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Archived threads in /3/ - 3DCG - 23. page
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File: 3d concept art.jpg (462 KB, 1920x1536) Image search: [iqdb] [SauceNao] [Google]
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23 replies and 6 images submitted. Click here to view.
I can see load of clipping going on, its just a bunch of random shit slapped together, also lost of photoshop.

It works as concept art, but for anything else its useless. Have fun trying to retopologise this/trying to use it to bake onto a lower poly.
lol @ all the greeble and shit hanging off his arms.
There's a sniper scope or something on the arm, fuck knows what floating off his wrist, a camera embedded in his chest.
No wonder he's locked in an a pose.
form follows function
so i have no idea what function does the analog camera hes got on his nipple

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I have been working on this model for three whole months.

Oh god please kill me.
9 replies and 4 images submitted. Click here to view.
How many hours does it take you to tie your shoelaces ?
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i hope this helps
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I've honestly never made a playermodel before.

I can do low-poly art pretty well, when it's not organic. But something like this was just way above me.

Thanks, I'll add it to my collection of other anatomy images. Not sure why those others didn't help, I did give it a good shot.

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Hey /3/, this is my first time posting here. I usually browse /b/ and i got some inspiration from it. I posted this on /b/ but I realized there was a 3D Modelling board c:
26 replies and 8 images submitted. Click here to view.
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You have 4 hours to make this, fully textured and everything. Do it, and you're welcome here.
On it
Sorry if it looks like crap, Might redo in the future.

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Hey guys,

I dont understand very well about maps. There are hundreds of kinds of maps, like normal map, occlusion, depht, texture, displacement map, and so on...

What exacly is the difference between then?
13 replies and 3 images submitted. Click here to view.
So you know what a normal map, displacement map, texture map etc is, but you can't google "what does a normal map do?"?
normal bump and displacement all serve the same purpose, but used in different ways - normal is the most popular one

specular - determains where the model is more shiny
occlusion - determains where the model is darker, it directs where shadows go or something (need to read about it more)

diffuse/albedo - general color/texture map

metallic - determains how metallic the material is

lightmap - determains where pre-baked lightning calculates (when you turn on a lamp for example)

i don't really know about heightmaps and depth maps
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>pre-baked lightning

holy shit

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Are there any other stores where I can purchase render assets other than Daz Studio Store?

Here are the ones I know...

Daz Store
Runtime dna

Are there any other stores I'm missing?

Please help.
58 replies and 10 images submitted. Click here to view.
Stop purchasing them. What are you trying to do in 3D?
Make p0rns obviously
In that case, for yourself or for profit?

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so im seriously a noob but i am a painter. i feel paint can be dimensional with the right use of shadows. i have to mentally 3d model before i architect a shadow structure. do i have potential, i mainly want to 3d print these. should i print this one?
3 replies and 2 images submitted. Click here to view.
printed this one (real image of print). comp cant handle textures but i might just paint them on manually
This looks nice. If you're handy at painting in texture you could paint in the missing facial details , and cover up the shitty texture.

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Hey /3/. I'm currently a senior applying for colleges to do Game Art and Animation and I plan on sending in a portfolio of my work, but my main concern is whether it would be considered inappropriate or wrong of me to send in 3D models of weapons which, sadly, is all I have. I don't really have any diversity to what I make currently and I was planning on doing more diverse stuff in college. Pic related is one of my better works of art.

I'd assume it's somewhat ok to send in such models because they'll know I'm applying for a major in basically...
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Another piece of artwork.
Shit texturing
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T-Thanks anon.

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i know we got like 2 other threads about gnomon but... any of you guys here gnomon graduates? how would you rate the school on a scale of 1-10 and how easy was it to find a job after graduating or did they have any programs to help you find a job or even an internship for a start?
35 replies and 7 images submitted. Click here to view.
>Registration for Winter Term 2016 courses will open Monday, December 7th, 2015.

Are you fucking shitting me? A whole year to wait?

more like a month and 7 days
He means a whole year until you actually start, not just to register...

Yes, considering this is the most sought after CG school in the world, you're lucky the waiting list isn't like 4 years.

Okay /3/ so what's the best software for uv mapping game assets? From what i know c4d sucks at this point and there's not much tuts for it either
9 replies and 1 images submitted. Click here to view.
Heads uv layout is cool when it's not crashing. And roadkill is equivilent.

