Found this piece on deviantart Daz3D was used and as soon as I saw the pic, I was confused...how do you achieve these results on a posing pèrogram like daz? I mean, I can't even do things like this with regular softwares that do anything I need, daz isn't for modeling and shit, so... how?
Ive had this question for a while and I wanted to hear your guys take on it.
Its kind of hard to describe so here it goes. Let's say you want to model a table. When you guys make a table do you make sure that the legs are attatched to the bottom of the table and its all one seamless model or is it okay to have the legs as a seperate object that clips though the bottom of the table a bit and you just merge it all together at the end.
Im asking this because im trying to do some modeling and I feel like it would be a lot easier to unwrap/texture a model if there was separate parts.
I've been lurking there for weeks now and still don't know when the registrations are open. It'd be of great help if anyone here would let me know on what days/dates the registration would be open, Thanks anons.
I believe 1999 or 2000 edition. I dont believe anyone ever made anything good with this gamecreator suit(probably because there werent loads of video tutorials and resources for everything back then and learning just by reading a telephone-book manual is not that great)
How do you do landscape visualisation like this? I've been tasked creating a couple of renders of river revitalisation project. I have digital model of terrain in its current state and technical plans of the planned changes.
My best idea so far is Rhinoceros + Lumion. But there sure has to be some better software, dedicated specially to terrain modelling? Any advice for desperate anon?
Can someone help me with L4D2 Authorising Tools? I am trying to create a window with window frame, but all the entities on the entity menu are unable to be scaled, so appear much larger than the structure I am building.
Also, I cannot seem to find any tutorials for window frame creation (as in to produce a detailed frame with shading and such).
If anyone could help me, it would be absolutely great, and make my night.
>>509910 If you asking something like that you where never proficient in max to begin with Op, so don't pretend like you're 'migrating'. That you run from one of the strongest modelling packages, according to popular belief, to the strongest modelling package according to popular belief is reviling as to what's really going on ITT.
You can bullshit yourself Op, but you can't bullshit /3/. Our /3/rd eye isn't blind and it can see straight through you.
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