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File: FO5ExiW.jpg (491 KB, 3271x5630) Image search: [iqdb] [SauceNao] [Google]
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How do i fix this? My normal's aren't baking correctly they have wavy lines on them.
8 replies and 2 images submitted. Click here to view.
>>
normal maps don't change geometry, only detail that's projected on faces of existing geometry
>>
Your UV map and the edges on the object don't match the grid.
That's why you're getting the squiggles
>>
>>522486
no shit

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Why /3/ is such a shit place for Newcomers, Porn Makers, And SFM animators ??
19 replies and 4 images submitted. Click here to view.
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>>522569
Your picture explains it quite well.
>>
>>522569
1. Your work is shit and you get butt hurt when told so
2. This is a blue board
3.SFM has had decent threads, you are just a retard.
4. This place is fine once you get past the trolls
5. so shut the fuck up and get off this website because 4 chan is +18
>>
1. fucking with other peoples models is something anyone can do, so there is no point in asking critique or opinion about it

2.porn is just pandering, and everyone knows that. so if you make porn or have half naked animu girls as part of your art it only means you can't produce quality art without it or too scared what others may say

tga? why not png? discuss
26 replies and 3 images submitted. Click here to view.
>>
coz its the standard for uncompressed 32bit RGBA format and is readable by almost all programs.
>>
>>522500
well i mean .exr is the standard in production for 32bit, which also stores multichannel information for render passes
>>
>>522497
.png's are compressed, .tga's are usually not. What with how weak consoles are you don't wan't to be wasting precious processing power decompressing .png files when you could be reading some .tga raw.

Does anybody here rig?
87 replies and 17 images submitted. Click here to view.
>>
yes. why?
>>
I want to see what people here can do
>>
>>515421
Ever seen "Mars Needs Moms?". Yeah, thats me.

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pic related
I have modeled this for a game now, but cant texture for shit, I have made the UV maps tho.
In the pic related theres a screenshot I used as reference. How do I make these scratches for example ? and make it look realistic ?
10 replies and 1 images submitted. Click here to view.
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>>522746
https://www.youtube.com/watch?v=GzJO6sizYjY
>>
>>522752
Looks like shit.
>>
>>522752
u can bake that after u finish

File: Star Craft Battle Cruiser.jpg (71 KB, 800x600) Image search: [iqdb] [SauceNao] [Google]
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>pic unrelated

I'm looking for a career change. I'm a cinematographer. Award winning, better than many. But I am anti-social as fuck. I can't network to save my life, literally.

I was looking at 3D animation for a while. I've noticed 3D animation jobs tend to have clients come to you, rather than the other way around. I also wanted to do something design oriented. As a result, I was thinking about doing jewelry design. I used to do this a while ago for fun as prop preparations. I figured if I learned how to do...
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>>521701

If you want to see if you like jewellery start by making wax then attach a feeder and cup then make a plaster cylinder around that and you can pour liquid silver in that. Then just melt it and start another one to save money. Way cheaper than any other way to do it. Can even make your own centrifuge if you want
>>
>>521701
>I'm a cinematographer. Award winning, better than many.
proof?
>>
for jewelry design, a lot of people use Rhinoceros, rhinoceros+zbrush, or rhinogold

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Heya, /3/.

I've been an on-again-off-again user in the 3d world, dating way back to 3ds max 6. By no means am I any good. I've just been messing with modeling for years with no real commitment, which has slowly been changing this year. I recently stumbled across Modo, but since I'm not really part of any 3d communities, I'm curious what the general take on Modo is. I saw some pretty neat stuff with it, but people have been making miracles with even the crummiest of software and making it look easy.

Any users out there? What do you think? Would...
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14 replies and 1 images submitted. Click here to view.
>>
its only good if heavily modded with scripts.

My advice : use zmodeller until a good VR modeller comes out.
>>
it's good

>Would you consider the workflow for hard surface modeling any better than Max

yes

it takes longer to git gud though
>>
>>519459

I use max and Modo

If you don't heavily use the stack in max its fine to switch to.

It doesn't have splines really and I think the material editor in max is better. The next edition is going to be game focused and should bring a lot of improvements.

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What's the big deal about Mari?
How useful is it for PBR texturing game assets?
What's the major differences between it and Substance Painter?
29 replies and 8 images submitted. Click here to view.
>>
>>522398
mari used to be good, then the updates turned it into noodle tier.

substance is low tier.

photoshop is the real shit, god tier
>>
>>522400
I went from Photoshop to substance designer.
Texturing in photoshop feels archaic in comparison.
>Not being able to see what you're working on as you make chamges across the albedo, metallic, roughness, normal, and emissive maps.

