lol @ all the greeble and shit hanging off his arms. There's a sniper scope or something on the arm, fuck knows what floating off his wrist, a camera embedded in his chest. No wonder he's locked in an a pose.
so im seriously a noob but i am a painter. i feel paint can be dimensional with the right use of shadows. i have to mentally 3d model before i architect a shadow structure. do i have potential, i mainly want to 3d print these. should i print this one?
Hey /3/. I'm currently a senior applying for colleges to do Game Art and Animation and I plan on sending in a portfolio of my work, but my main concern is whether it would be considered inappropriate or wrong of me to send in 3D models of weapons which, sadly, is all I have. I don't really have any diversity to what I make currently and I was planning on doing more diverse stuff in college. Pic related is one of my better works of art.
I'd assume it's somewhat ok to send in such models because they'll know I'm applying for a major in basically... Comment too long. Click here to view the full text.
i know we got like 2 other threads about gnomon but... any of you guys here gnomon graduates? how would you rate the school on a scale of 1-10 and how easy was it to find a job after graduating or did they have any programs to help you find a job or even an internship for a start?
@OP, 3DS Max and Maya are currently the best (Maya is a little less autistic of an interface though). I've heard 3DCoat has pretty nice UV unwrap tools as well, but that program is developed by religious nutjobs who don't want you making anything "sinful" with their software.
I'm doing some work for someone who wants me to turn his puppet into a 3d model. I usually create human characters and thought this would be a piece of cake, but I'm having issues getting the thing to look like it does in the pictures. Could any of you offer me crits/advice on how to get this thing looking more accurate?
>>503875 not gonna answer your question directly, but stay as far away as you can from the reaction manager. It's buggy and unpractical. Try setting up script/expression controllers instead.
Usually, what I do is i create a layer of animation with the poses i want via controller tracks, and make the control objects "wire" the weight of these tracks
for your jawbone, it would be:
1-select jawbone 2-open curve editor 3-setup a "euler list" controller in the rotation track of your slave object (jaw bone) 4-add a "euler xyz" controller to the available track of the controller list 5-go to the motion pannel, click on rotation 6-set the second track as "active" 7-open the jaw as far as it should 8-back in the curve editor 9-unfold the "weight" property of the "euler_list" controller 10-on the second track, add a float expression/script, whatever you're more comfortable with 11-add the "position_z" track of your control object as a variable ("z" for the exemple) 12-setup the right expression (typically "if (z<0,z*someValue,0)"). the goal is that when the control object is animated to the maximum, the value of the weight track is 100.
This might sound a little complicated, and maybe unclear (don't hesitate to ask more if you're interested and can't understand a step), but this is an extremely powerful method when you have to deal with complex facial rigs in max.
Sorry I couldn't be of more help on your actual problem though.
>>503872 Just about anyone I know who work 3D for games admits to heavy use of google images for texturing. Especielly for heavy edits where the source wont even be recognizable.
For textures like the one in your Op if you own the texture library, or it is part of a free library; the typical license is for you to use it on your content as you please, but you may not distribute the texture as part of a texture library - which is where you are more likely to run into trouble.
The odds anyone is gonna come after... Comment too long. Click here to view the full text.
Hey /3/. I'm trying to add a CAT Rig to a character in 3ds Max 2016 using the Skin modifier but once I do, it shifts the character over slightly and some of my bones are unaligned, such as the fingers. Does anyone know what the problem is?
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at email@example.com with that post and thread number and it will be removed as soon as possible.