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File: 1461917121243.png (248 KB, 640x480) Image search: [iqdb] [SauceNao] [Google]
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Hey guys, what is the best way to bake normals in your opinion?
I usually use maya, but they often turn out very messy and I just end up having to do trial and error until I get something decent.
[Pic related, its me when normals look like shit.]
6 replies and 3 images submitted. Click here to view.
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Best way to bake normals is not to bake normals.
>>
File: laughing whores.png (476 KB, 449x401) Image search: [iqdb] [SauceNao] [Google]
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>He still bakes his normals
>He doesn't microtessellate everything

NoRAMs pls go.
>>
>>521501
Not op here, I just started blender(modeling) and was going to bake normals... whats the best option?

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What do you think, /3/?
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nice - very
>>
I came from /agdg/
>>
is this cinema4d?

File: output.webm (148 KB, 926x653) Image search: [iqdb] [SauceNao] [Google]
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Why is this happening? Maya 2016
7 replies and 1 images submitted. Click here to view.
>>
what have you tried, kid
>>
>>521471
>maya
there's ur problem
>>
>>521479

b-but muh EXT 2

I finally did the switch and switched from Source FIlmmaker and just got myself the Maya LT+Stingray bundle from Steam. I'm also getting "Learning Autodesk Maya 2016" DVD from O'Reilly, seeing as I own a few programming books from O'Reilly

What should I expect? How hard it would be for me to familiarize myself with Maya? Have I fucked up?
9 replies and 3 images submitted. Click here to view.
>>
>Maya LT+Stingray bundle from Steam
you goofed.
>>
>>521385
Shit, I was afraid of that
How hard?
I know that it doesn't have some features that full Maya does but that's what I can afford monthly
>>
>>521387
that's a great choice in my opinion
everyone uses maya,and stingray is cool too

File: Circles 12.png (528 KB, 3200x2560) Image search: [iqdb] [SauceNao] [Google]
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If you need help with Blender ask me! I'll try to help.
9 replies and 1 images submitted. Click here to view.
>>
Do you know any support groups for molestation victims ?
>>
>>520765
What the heck? nvm
>>
>>512461
look before you post fucktard

File: 3dsmax.jpg (40 KB, 256x256) Image search: [iqdb] [SauceNao] [Google]
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Hello, pretty simple question.
I've just started the 3d modelling for a game I intend to release. I've gotten everything done except for replacing place-holder models.

My current problem is the price of 3ds Max. If I pirate 3ds max, get all my models done, and then buy a month of 3ds Max before releasing the game, will I have the copyright to release the game and not owe anyone any money? As an independent developer, I don't have over a grand to drop before releasing this game. I know I could use blender, but I'm working in Unreal Engine, and the quality difference between the models I've already bought is notable.
15 replies and 1 images submitted. Click here to view.
>>
you should have invested in maya LT
>>
>>521150
I haven't invested time in 3ds max yet, would Maya serve my purposes better? Sorry, this is the one element of design I'm still very much learning.
>>
>>521151
its similar to max and can be rented foe 30 bucks as month

File: Captura.png (11 KB, 476x153) Image search: [iqdb] [SauceNao] [Google]
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Hi! is anyone else having issues with realflow 2015 crashing on rendering? so far, i've been able to work with it well, but when i want to render it just crashes

those are my specs and im working on windows 7

thanks in advance guys!
5 replies and 1 images submitted. Click here to view.
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Dont use realflow.
>>
>>521448
what else could i use, then?
>>
>>521456
use Houdini

File: Untitled 2016.jpg (2 MB, 2880x1550) Image search: [iqdb] [SauceNao] [Google]
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Been working on my low polly meme art, rate it from 1-fucking awesome.

This was a 2 hour render, made sure to turn up all the settings to make it look better. Did post in gimp
53 replies and 8 images submitted. Click here to view.
>>
>couple of shapes and some shading
>meme art
>"MEME"
>fucking "art"

Fucking sucks. 0/10
>>
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>>521010
You'll like this one. Definitely NOT low polly, more pollies than you've probably ever dealt with. Added a reflection so you can cream yourself over how great it is. Took me 2 hours to render this one too.

Over 135million pollies on this one
>>
>>521011

OP you inspire me.

