>>502406 C for edge slice, draw a line between the verts you want to connect.
Also you may want to check those edges, it looks like you have a couple overlapping. You can usually tell by the darker shading on them. To check that, just hit Tab and it will proxy sub divide the mesh and reveal any hidden edges.
Hi /3/ So I made a rookie mistake the other day of not saving the TOOL in zbrush, but i saved the DOCUMENT. This means all i have is this shitty image of what once was my model, BUT - pic related you can see that when i put new geometry into the scene it interacts with the old model which i have supposedly lost. How can the model not be retrievable if zbrush is able to recognise where the old model and the new cross eachother? If anyone is able to give me a solution that actually WORKS in retrieving the model, even if its just in OBJ format, I will gift said person a game on steam.
>>502351 i thought it would be too but it isn't. How can that assortment of pixels not be retrievable though :( They are acting as a 3D model! it just doesn't make sense to me. yes i agree, and i appreciate your input. But i still refuse to believe theres no way of retrieving that as a model
>>502352 Because zbrush isn't a 3d modelling program. It is a painting program that uses pixels with 3 spatial coordinates. This is one of those weird things about zbrush that makes it different because it is different, but zbrush nerds don't like to hear it.
What's happened is the 3d model was used like a custom brush stroke in photoshop to lay pixels with location and color information. Just like you couldn't extract the brush file from a stroke in photoshop you can't extract a 3d model from a 2.5d picture.
yo /3/ how the fuck do people render out video turntable in marmoset 2? there is no option for .wmv or .mp4 or anything in the capture settings it just renders out like 600... i been trying to find out how its done but literally 0 tutorials or guides, its like people are pretending it doesn't exist tho there are 1000s of turntables done in marmoset out there
>>502256 How did you even get into 3D and yet know nothing about video editing? Those are a sequence of images, just like a video is. So you know what you do? You use a program to encode them into a video stream. Adobe Premiere is a popular one for that if you don't mind pirating. Any compositing software should do it for you as well. And there are countless free programs that will encode an "image sequence" to video, but lots of them are shit.
NEVER ENCODE TO WMV, it's a fucking trash format. Only... Comment too long. Click here to view the full text.
>>502257 thx for the tip dumbass. but m question was how do people render out a video stright from marmoset like any other rendering software from 21st century... having to make your own video image by image is a waste of time and extra labor for no reason... but i guess it'll have to do
>>502262 >thx for the tip dumbass. but m question was how do people render out a video stright from marmoset And I answered your question, "dumbass", they don't, because Marmoset doesn't do that. If it did, I would have said "Go to this and this menu, blah blah blah".
It's very little labor and it's not like you're making marmoset videos on a daily basis. Any good video software will load THE WHOLE image sequence at once, and instantly make... Comment too long. Click here to view the full text.
Going to ask this here since I can't find a single thing online that will help me. Im learning how to rig a model and everything has been working fine up until this point where I have to parent the mesh to the armature. I've tried doing it with automatic weights, empty vertex groups, painting the weights manually and so on. The mesh refuses to move with the armature no matter what even though I've definitely parented it to the armature. Can anyone tell me anything that might fix the problem?
Pls don't make fun of me I know I'm not winning any... Comment too long. Click here to view the full text.
>>502184 You should make the IK control bones after you parented the mesh to the armature, you don't want them to have weights. You know that to parent you select the mesh first and then the armature, right? And the armature has to be outlined yellow not blue, because if it's in pose mode you're parenting to one bone. Also, when you try parenting again, select just the mesh and press alt+p to clear any possible parents that might be there so that they don't affect the result. Oh and you should use automatic weights.
Whats the hardest stuff you find in 3D modeling? And why?
For me its the hands and foot... using Dynamesh in ZBrush to model a hand/feet its soo damn hard. You need to move things, inflate, and see proportion, and then move more, and inflate to get to the shape, and when youre going to see the result, its like a fuking alien raptor hand instead of human hand....
>>502147 Well, if it looks like a mess if you look at it zoomed out, then it's not working. Your colors (and values) should break up the motorcycle in an interesting way that helps the design and/or form read. this is design 101 so I don't know where you'd start, start reading up on color theory and reading some design books or something. Concept art books like Skillfull Huntsman are good for this stuff too.
But basically: Your camouflage is adding noise that makes the design hard to read. Your accent colors... Comment too long. Click here to view the full text.
Its supposed to be floating right? Looks more like a snowmobile atm tbqh senpai. Were you trying to make it look kinda like a dragonfly? I like that, keep working and make it look more like a flying machine and less like a snowmobile.
Looking to buy a 3d printer. This one seems the best price, size and free gifts. Is it too good to be true? Can anyone with experience in buying 3d printers off aliexpress tell me if this is worth risking?
yo /3/ so is here a way to dynamesh tentacles without having them merge into each other like this? i tried turning on the "groups" option but thats not the result im looking for, i need to blend it in within the mesh
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