But Mari is
>Industry standard
right?
And was expensive as hell for years.
Can I use Mari to texture game props, characters etc?
>>
>>522398

It's not good for pbr yet. Painting channels is super convoluted.

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Im, working on this Lowpoly schoolgirl what do you guys think?
13 replies and 2 images submitted. Click here to view.
>>
use alpha sheets for hair
fix the face
use flat shading
>>
>>520906
It looks like shit, anon.
>>
>>520906
face and hair looks bad, the rest looks mediocre but not bad

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I would love to know why this is happening.

So first came to my attention when I tried to make a very basic road texture in coreldraw. A black rectangle with two white lines on either end and two yellow lines in the middle.
I exported all as a jpeg then tried to map it in 3ds max and for some reason only the yellow was showing up. I played with the UVs and it just seemed like for some reason the black and white were not appearing on the 3ds max diffuse.

Confused, I made a random jpeg with a bunch of colours and again seems like only the blacks/greys/whites dont...
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>>521964
here is the original road i tried to use in 3ds max, but only the yellow lines would appear
>>
>>521965
Look up unwrapping tutorials.
>>
>>521964
In the picture you going to have to rotate the uvs or scale them down on the x axis. I don't what you are talking about in regards to the road though

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Anyone know how the heck to make this old copy of MacOS Bryce3D 1.0.1 render larger than the screen resolution?

There seems to be some sort of ratio selection for larger pixel resolutions, but the program will not let me select them.
4 replies and 4 images submitted. Click here to view.
>>
Bryce...
>>
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Nevermind, I figured it out. You have to go to the preferences section and click on "expert mode." This unlocks the larger rendering sizes.

Only problem is that I cannot get it to export 3840 x 2160 successfully as it hangs in an infinite loop when I export the .pict file.

2560 x 1440 works though, derp.
>>
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>>522660

at first i thought u were talking shit about my name, but then I googled Bryce 3D.


Jesus

I was peeking at the WoW models when I realized that, literally, all of them, are made out of triangles. I haven't even spotted a single quadrilateral, not at single one, only triangles.

Is there any specific reason for this? I thought quadrilateral were master race and triangles should be avoided at all cost.


pic related, its an harpy
44 replies and 7 images submitted. Click here to view.
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>>520213
preety simple, try to subdivide that model.
Tris and quads are both correct, but for diferent purposes
>>
>>520213
> being this fucking retarded

Did you ever export anything ever into any fileformat op?
You're a fucking idiot.
>>
>>520217
it deforms like hell when I subdivide it

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uv mapping problem here. i created a model that i intend to use in a game engine. it's a pretty complicated object. when i unwrapped it i ednded up with pic related. many of those islands could easily overlap. is there a way that i could automatically snap whole islands together in a non messy way? how do you even clean a layout like that, with lots of islands?

i'm using blnder. maybe there are some addons that could help me handle complicated uvs?
16 replies and 5 images submitted. Click here to view.
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>>522632

>He used blender
>>
show the model

also when unwrapping a big model never unwrap everything at once
>>
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>>522635
>show the model
pic related. i got it separated into a couple of objects. exterior, interior and furnishing are different objects

File: 1393471487036.jpg (31 KB, 640x467) Image search: [iqdb] [SauceNao] [Google]
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Box modelling vs Vertex modelling for low poly anime waifus?

Which one and why.

Discuss.
34 replies and 10 images submitted. Click here to view.
>>
Whats the difference ?
>>
>>518778
mostly in terms of the workflow.
>>
>>518778
also, there's a chance you may end up with very fucked up topologies and a lot of unnecesary detail and extra vertexes if you do vertex modelling for low poly shit.

meanwhile if you try to do box modelling, you will end up with a cleaner topology and using only what is needed.

Theferore box modelling is the correct approach for low poly models.

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Is Poser still a thing? Is there any good alternatives for it beside DAZ?
81 replies and 12 images submitted. Click here to view.
>>
its like asking 'is porn still a thing ?'
>>
>>519273
Okay, I know teenagers who are spaming sadpanda with shit tier cgi porn use it, but should someone who generaly makes scenery and environment modeling but still likes to make the livelier with costumized human models use it, change it to daz, or is it some better alternatives which doesn't require pirating teh thousan add-on and model to actually being usable?
>>
>>519272
>>519276

How is this a question?

If you can't model for shit and still need make sceneries for whatever reason you use Poser and if you don't even have money, Daz. Wasn't that fucking hard, was it?

