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Archived threads in /3/ - 3DCG - 27. page
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File: 123.png (936 KB, 3247x3000) Image search: [iqdb] [SauceNao] [Google]
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A question for the blender people

I wanted to fix some stuff in my mesh so deleted a smaller part of it and now I want to fill that hole again.
The thing is, I was pretty much done with the whole model with textures, UVs and all.

I thought deleting some faces and filling the hole wouldn't be a bigger problem but apparently it isn't as easy as I thought.

Do I really have to do the whole UV AGAIN just for a handful of changed polygons?
234 replies and 39 images submitted. Click here to view.
>>
just unwrap the new polygons you created
>>
>>484811
use the pin function in the UV editor and then unwrap. pinned vertices don't move when you unwrap. I'm sure you can figure out the rest.
>>
>>487852
OP here, saw you're interested in this, too.

I kinda solved the problem by making a loop around the clusterfuck and then merged at center/merged at several places to get a nice quad.
apparently you mustn't create a hole, otherwise your UV is fucked and you can UV again.

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>>519948 bump reach
331 replies and 113 images submitted. Click here to view.
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>>522058

why anime :)

this is my first fully complete character for a game im making called santa the molester.

it's just a learning experience, and I'm going to redo in the future.

Critic pls
>>
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>>522060
>>
Why is starting from a 4000-something vertex cube to a high res character then back down to a normal mapped low poly so satisfying?

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I have gone through all the tutorials in 3dsmax and played around a bit, as well as practising some importing from sketchup stuff.

I am looking for tutorials on using vray with 3ds max or honestly just some general tips.

Rendering is pretty new to me, most of my experience is modelling on sketchup so I have been a bit overwhelmed with all the rendering options for Vray, but I want to get better at it. I know it will come with time but I would love some advice on just some general 'good' settings, maybe that I can even save as a template and then work...
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5 replies and 1 images submitted. Click here to view.
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Buy (yeah right) Grant Warwick's vray course. If you're interested in how vray really works there is no way around it. None of the other tutorials out there come close.

Most of it deals with 3.0-3.2 and a lot of the advice concerning optimization no longer applies to 3.3, but the logic and reasoning behind it is still good to know.
>>
>>521954
Care you bring elaborate on why the optimization isn't as needed in 3.3? Was 3.3 a very large update?

Asking cos in using 3.2 at the moment but I might upgrade if it's worth it for starting out
>>
>>521958
Optimization is still needed (only if you care about render times, of course), but the process has been greatly simplified.

3.3 introduced an updated adaptive image sampler that only requires you to adjust the AA subdivs and the color threshold to optimize your scene. No more fiddling with the scene subdivisions and other settings.

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I've been trying to look for a straight answer for a while, but I understand.
If I pirate Maya as opposed to getting the education version, am I bypassing any difference? Any restrictions or weird things on the edu version instead of the full? I've heard that you're constantly connected to autodesk's servers with the edu?

Sorry, I know these are noob as fuck questions but I've been really thinking of pirating cause I'm going to be moving to a place for the summer/fall with limited internet and it would be nice to just dive in with no big...
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if you straight up sell anything online and get noticed you will be prosecuted. but it won't happen that quickly, you need to generate stable economy and have a company under your name for that to happen, and when it does you are fucked
>>
>>523690
I getcha. I have no intention to sell anything though. Just want to get better at the program
>>
>>523675
2016
faggets still blark about student maya versions instead using blender or other better software.

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So.. I stucked in doing retopology (i was suggested by doing it on 3ds max but it was too tedious), so after scouring some, I found some candidates

>Zremesher
>Blender (w/ or w/o Retopoflow)
>Topogun
>3D coat

Which one should I choose and why
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>>522141
if you really dont want to put any work into your projects then just shell 150 and get unwrella
>>
>>522165

Isn't that for uv's.

