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File: orc_01.png (672 KB, 952x814) Image search: [iqdb] [SauceNao] [Google]
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Hey guys,

Working on an Orc Sculpt.
I could use some help and feedback
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main reference
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front and sideview.
This was basically what I settled with. Now I'm moving on to retopo and build it up the right way so I can eventually rig and animate it.
Would this be work as topology? I'm thinking I put way too many poles in there.
What loops am I missing?

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Can I get some feedback on my 3d fantasy videos?

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jesus christ...
There is something really wrong with you m8.
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>mfw those videos

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Can I get some critique on my work?
I've only been modeling for a few weeks now.
Thanks /3/
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show wires
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hows this?
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fucking hell

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Probably the hardest thing for newfags to learn is lighting.

So what we are going to do is upload our lighting rigs in scene files like .blend or .3ds etc.

It helps out the newfags to dive into lighting and helps us out via learning the techniques of others.
16 replies and 6 images submitted. Click here to view.
Not mine but a pretty useful three point lighting set up. Recommended for beginners:

Also a blendswap link:

A more proffesional/studio setup.
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Bumping my own thread because this thread could be useful

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I can't figure out how to get rid of the pinching corners of my mouth. Please help me /3/, I don't know what the fuck to do.
12 replies and 2 images submitted. Click here to view.
your topology sucks
you can easily fix this after you do initial retopology

simply edit this particular vert
>not posting wires

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Max question:
One of my meshes are way brighter than the others in the Shaded viewport (pic related/no textures). If I export/import it as an fbx this fixes it but I don't wanna lose the skin data.
Anyone had this issue? How does one fix it?
9 replies and 1 images submitted. Click here to view.
Nobody uses Max you need Zbrushâ„¢ and l;earn to study Anatomy.
>inb4 somebody else says it!
You can't stop Goku when he's using Kaioh Ken.
You have to deal with the fact that he's glowing.
do you have a different material assigned to the skin bits? check that.

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Quick question: How do I make this edge look smoother without adding unnecessary polys? Could this be fixed with normal maps? I'd like to have this in UE4, no idea how it handles smoothing and such, but I don't want it to look blocky.
12 replies and 3 images submitted. Click here to view.
Are you using Blender? If so, Google "smoothing groups in Blender", it's a tiny bit obtuse and I don't feel like explaining

As for UE4 specifics, google that too; "Smoothing groups in UE4"
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I see what you're getting at, but it's not quite what I want, I think. tl;dr of what I found was "use Edge Split modifier with Mark Sharp", but that seems to be used more for defining sharp edges than softening sharp ones, pic related.
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If I just set everything to smooth, then it becomes a blobby mess.

I guess a better question would be, "how do I better control how smooth is smooth"?

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Couldn't find any general thread
So this is just a PNG image assigned to the face of a 3D box
How do I remove the white coloring of the texture so that it becomes transparent?
6 replies and 2 images submitted. Click here to view.
>its not usefull to know the program you are using or anything
dont forget the render engine either
It's ok you friendly bunch,
I discovered a solution through the introductory of alpha channels in textures
Thanks for your help anyway

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So, I started university this year and I will be focusing on VFX, compositing and filmmaking.
The university bought a lot of expensive camera equipment this year and even more next year. 4K, RAW, etc.
Now, even though they have all of that shit shit, they aren't even considering getting computers that can handle all of that data. They still have only Imacs, and not even the newest ones. Not a single Mac Pro.

My guess is, that it's smarter to invest a lot of money into a good rig that can handle my own projects, instead of using the shitty Imacs in the...
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A high end Nvidia GPU will be your primary need, as it accelerates images processing in Photoshop, video in Premiere/AE, and 3D in Maya, Blender, etc...