I guess there's also stuff like iPose or whatever that shit is called and of course the SFM if you want to make shitty MLP 3D or Heavy vs. Scout porn.

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>tfw waiting a few extra months for my new rig paid off

Get fucked, Titan-fags

But seriously, what you got planned for your new rig this year?
35 replies and 2 images submitted. Click here to view.
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>>522039
I bought a $500 video card once. I felt really dumb when I got it desu. A few years later it was so worthless I just threw it away.
>>
>>522039

Why did I buy this crappy 970. Getting a 1070 and 2tb ssd by the end of the year.
>>
>>522040
>A few years later it was so worthless I just threw it away.
That's any technology.
Based on this logic you shouldn't be buying a SSD ever because the prices are coming down like the Hindenburg all the time

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how much money can I make of making a low poly animu original OVA?
4 replies and 1 images submitted. Click here to view.
>>
>>522566

As much money as you can make making a low poly animu original OVA.
>>
Well, no one is going to invest in you're unknown and have no track record. So let's scratch that possibility.

Your only other option at that point is ad revenue, most likely from having your video youtube.

If you're using simple shaders etc, you won't have to worry about a render farm assuming the PC you are using isn't complete shit. Otherwise you'll have to pay for that.

You'll also have to pay for any software licenses since you using them commercially. So either work with free programs or factor that into your cost.

You'll need someone to compose music for you.
You'll need a foley artist.
You'll need voice actors.

Granted you COULD do all these things yourself, but you'll need the equipment to do so, otherwise your work will look/sound like shit & will never go viral in any shape or form.

And you pretty much NEED to have your video go viral, because otherwise there is no way an unknown youtube channel is going to make any money at all.

Then you have to factor in time, and wether or not making this will help you in the future. If you spend 6 months making something presentable, could you have been using your time in another way?

Minimum wage is $10/hr where I live. Estimate how many hours you'll spend making this + the cost of everything involved & then ask yourself if you honestly think you'll make that cash back in ad revenue.

Not saying don't do it, but I wouldn't expect to make anything off it realistically.
>>
>>522566
You mean like RWBY? It all boils down to how appealing your Chinese cartoon girls are. This is the law of all anime.

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Can someone help me to solve this error?

I already put near 200 track points on the video and don't know why still it gives me this error.
21 replies and 2 images submitted. Click here to view.
>>
reading comprehension/10
>>
>>521645
I know it needs 8 track points between frames, but I already put over 200 around the video.

still can't find which frames are the ones that have less than 8.
>>
press a on markers window press track reconstruct solve camera

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Where the hell can I find motion captures(BVH) of sexual acts? It doesn't need to be free.

The only thing I can find are stripper dances. I'm talking about actual fucking.
9 replies and 3 images submitted. Click here to view.
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>>522485
If you want I can fuck your mom and we'll mocap it.
>>
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>>522485
BWAHAHAHAHA, good luck with that.
Illusion software has recently released another sexy beach with motion capture data... of the girls WALKING AROUND, the fucking were all hand animated, as always.
Or either you get your girlfriend getting up in the ass on mocap, or you´ll have to keyframe the whole thing by hand. I know i´ll have to do it on my upcoming hentai game.
>>
>>522488
> ur mum
jesus christ this guy is everywhere

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I just finished this for a dude called Trevor Something, let me know what you think!

https://www.youtube.com/watch?v=qI2BNBo-PlY
21 replies and 1 images submitted. Click here to view.
>>
>>519301
I hope he didnt pay for that
>>
>>519301
Oh cool, I've actually heard some of his music before. Retrowave ftw.
>>
>>519302
this

File: blender-plain.png (11 KB, 460x128) Image search: [iqdb] [SauceNao] [Google]
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I'm going to learn how to use blender and make something nice that I will enjoy. And there's absolutely NOTHING you faggots can do to stop me.

Stay ass-blasted you salty little bitch niggers.
18 replies and 6 images submitted. Click here to view.
>>
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>>521856

Calling us niggers then using nigger tier software.
>>
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blender is awesome. just look at the kickass render I made. I don't get why nobody switches to blender
>>
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>>521872
It only counts as Nigger software if it's stolen.

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Does anybody have any experience with Nuke? I've been using AE for a few years now but I keep hearing about this program. Is it any better?
9 replies and 1 images submitted. Click here to view.
>>
>>522404
after effects is for retards
nuke is for real brehs
>>
>>522404
Im AE vet but Nuke is probably better anon.
>>
Nuke is infinitely better than AE. They don't even compare.