>>522141

auto Retopo is still not great for faces. Every studio will also want different topology depending on the project. Topogun and 3d coat are good choices.
>>
>>522141
Use topogun for anatomy

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Hello, anyone know where I can get the download of this file (San Juan - Evermotion), I can not find it anywhere! I would be very helpful !. Thank you
6 replies and 1 images submitted. Click here to view.
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It's on cgpeers.
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@>>523791
Unfortunately I have no access to this website! not if there is any way to share it here! and sorry!
>>
>>523792
git hud

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Hi! Can you advice me wtf is wrong with my skin tex? I render this in 3ds vray, textures baked in zbrush. Have no idea how to get this more realistic
4 replies and 1 images submitted. Click here to view.
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I think it lacks subsurface scattering, but also the color seems off, never seen a skin like that before
>>
>>523781
its not so much to do with your software so as the actual texturing work itself, look at more skin reference and understand what colors go where
>>
skin is not pink
just get a skin mat

In this modern era, I've been trained to only be satisfied with high poly count, so when I try to do low poly art I end up feeling like it doesn't have enough detail, even though more detail is exactly what the model doesn't need.

Anyone else have this problem?
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>>523629
>QTDDTOT
delete this
>>
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>>523631
What is this acronym?
>>
>>523632
DELETE THIS

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Ok, /3/, here's a job for you. This is basically a whoever wants to do it type of job. It's not really a job, just a quick modelling type of thing. Let's see who can design the best stainless steel headphones in 15 minutes, that's the rule, you have only 15 minutes, we don't need materials. Just model it as fast as you can, here's what I did in exactly 15 mins. I couldn't even mirror it properly, but it doesn't matter. It was a fun 15 minutes activity. Do you, anon, have the balls to do the same and post your results? Anyway, I'm...
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>>523506
>>
15 minutes
>>
Op here, looks like /3/ is full of ballless fags.

>>523512
Nice.

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https://www.4chan.org/feedback

There's a feature suggestion in the feedback form. I'd suggest that all /3/pots who want to see /3/ become a red board like /ic/ make a feedback requesting such a change, or at the least lewds allowed with a spoiler.

Who is with me?
72 replies and 7 images submitted. Click here to view.
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nah
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>>521180
/3/ is a soft red board. Nobody polices, nobody posts dicks.

That's just the way it is.
>>
>>521203
Meanwhile, I god banned for vagina tutorial.

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Does this type of animation has any specific name ? What program could perform a similar animation?

https://www.youtube.com/watch?v=BDj1fYlwR00
7 replies and 1 images submitted. Click here to view.
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paper.. but its not official i think

any program that animate will do
>>
isometric / lowpoly
>>
Thank you both

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Made in Maya
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Another version
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The best things in life are - three ;-)
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idonteven...

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cinema 4d thread
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More like cinema 4D dead.
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>>520551

C4D literally has the best interface of any of the major suites. If you learn a little xpresso sorcery and get Cactus Dan's plugins, you can pretty much do it all.
>>
Maxon is in a pretty fucked situation.
Their price is the same league as Maya, Max, but they are way behind the competition in pretty much all disciplines (except Motion graphics).
They had 2 weak releases back to back, a lot of trouble with customers over their render farm managing and licensing, most of the customer base is not amused.
The whole 3D world made fun about Maxon and their Cogwheel feature in R17.
If their next release does not deliver big time, they'll bleed and become >>520553


Comment too long.
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Let's talk about work.

Do you work with 3D? Modeller, animator? What do you work with? Work as a freelancer? Or in a company?

I'm curious about you guys work. Want to talk about it because i have only 1 year experience wih modeling and animation, and i want to apply in a job as soon as i can. (Freelancer or whatever comes)
26 replies and 2 images submitted. Click here to view.
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I just continually tell myself i'm not good enough yet so there's no point applying for any full time positions. Then contemplate how i will somehow make it as an indie/freelance artist.
>>
>>521211
>running zbrush on a cintiq
>>
I work full-time for a major mobile game company in Germany. I have worked in the game industry for around 9 years now. Before that I did some illustration and graphic design.

An important question to ask yourself is what is important to you. Do you want to be super famous? Do you want to work for some huge and famous studio? Or will you be happy with earning a good salary, work in a small team and have creative freedom?