Arnold isn't GPU accelerated sadly, but there are plenty of other great GPU accelerated raytracers, like Iray (included in 3DS Max and Substance Designer, and integration coming for Maya and other software), LuxRender, VRayRT, Octane, Indigo, Arion, Thea, Redshift, moskitoRender... Arnold is one of the few that hasn't moved to GPU yet, and is kind of...
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To be honest, I have been focusing on Arnold lately because it's the easiest way to get photorealistic results with as little setup as possible. But I guess you're right.

Is 64gb of ram overkill, or is 32gb enough?

Also, Nvidia announced their new architecture for next year, where they claim that graphics cards will easily be able to have 12 gigs of vram, instead of the usual 2 or 4, at an affordable price. It's a good idea to wait and see about that, right?
If you are willing to wait until around Feb-April, then yes I would absolutely recommend waiting for their Pascal architecture coming up, it's going to be a much larger performance boost than we usually see in new GPU generations. And you'll get more VRAM for your buck.
The Titan X does have 12GB of RAM though, so you wouldn't be terribly off.

As for your system RAM, 32GB is going to cover you for pretty much anything you throw at it unless you're rendering some huge Dreamworks level environment....
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will you critique this stupid thing please?

I going for super hyper witcher 3 cinematic realism.
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It looks OK but missing eyelashes and hair. The back of the head looks kind of off, the ear seems to be rotated or something but if you correct that and cover it with hair nobody will care.

Is that how you believe eyes transition into foreheads?


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I made a film. It was the film I wanted to make and not intended to please anyone but myself.


If I don't get rich and famous from this maybe I will make something people want to see.
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Camera shots are too long/slow and nothing happens for minutes, noones going to watch if nothing happens. Needs audio, you could add some distorted music and some mic recordings(also distorted)

If its some reference to the book that it is boring or writen in an slow lengthy long-winded fashion I dont get it.

Also I remember you posting you are working on your short film some year/s ago. Is thats what you have been doing since? Come on.

I made the film I wanted to make. In the future I may decide to make a film that will make other people happy.
if u are pleased with this pure bullshite then everything is fine i guess.
do what you like even if its shit since nobody cares anyway in the end

In Blender, how do I get a texture to repeat on each face precisely rather than stretch over the whole mesh?

Whenever I type my question into Google, it comes up with stuff completely different from what I want no matter how I try wording the question. One square in terrain == one copy of image, is what I'm looking for.
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There(pic related) you put in the size.

If you put 2 in the size it will tile 2 times.
Is there no way to UV map each poly face to 0-1 UV space like Maya's Unitize function?

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Trying to set the standard of outdoor/fall/rock look. All trees were bought, so I kind of cheated, but the rocks were hand made with Zbrush, and texturing was basically painted on. Made in 3ds max, the project itself takes around 7 minutes to load. Renderer used is Vray 3. Everything is 2x scale, textures are at 4k minimum.

I need criticism
12 replies and 2 images submitted. Click here to view.
Nah, dude.
No wireframe, sorry man. Hopefully somebody will fall for it.
i dont like all effects of the bugs of the photo-camera you did

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I'm working on a small project in Blender3D. It's supposed to be viewed in the Google Cardboard VR glasses.

Using the 'Views' and the 'Stereoscopy' functions I was able to achieve the result you see here in the pic. I can't figure out the barrel (lens) distortion though. Mainly, how much barrel distortion am I supposed to go for? How should I apply the distortion?

Also, since I've already rendered out the whole video without the distortion, I'm thinking of adding it in post in AfterEffects. Again, any idea about how...
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10 replies and 1 images submitted. Click here to view.
Does Blender have a MR/VRay equivalent? Everyone uses cycles but doesn't bother to render enough passes to not look like shit. Are you actually OK with those shadows? I get that it's not a final shot, but can't you just leave it to render for 5 mins?
he can use luxrender

Listen guys, I know what you're saying. But this project is a free demo for a client that just wants to see the VR in action. I really don't want to allocate more than the very basic resources for this right now.

Also, I just want to know about adding in the lens distortion. I can always improve on the render quality later and actually put some effort into the scene when I actually get the job.

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What do most of you do for your jobs?
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rigging internship

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