Hey everyone! I recently extracted the game files from uncharted 3 such as maps, models, sounds, etc. I need them because I'm an animator, and I've always wanted to animate uncharted, since it's one of my favorite games hehe. But the models and maps and such, are all in .pak's. I do not know how to extract or open the .pak's since when I try to use winRAR, it says unknown format or damaged. So winRAR doesn't work for me. I tried using pakexplorer, but that didn't work either. I made this post, to ask you guys if you know any softwares that...
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5 replies and 1 images submitted. Click here to view.
>>
>>522498

Uncharted 3? Do you mean 4.
If not the models are already on xnalara deviant art
>>
Are the originals on xnalara DA? if so, then perfect, but if theyre remakes, its not the ones im looking for though. I was hoping to open these .pak's and use the originals
>>
>>522506

http://luxox18.deviantart.com/art/Uncharted-3-Nathan-Drake-Desert-587751061

It's the original Drake. Sorry I confused uncharted with the last of us so that's all that's available. Maybe ask the guy how he extracted it. He probably used an extractor from xentax.

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Yay or nay? 1 to 10?
25 replies and 7 images submitted. Click here to view.
>>
more like wat to 10
>>
>>522013
Why?
>>
>>522010

No wire frame?

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How much time is required to learn this shit?
11 replies and 1 images submitted. Click here to view.
>>
3 years for me.

You'll never be a good modeler if you only have one program in your work flow too.
>>
>>522385
What else do you recommend then?
>>
>>522384
To do what?

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- the resulting mesh is a shitload of crap
- triangles and ngons everywhere
- therefore pretty much unusable to UV map and texture
- can't be subdivided without fuck ugly glitches
- retopo afterwards to get a clean mesh negates the saved time

So what's the fucking point?
31 replies and 6 images submitted. Click here to view.
>>
renders
>>
>>522057
>without textures
>with broken specular effects
>>
Easy as shit to use booleans now, but I haven't used blender. Perhaps the devs haven't implemented updated algorithms.

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WHERE CAN I TORRENT THE ARCHMODELS

i need them desperately, i lost them when my external hd died. They used to be so easy to find but no i cant find them. Anyone know where i can find the torrent?
5 replies and 1 images submitted. Click here to view.
>>
>>522348
cgpeers.
registering opens on the 15th
>>
>>522349
i know, but i need them DESPËRATELY, any place not private where i can find them?
>>
>>522353
http://rutracker.org/forum/viewtopic.php?t=4747496

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How can so many programmers sell addons for Blender without making the source available?

Blender's license is viral, meaning the sources of your addons need also to be openly available.

Some I see sell them and have their source available (but unadvertised) on github but those are only a handful.
Are the others cheating or did I miss something here?
4 replies and 1 images submitted. Click here to view.
>>
Because nobody really gives a shit and Blender Org has no means to enforce their rules.
>>
>>522282

Blender users are just grateful for anything that makes their software usable.
>>
>>522284
>i'm too dumb to remember a handful of commands
then you should probably go back to play-doh

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I remodeled my bathroom in maya / MR, and want to continue improving my interior modeling realism.. any glaring errors, or things you lot would suggest to look into? Be as mean as you want, but don't take that as an excuse to be excessively dickish, I know what you're like.

I would use vray but I can't afford it nor find a source for use with Maya 2015
23 replies and 3 images submitted. Click here to view.
>>
too much chromatic aberration (why would this shot even have CA?)
camera position and FoV makes it feel like a security camera. Generally interior shots are more believable the closer the shot is to a human eye.
Too much bloom on the light to the left.
The carpet looks too "new". Try add some wear around the edges, like flattened parts.
reflections and basically everything feels too clean. add a mask to smudge some of the reflections.
Add some water in/on the sink / bath / tiles around the bath.
the edge of the window has some weird linear dodge effect.
>>
>>521533
What a depressing bathroom
>>
>>521533
>reflections and basically everything feels too clean.
Not everyone is a disgusting basement dweller like you.

Anybody know what the best software is for making 3d models that can then be turned into inflatable toys or stuffed animals? Figured I could make some money at conventions selling stuffed Spider-Mans or some shit, of a better quality than pic related.
9 replies and 1 images submitted. Click here to view.
>>
>>521861
you'll get reported very quick and you'll lose all you put into it and thousands more
>>
>>521862
People sell fanwank bullshit at cons all the time. Artists sell drawings of copyrighted characters, for instance. They don't really give a shit.
>>
Make a few for yourself, show them off on a website, and make more on commission. That's much safer. Cons are risky and a gray area. Some companies care, others don't. Some care about certain things and not others.

Yeah, people do it all the time, but con booths get shut down more often and get in more trouble than bloggers making commission work.


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