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When I started to learn 3d modeling at age 15, I used Blender solely because it was the smallest download size and it would run on the shitty laptop I owned at the time. Now I'm 19 and I need to use 3ds Max for a Uni course.
I have found a couple of online resources that teach Blender to 3ds Max users, but I couldn't find any for the other way around. Does anyone here know of one? Or at least a 3ds Max tutorial that is more focused on teaching the program itself to 3d modelers? Every max tutorial I have found is either for complete 3d modeling beginners or Maya users.
9 replies and 1 images submitted. Click here to view.
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why not work with blender?
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>>523515
For most of my classes I can and do use Blender. But because the lectures insist that 3ds Max is an industry standard. For one specific class we HAVE to use 3ds Max. This is also because a subject the following semester requires us to only use Maya.
>>
>>523516
talk to your teacher about it.
i mean, are you animating or what?

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This is my third day with the software and I am trying very hard to make my own game characters for a upcoming noir game I am developing. What do you think of my current progress?
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>>523341
nightmare fuel
>>
thats pretty bad.


Have you even seen a human face before?
>>
>>523341
you can forget making your own game characters for a while until you learn how to make people that arent frightening. Also use Zbrush not sculptris

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Anybody here still want to see /3/ competing in the 4cc?

implyingrigged.info

The team has been dead for about half a year and the last manager went AWOL before /3/ played in their last tournament.

Post in this thread if you're interested.
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Hello, ratboy genius
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>>523338
>sabotaging the revival of /3/
Damn it /mlp/ must you ruin everything...
>>
>>523336
yes, As slow as the board is, it's fun to get some excitement a couple times a year.
Hopefully we can beat those 2D losers /gd/ sometime

>>523338
enjoy your ban

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Does anyone know how to open the file .MDL, tried some software more all give error, extract the file from a PS2 game
7 replies and 1 images submitted. Click here to view.
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when it comes to opening weird files from old games, use random extraction tools usually used for music and film. I've never found specific software for extracting files like that.
>>
>>521772
I am loading the file for you to see


http://www.mediafire.com/download/9ie080a7cd30r59/THEBEE~1.MDL
>>
>>521777
ohhh ward

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how much will it cost to hire a freelancer over tumblr or the internet and make him make a 3D model and then have another guy make the animations, so I can composite them with my basic 3D skills on after effects.

How much will it cost then to make a cheap budget anime episode?

and how much money can I make of this?
12 replies and 2 images submitted. Click here to view.
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>>522140
Do you need something specific?

Why not just use Daz Studio and download free assets to use to make your cheap assed animu waifu. There's a tonne of weeb stuff for Daz Studio that's free and with puppeteer and aniblocks it's pretty easy to animate in.
>>
>>522140
It costs as much as you're willing to ask for.
As you can see in the entertainment industry, the sky's the limit in regards to price and quality.
>>
>>522140
what duration? even something like three minutes of animation will cost you several thousands.

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I need help applying this UV map I made (It's my first time) using C4D.
Apparently this UV map SHOULD apply automatically to the assigned part, but instead it's the entire picture.
What am I doing wrong? Thanks.

The stupid Rs and Ls and color codings are self explanatory for the picture. I'm trying to see if they'd go directly with the model I'm making.
6 replies and 1 images submitted. Click here to view.
>>
Dude, relax. Make yourself some fresh tea calm down and read the manual or watch some tutorials on YT.
>>
>>523248
Try changing the mapping in the Texture tag. Give me a screen of what it looks like.
>>
>>523303
I have to resize the UV projection to get one to fit but I'm not sure that's how it works. On a sample object I downloaded applying the texture makes it automatically assign the colors to the object, not having to resize the UV projection to fit?

http://prntscr.com/b5pjt9

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This place dead now or?
314 replies and 97 images submitted. Click here to view.
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Animation of a girl testing the durability of her new box spring rails.

I'm thinking of using the blender game engine for this project but I'm starting to get ptsd from my awful blengine days.
>>
>>519948
>This place dead now or?

It's been dead for at least 3 years, even back then it would've been disagreement about it's life status.
But like a doll of sewn together corpses reanimated by German lightning we keep stumbling onward committing acts of Frankenfuckery.
>>
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Beyond dead m8

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Does anyone know where to get that model?
Thank you!
15 replies and 3 images submitted. Click here to view.
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>>522669
Looks like it could be something from poser. Gonna need source to better search.
Faggot.
>>
>>522669

Ugh that jumper. Stretching on the breast and shoulders. Why cant Daz fags do clothes for shit.
>>
>>522677
It's usually fine for the base figure it was designed for. Everything else would require retexturing. There are very few "artists" that even bother.

