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File: Houdini_15.jpg (401 KB, 800x450) Image search: [iqdb] [SauceNao] [Google]
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Is Houdini a good idea to start with this whole 3D thing ?
And what are your general thoughts about it ?
It seems so much better than the other ones.
8 replies and 1 images submitted. Click here to view.
No. Houdini is both too "low-level" for the noob and too "high-level" for anyone with a clue.
For hero characters? No
For environments and procedural modelling of said things? Yes.
Depends what you want to do, but you'll probably be better starting with another general 3D package to get the basics of the medium down
Maya is really the best package these days to get into 3D. The workflows are simple, the UI is easy to use and organized now, and it's the best all-around package now. It also has a shit tonne of learning resources for it.

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What does /3/ think of modo? how does it compare with industry standards in- Film
product visualisation
ach viz
19 replies and 1 images submitted. Click here to view.
yes its viable
for small studio you might want to learn blender but modo interface is easier
just get the damn program and play around with it. its modeling tools and interface are ahead of the pack. i'm still a heavy max user when it comes to modeling due to the abundance of scripts, but modo is catching up real fast because they actually listen, research and cater to the needs of artists, not engineers. i'll be switching to it entirely next year if autodesk releases another half-assed bloatware while maya receives all the goodies.
not to mention i had to revert back to 2015 max due to shitty memory leak they introduced with their crappy service pack in 2016.

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Real cool modelling tutorial for 3dsmax. Really good techniques here, and this guy's voice is like batman.

16 replies and 2 images submitted. Click here to view.
yeah cool video, john.

but don't be so full of yourself and your voice next time
Is that really what the 3DS UI looks like now? It looks worse than Blender's.

That guys voice is annoying.
Indeed, 3DS Max's UI is even more autistic than Blender's, which is quite an accomplishment. It's not wonder Autodesk is letting it die off and focusing on Maya.

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Basically, I made this trippy asf video w/ sad music in the background. No keyframes in the entire thing, just paths and drivers, n i was pretty stoked about it. Took something like 10 hours to render, woke up this morning tho, and had to spend most of the morning adjusting and rerendering a part of it because the camera was going through part of the wall >.<

video is here:
U can see my patch around 1:20
My question is, does anyone know why in the fking hell the wall got poofed out when it rendered. The pre thing...
Comment too long. Click here to view the full text.
14 replies and 2 images submitted. Click here to view.
File: 1438882270765.jpg (200 KB, 1014x1044) Image search: [iqdb] [SauceNao] [Google]
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it's shit.
its cool i plan on pilfering it for a music video of mine

keep ur eye on melting mask if that sound bad to you

oh no dont do that. insulting and stealing my 70 view youtube video.
ill never recover

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what's the difference between male and female looking face?
21 replies and 4 images submitted. Click here to view.
beard - no beard

Go over to /b/ and look at the trap thread (there's always a trap thread).

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It's there a way I could hire a japanese modeler to make 3D waifus for my games?

I know you guys suck but if someone is interested into getting pay, pls post your portfolio of 3D waifus.

pic related is the quality I'm expecting because is not free shit, but actual money I'll be paying.
27 replies and 3 images submitted. Click here to view.
u best go to turbosquid or something m8

Yes, but only if you're female, treat them like shit, and pay them just enough for them to live off microwave ramen.

Oh, and you have to occasionally leave your soiled panties lying around where they can get ahold of them.

It's a union thing, I think.
The quality you're asking for in that image is far above what you can likely afford... That's AAA talent, it doesn't come cheap.

File: cinema4d.jpg (250 KB, 872x491) Image search: [iqdb] [SauceNao] [Google]
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I recently started modelling in 3ds max.
I tried Cinema 4d in past.

I like both. Cinema4d is easier.

What do you think is better for game object modelling?

Is Blender an alternative? Money doesn't matter. I have a "nearly good paid" job.
21 replies and 4 images submitted. Click here to view.
C4D is not suited for modelling game models. Easier =/= better. Max is dying and a mess. Blender is.. free, and that's all. if money doesn't matter, get a Maya LT license.

Or be normal and torrent shit until you have to pay for it to publish.
I find 3dsmax to have the most useful tools for inorganic modelling like cars, weapons, robots, architecture and even for some box modelling for characters. For any organic modelling I zbrush then retopo.
Thats why I started with 3DS Max.
Cinema4D is more for movies.

I will look at Maya.