But frankly I use the uv master plug in in zbrush and tinker with it.

These jokes. Funny men.

@OP, 3DS Max and Maya are currently the best (Maya is a little less autistic of an interface though). I've heard 3DCoat has pretty nice UV unwrap tools as well, but that program is developed by religious nutjobs who don't want you making anything "sinful" with their software.

post art like this.
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Hey /3/

I'm doing some work for someone who wants me to turn his puppet into a 3d model. I usually create human characters and thought this would be a piece of cake, but I'm having issues getting the thing to look like it does in the pictures. Could any of you offer me crits/advice on how to get this thing looking more accurate?

5 replies and 1 images submitted. Click here to view.
use fur, done
Trying to do it without fur seeing as I don't know how to do that and the client wouldn't have any clue how to animate that.
i see the main issue, make the modles neck longer, your focusing so much on the fur beard that you havent given him a neck

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Hey guys, so this problem just started out of nowhere yesterday and I can't figure it out. Heres a set of images showing whats happening.


Basically when I click on the *white part* on the reaction manager 3ds max just shits out........idfk
6 replies and 1 images submitted. Click here to view.
not gonna answer your question directly, but stay as far away as you can from the reaction manager. It's buggy and unpractical. Try setting up script/expression controllers instead.

Usually, what I do is i create a layer of animation with the poses i want via controller tracks, and make the control objects "wire" the weight of these tracks

for your jawbone, it would be:

1-select jawbone
2-open curve editor
3-setup a "euler list" controller in the rotation track of your slave object (jaw bone)
4-add a "euler xyz" controller to the available track of the controller list
5-go to the motion pannel, click on rotation
6-set the second track as "active"
7-open the jaw as far as it should
8-back in the curve editor
9-unfold the "weight" property of the "euler_list" controller
10-on the second track, add a float expression/script, whatever you're more comfortable with
11-add the "position_z" track of your control object as a variable ("z" for the exemple)
12-setup the right expression (typically "if (z<0,z*someValue,0)"). the goal is that when the control object is animated to the maximum, the value of the weight track is 100.

This might sound a little complicated, and maybe unclear (don't hesitate to ask more if you're interested and can't understand a step), but this is an extremely powerful method when you have to deal with complex facial rigs in max.

Sorry I couldn't be of more help on your actual problem though.
how, and also,
try not to work on autobacked files, there's probably something wrong with it if it crashed on the first place
Thanks for the help guys. I managed to fix the issue...I resized the reaction manager window...that fixed it >.>.

Sounds interesting. I really enjoy setting up facial rigs. I do see a lot of limitations with the reaction manager. Do you have a link maybe to a tutorial or anything?

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so /3/! I just recently started with 3d and I was wondering if I can use photo textures and sell my models with those textures?

images like pic related I mean

can I get sued for that? I mean, they are not my pictures and all that, or do I have to make my own photo textures, materials and all that

can you give me advice on this? or give your opinion, I'm really new at all the commercial side of selling models and all that
12 replies and 2 images submitted. Click here to view.
If the licensing allows it then yes.

so I CAN get sued then

If that's the case then, where can I get free texture images like that? the ones that are free for commercial use
Just about anyone I know who work 3D for games admits to heavy use of google images for texturing. Especielly for heavy edits where the source wont even be recognizable.

For textures like the one in your Op if you own the texture library, or it is part of a free library; the typical license is for you to use it on your content as you please,
but you may not distribute the texture as part of a texture library - which is where you are more likely to run into trouble.

The odds anyone is gonna come after...
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File: commando1.jpg (369 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
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Hey /3/.
I'm trying to add a CAT Rig to a character in 3ds Max 2016 using the Skin modifier but once I do, it shifts the character over slightly and some of my bones are unaligned, such as the fingers. Does anyone know what the problem is?

>Picture is before adding the Skin.
4 replies and 2 images submitted. Click here to view.
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>Picture is after adding the CAT Rig on. Easier to see on the character's right hand.
It shifts over a bit.
I'm thinking I can just move the envelopes to fix it, but I'd rather have a real solution.
Try selecting your mesh, going to hierarchy and resetting the transform / scale. If that doesn't work, go to the tools button and reset the xform.

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Allahu snakbar
6 replies and 2 images submitted. Click here to view.
bringing memes to life
i'm proud of you son
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>I am charlie
post model or gtfo

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