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Hi. a 3d amateur here.

So I was modeling a human and now to the point of elbows and knees.

I was wondering I am doing ok here or is there a better method of modeling the knees and elbows?
25 replies and 13 images submitted. Click here to view.
>>
You should just sculpt detail like that. The arm should just be a bendy tube that you apply a normal map to. There is a debate as to whether muscle based loops like you have done or the bendy straw method is best.
>>
there is no rule,just have enough at deformation areas
>>
Doesn't look like a good method, made a bunch of poles at a spot that will see a lot of deformation. I just add a few extra loop cuts at the knees and elbows, it'll give you enough faces if you want to make the elbow more apparent.

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I'm new to baking normal's and need some direction on how to fix this crap? It's a simple mesh and shouldn't be have this problem.

I have already done theses things.

1. Soften all edges for my low poly, Didn't work.
2. Average all my edges, Didn't work.
3. Added curve added like a guide suggested, Still didn't work.
4. Read just about every topic and guide that i can get my hands on, Still hasn't offered insight on how to fix this!!
5. Adjusted the cage for optimional ray distribution still hasn't worked.
6....
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24 replies and 8 images submitted. Click here to view.
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>>522729
Not a fucking clue, I've tried asking around for advice on normal's before and people just reply with nonsense.

No one here knows how normal's work and neither do i.
>>
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>not posting uvs
>>
>>522733
Think before you post.

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my game made it onto a list of "look at this" for a 3d class in a college. I just found out by looking at where some links to my page where coming from. Am I gud yet?
18 replies and 2 images submitted. Click here to view.
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That depends. Post it here.
>>
>>521545
I won't, I have too much of a good thing going.
>>
>>521546
Post it faget

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how to do this and with what ?
19 replies and 3 images submitted. Click here to view.
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>>522760
Scrolling texture + post effects. Use any 3D content application and use their built in post effect filters if present.
Alternatively use a program such as combustion, after effects or similar, or a combination of the two.
>>
>>522761
>needing a 3D package to make a scrolling 2D plane
>>
>>522768
the plane isnt scrolling. The camera is moving, thats why the sun shakes.

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I'm currently using Blender as my main 3D modeling for modding Arma 3 but also just for fun and for school


I really cannot afford a 3,000 dollar or even 900 dollar version of a software such as C4D


I plan on buying it when I can to support the developers and also for having it secure, but anyone know any reliable pirating for this program with minimum questionable sources?
4 replies and 1 images submitted. Click here to view.
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Why not get a student version?

http://www.maxon.net/education/student-versions.html
>>
>>522880
If you need a DCC for modelling and game dev/ modding i would advice to not use C4d.
Maya, Max, Modo, Blender are better tools for that.
Register at Cgpersia.com (this might take a while since they don't allow registering everyday). But you'll get every available cracked 3d tool/plugin there.
>>
Wait a fuckingh minute. I follow you on ifunny you fucking faggot

how can i bring 3D Camera Tracker information from After Effects to 3DS max and back to After Effects?

From what it seems like you can only export for C4D
4 replies and 1 images submitted. Click here to view.
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>>521834
I've been trying to export to maya, and I tried, everything. The only way that worked for me was exporting to Cinema4d and then exporting again as an .fbx file. But you have to make up for the different ways programs read the project units. There's a lot of clipping with cameras that you have to adjust.
>>
>>521857
so what you're saying is.. the best way to do this is to just get nuke instead of AF
>>
>>521834
I couldn't tell, as I've never used nuke, but if you're trying to make 3d VFX then yeah I guess, as AE is not for 3d heavy scenes, only for basic stuff. I mean, exporting to c4d and saving as a fbx is not exactly a huge workaround.

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Do you guys do requests?
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For money, yes.
>>
>>518850
This. It's called working.
>>
well if its something easy I don't mind doing it for free

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I was having some fun in MudBox. I'm trying to understand Zbrush, but is complicated :P. Watcha' think?
9 replies and 2 images submitted. Click here to view.
>>
blobmonster/10
but its ok if youre a first timer
>>
its my second work in the Sculpting Area, now i'm working on a full body
>>
>>522266

Divot in the back of the head makes no biological sense even when using the "alien physiology" MacGuffin.


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