get blender to smooth like maya?
5 replies and 2 images submitted. Click here to view.
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Pic related.

Also you have to layer the Bevel modifier ontop/under(however you see it) of the subdevision surface modifier. You can change their layering with the arrows.

Also the subdevide tool is only used when you permanently want to subdevide the mesh(destructive workflow, often used for terrain and cloth-simulation or something) for subdevision modelling you apply a subsurface modifier.

You should really look into the modifiers because modelling without them would be stupid(the next one you probably most commonly need is the mirror modifier)
you need it quaded

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Where do you find sound files to your 3D games/scenes?

I'm trying to find a loop of a sound that a "floating computer screen" would make but Googling only finds shit sites.

How do you find SFX?
7 replies and 3 images submitted. Click here to view.
I use youtubes sound library or freesound uk and the other.

thanks for the tips, anybody else got some?
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Anon pls, audio is important.

you guys think the characters in 'until dawn' were sculpted by really good artists or were they face scanned cuz they look really good
16 replies and 1 images submitted. Click here to view.
body and facial mocap (scanned)
Sculping its outdated and would cost a lot, time and money.

This. Speed and efficient quality is priority nowadays.
Then why do they look like shit ? Aside from the top left and bottom left, the sculpts look like completely different people.
Scanning my ass, atleast the artists can make sure the faces look right before releasing them into production and avoid shameful results like this.

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I use 3dsmax 2015 and when I try to skin I can't select the bones in viewport, only from the added list. Anyone knows if this is a bug or am I doing something wrong?
5 replies and 1 images submitted. Click here to view.
Not sure if it's the only way but use the list, it's very fast if you are in the proper habit of naming your bones by some naming convention.
If not you wanna get in that habit as it'll save you tons of time in the future when your projects start to expand in scope.

>example: charSkeletonRightHip
that's what Im doing now cause there isn't any other solution

So, Maya has this tool called "Transfer Attributes" that lets you copy various attributes of one object to another. In the video below, it is used to... Well fuck it. Just watch.


Does Blender have a tool that does that, and if so, what is it? Anyone got a tutorial on how to use it?

Also, as a side question, is there a way to use Blender without the 3d cursor? It's honestly the only thing keeping me from enjoying the program.

>pic unrelated
27 replies and 5 images submitted. Click here to view.

For some reason, copying the video url at the appropriate time did not work. Start watching at 8:35.
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What kind of attributes? Just like Maya, Blender treats their objects like containers and shapes, you can transfer shapes between containers and shit like that. Saw a few minutes of that video from where you said and apparently the guy copies the shape of the quaded pants into the shape of the non quaded pants, right? I'm no expert in Blender but I'm pretty sure it can be done. I don't know if they'll transfer the UVs automatically though, but it can be done, the process is a bit confusing from what I can remember.
Those are meshes, not shapes.

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ITT we talk about baking.

> Currently working on a mod for a game with shit engine (lighting sucks - shading sucks)
> Only Diffuse
> No lighting - unshaded

Pic is inside Blender Viewport without light

You have any trips/tricks on baking?
Think it's a valid workflow for games?
3 replies and 1 images submitted. Click here to view.
Consider rephrasing your post in a way that makes sense
>set up scene
>bake lights
>export baked textures


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Anyone know what this is and how to fix this?

This is in 3DS Max
6 replies and 1 images submitted. Click here to view.
missing or no sense making uwv coordinates?
Looks like z-fighting to me
You duplicated the object, one duplicate has a yellow material, the other doesn't. Delete one.

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Just downloaded Maya 2016 after years of not even touching it. Last time I used it was back in 2010 I think and it was the 2008 version of Maya which was buggy as hell. Has there been any major changes?
21 replies and 2 images submitted. Click here to view.
No nothing at all.
you can do some limited sculpting now so mudbox is no longer needed but Zbrush definitely still is the king at free form sculpting.....if only it didn't have such a shit UI.

also upgrading from Windows 7 to 10 fucks up Maya 2016 royally.....Maya 2017 when?
funny jokes men, kek

Yes, the software has radically changed. The look of it should already be apparent enough. You'll notice the Viewport 2.0 and the options it has when you go to "Renderer" above the viewport. I can use DirectX 11 or OpenGL and thus doesn't need a workstation card to be accelerated anymore. There's the revamped modeling toolkit, revamped Hypershade, streamlined Node Editor to replace the connection editor. Bifrost...
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>tfw I realize most 3D software uses realistic pig disgusting lightning where the light travel a rect line
>tfw I realize for NPR and animu it would be better if we could control the lightning path as if it were a bezier line
>tfw mindblow
33 replies and 6 images submitted. Click here to view.
what chu talkin bout faget
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I mean this.
its time to put the bong down son.

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>All I want to do is get a premade model, load it into blender and animate it for 5 seconds
>useless tutorials surround the internet.
>program doesn't want to cooperate.
>other programs are just as frustrating.
>sfm isn't cooperating
>maya costs too much
>ive been trying multiple programs for weeks.
>end my life /3/
17 replies and 2 images submitted. Click here to view.
>>All I want to do is get everything spoonfed to me
>>I don't want to spend time learning how to do it
>>something went wrong... It's the program's fault!
>>other programs take just as much effort to learn
>>I'm so bad I can't even figure out sfm
>>can't even afford free.99

Comment too long. Click here to view the full text.
It's not that I want things spoon fed to me. Id like to take the time to learn a program. I just wish that the resources were better. I've followed them on point and the outcome is different. this was my problem with sfm.
The resources are fine, loads of people have self-taught themselves 3D using free tutorials on the internet, why can’t you? It’s not going to be easy OP, because this shit is hard you going to just have to put in the time and work hard to learn, you don’t get good by not putting in the effort. You can do it OP I believe in you, you fantastic disaster of a person.

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I'd like to talk about Davinci Resolve and horrible wardrobe choices....or I'm trying real hard to be a "wacky" color-correction guy!
2 replies and 2 images submitted. Click here to view.
>wardrobe choices

>french Curasirs vs russian cossacs..
>russians cant get them because of all the armor.
>russians just klock their head helmets until french bow down and then spike him up from his arse.

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pic unrelated
so is after effects basically goodVegas?
4 replies and 1 images submitted. Click here to view.
fuck off!
Vegas is the poor mans After Effects
vegas is goodwindowsmoviemaker
aftereffects is in a different league
same with nuke, nuke is in a league above after effects

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