I just started with 3DS max. I didn't look at all the features yet.

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Just started working in Zbrush after having used Blenders built in sculp tools for some time.

I'm working in dynamesh and i seem to have trouble finding good tutorials on some of the basics of dynamesh.

Can someone tell me how do I copy that finger to use and scult the other fingers out of.

Also any tutorial links you might have that explains the basic workings of dynamesh will be greatly appreciated.
14 replies and 4 images submitted. Click here to view.
Dynamesh is a tool that allows you to model your base mesh very fast.

For example, take a sphere. You want to model a head starting from a sphere. So you begin with the move brush, makiing the shape of the head.

You will notice if you stretch or squatch it a lot, you will see that the poligons of your sphere will be messed up. See with ctrl + F, or shift + F, i dont remenber..

Now use Dynamesh and see the poligons again. You will see the difference at the geometry.
add a finger as a seperate mesh
then go into transpose move tool, hold alt and move a finger and it will duplicate non masked geometry
then merge both tools when you happy and redynamesh at a high enough resolution

Indeed it is an awesome tool.

In the OP pic I basically extruded that whole body from the head and redynameshed.

What I'm trying to figure out is how to cut of a piece of mesh, the finger in this instance, copy it and re-attach it to the hand to make the next finger.

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Anyone know where to get the full version for free on Windows? And I mean the newest versions, not the '08 version.
14 replies and 1 images submitted. Click here to view.
read rules
what part of it

Where the else am I supposed to ask, I need help here
the internet, probably...
maybe try

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made whit cinema 4d
28 replies and 10 images submitted. Click here to view.
I want this render look legit
It is legit. It just isn't very good.

Keep practicing.
add a cock

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JUST...fucking how?
Hardcore mode : I hate NURBS
15 replies and 1 images submitted. Click here to view.
the answer
is nurbz =^]
Zbrush then retopo
Is that the mesh you want, or the one you already have ? Also, what is it for. We need a bit of context.

Can anyone tell me how this was made? What's the easiest 3d software to get into for somebody who is really just interested in doing the visual design of robots and shit?? (no topo, animation, or fancy stuff)

It's sketchup though is it? Because I think that program is kind of a joke.
12 replies and 1 images submitted. Click here to view.
its photoshop and it DOESN'T BELONG HERE

no it's not, that stuff is clearly modelled you moron

no it's not, that stuff is clearly hand-drawn you moron

Arca's new album cover by Jesse Kanda.

In many interviews he declared to use Cinema 4D for his artworks.

I'm pretty new to this program and all the tutorials about modeling I found are about interior design or abstract animation.
What about something to modeling materials in this rough way?
I tried to get close to this result using tool as Magnet and Iron but I see that is not the right way to do this.

Any tips?
14 replies and 1 images submitted. Click here to view.
Use ZBrush instead it's better for that task.
Pretty sure that was a fairly "normal" model with a displacement map applied.
Yes, I found a lot of face modeling tutorials in ZBrush but I'd prefer to focus on c4d right now :)

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So, I recently managed to make a tiled path in Blender that followed a curve by creating a couple rows of tiles and giving it a "fit curve" array modifier and a deform to curve modifier, and I've been wanting to do the same thing with stairs.
Unfortunately, it's proving far harder.

If I try what I did before, the steps get deformed.

If I try do it by creating a series of planes which each emit a step as a particle with the velocity or rotation as a tangent, certain parts of the stairs can end up being 90 degrees off of the angle they should...
Comment too long. Click here to view the full text.
15 replies and 5 images submitted. Click here to view.
File: array.jpg (143 KB, 1353x738) Image search: [iqdb] [SauceNao] [Google]
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use array?
Doesn't allow me to guide it with a curve though.
File: array.jpg (79 KB, 897x533) Image search: [iqdb] [SauceNao] [Google]
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try to apply the modifiers
or use an extra array like in this

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shitty modeller here, spent 10 hours working on a cartoon character model, lost all the work and checked for auto saves, none

sitting here feeling suicidal

trying to get good at blender so feel free to post useful links
14 replies and 4 images submitted. Click here to view.
suicide is no joke, i lost my mom and lil bro to it. I advise you get help
andrew price (blenderguru) has a video on recovering lost blender project or somesuch. Blender puts occasional backups in various places and such, I think.
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Sadly its completely gone, sitting here rocking in my chair making occasional grunting noises.

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