I'm texturing a obj., and for some reason the texture keeps disconnecting from the model. Instead, a new file is created in the temporary items folder and it forces me to save and reimport everything. Its really annoying.
First time posting so don't kill me, please. These are just some random inquiries, really. I'm a 2D animator who uses 3D spaceship models as a base and then hand colours them frame by frame to try and attain a "hand drawn" retro anime feel. An example: https://www.youtube.com/watch?v=PN_CP4SuoTU&lc=z12fhpcrewyzepngq04ccfpa0zqdv55z5k00k
And the technique I use: https://www.youtube.com/watch?v=X0taAlZ_MxA
This is totally not final, but my next pro gig is looking like it will be a 60-90 second anime rendition of stage 1 of the... Comment too long. Click here to view the full text.
>>503785 >I'm in a hurry right now, will check those links later. You know, Dobkeratops (red thing on left) is like the trademark boss of the series. R-Type Delta, Final and the PSP games have it in 3D. IDK about ripping it from them, but all the games are emulatable, so you can play them and try to do it yourself. Final and PSP have a model "viewer" option too. I have some pics of R-90 (from the Third Lightning) for paper-craft and dedicated R-Type pic folder, but it's mostly all ship related, if anyones cares.
>>503795 Cheers! That would be much appreciated. Though I might not even be doing this so it's not worth going crazy (I need to wait for word from my project lead). Incidentally, be dazzled by my 3D skills. That's one ship down.
Animation student here, yeah I know it's shit skip over that. I have a problem with the output. Max shows me in the renderer that everything is perfect, just the way I, a shitty animation student, want it. Then, when I access the output-ed file, I get this shit. It isn't the gamma I already tried adjusting it. What the fuck is wrong with it?
>>503728 I actually just tried that and it didn't work. It looks like the rendering works just fine as I can tell by the individual preview images look fine. But once I try to run them in the RAM video viewer it messes the picture quality up
I guess what I am really trying to do is compile my animation into a video format that can be used in a video editor.
I have tried a preview animation, it looked all pixelly, as well as rendering freame by frame then compiling the frames in the RAM player (result is picture).
Is there an easier way to do this? My professor never actually taught us how to do this shit so I am on my own and have been trying to figure it out via shitty youtube videos that don't actually help me.
>>503672 Make its material less reflective/luminant. Being in a clear, sunny day in the desert the text should cast a strong, sharp shadow. Also the text should be slightly blurry, matching the focus of the camera (but that's in post and you're not there yet).
Im a graphic designer (always worked in 2d) but I have client wanting a 3d module of my design.
I tried in photoshop and it worked quite well but once more objects got involved it started to lose quality. The object is a medal so its simple extrude functions but i dont even know what program to use for this.
Anyone have freeware? This project is just a simple addon to other things such as banners and so on so i dont want to invest in 3d software if im only going to use it once.
>>503631 Says 1600 euro for a yearly subscription. The 4000 figure you drop is for the perpetual licenses they're about to discontinue.
Still though the market is plenty ripe for a 'purchase once' alternative to Autodesks bullshit schemes. Them acquiring maya and softimage was the cancer of our time, where's anti monopoly legislation when you need it?
Rhetorical question of course, it's in neverland riding Peter Pan's fictional schlong while pretending like it actually exists.
>>503633 Anti-monopoly only comes in when there is almost no competitors in the marketplace. 3D has dozens of competitors for DCC apps, so you can buy up one of them without issue and not have it be anti-competitive.
Tbh, if you're buying a perpetual license, you're kind of stupid, because the rate at which 3D tools are advancing means your workflows are going to become outdated within 2 or so years usually. It's much better to be paying a much cheaper subscription each year to keep your tools up to date,... Comment too long. Click here to view the full text.
upper head is bigger than lower part eyes and nose are 75% of the face spine is all the way up to the head, it should stop in the back, then curve a space for the neck eyes are really small for such a big head
I don't see the point if you are doing 3d art. Josh Singe has a patreon and he isn't getting much money a month compared to say the average shitty 2d artist who has a patreon that is popular.
A top league of legends character artist doesn't get that much money for patreon. Compare it to zernois who gets a shit ton more.
I have a patreon I won't share it here because it is a sfw board. You really don't want to know what I do as it pervy, but I make more than a teacher would make in my country. It is 3d related and most of what I do is ripping... Comment too long. Click here to view the full text.
>>503398 Just imagine, someone somewhere sat down and thought real deeply about how to go about doing this. And then managed to actually convince someone to try it out, as a 'proof of concept' type deal.
And now days they're able to show this to people, and actually have them pay money to perform this act upon them.
>>503398 Transsexuals should get together and start a foundation to fund time travel research, because it's clear from watching this that anyone in the market for a new set of genitals are born about 500 years to early.
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