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Trying to get my hands on Realflow can anyone direct me ?
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>>519518
thehouseofportable
>>
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>>519518
>not knowing of cgpersia
>>
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>>519532
>muh sekret club

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Anybody here know why my blender acts this way with textures in game mode? If someone here can help me that would be grate.
6 replies and 1 images submitted. Click here to view.
>>
change sorting / culling settings
>>
How do I go about doing that?
>>
NVM It was the fact that I had no camera in the scene that did this...

File: car.png (15 KB, 524x327) Image search: [iqdb] [SauceNao] [Google]
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anyone making cars? I am making it, I am very new to 3d modelling.
15 replies and 5 images submitted. Click here to view.
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>>519892
Cars are probably the most difficult things to do in 3D
Anyway if you wanna do them you need a technical drawing of them first, afterwards place them on X Y Z faces and start inserting lines and faces
>>
This was the first car that I made, I am currently working on a Mini Cooper All4
>>
>>519897
That looks really good. I like the wheels.

File: Blender Logo.png (36 KB, 1080x1080) Image search: [iqdb] [SauceNao] [Google]
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Since there's so many threads asking Blender questions.
317 replies and 57 images submitted. Click here to view.
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To start off, if I'm using shape keys to change the length of body parts that have associated bones, is there a way I can avoid having to manually adjust the bones to match the new body?

Alternatively, can I just solve this by making the body match the bones instead?
>>
>>512461
Yeah but they are all the same Question,

"Whats a good Tutorial?"

So you should have put a series of tutorials for beginner and intermediate users.
>>
>>512463
To be honest I'd say that the Blender Reference Manual has come a long way in terms of quality.
Very high quality information.
It's been so long since I started Blender though that I've forgotten what a beginner would want to know.

File: halpme.png (179 KB, 1012x463) Image search: [iqdb] [SauceNao] [Google]
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How do I stop my model from spazzing out like this whenever I add a shell to it?

I've used boolean to cut text out of the object and it's all fine, but whenever I add a shell to the model it goofs up.

HALP
8 replies and 2 images submitted. Click here to view.
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>>521153
OP Here, I know it's extruding some of the faces that make up the interior of the lettering, but is there a way to deselect the angles or unextrude them whenever they do extrude outwards?
>>
>>521153
I'll pay someone $20 in bitcoins to help fix my shit fuck!!
>>
Could one of you stop fapping to your anime titty models for just a second and help a nigga out? I'd appreciate it.

File: PCFS-e1416326409937.jpg (397 KB, 1619x1048) Image search: [iqdb] [SauceNao] [Google]
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Would Autocad 3d be a better program (than Maya or 3d Max) to learn from scratch to do stuff like pic related? For fun, obviously, no professionaly. I just want to play with building buildings and stuff, I'm not interested in making them super realistic or detailed, again - like pic related is the level I aim at.
6 replies and 2 images submitted. Click here to view.
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sketchup
>>
File: image.png (85 KB, 1219x719) Image search: [iqdb] [SauceNao] [Google]
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yeah sketchup is the best program if you just want to have fun with basic 3D stuff
>>
>>521139
AutoCAD's strength is for actual blueprints
3ds Max's strenght is for 3d
As the others said, sketchup is what you're looking for.

File: FUCKING HDRI.jpg (73 KB, 640x480) Image search: [iqdb] [SauceNao] [Google]
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Why is that happening and how to fix?

Tried moving the scene up on Z axis, didn't work.
Tried rotating the HDR image in Material editor, didn't work.

halp
6 replies and 2 images submitted. Click here to view.
>>
apply an offset
>>
>>521167
tried, the HDRI moves but the dark part is still on the same spot
>>
Are you using a daylight system with a ground plane?

Because that might be what it is, I'm not sure though.

In 3d modeling for human characters, how big should the head be? The average human head is 9 inches long, from chin to top of the head. But on video games what should it be? Bigger? Smaller?

This character is supposed to be 5'11

For reference.
8 replies and 1 images submitted. Click here to view.
>>
relative to the head, the head should be roughly one head big.
>>
I hear the human body is 7 1/2 heads tall. What should this be for human video game characters?
>>
>>521114
7 1/2 videogames tall

But honestly, it depends. What sort of camera perspective are you using? I can't think of a reason why your proportions would change too much unless you were doing something top-down. Generally the scale of your entire model relative to the environments is going to be a lot more important.

File: output.jpg (53 KB, 400x250) Image search: [iqdb] [SauceNao] [Google]
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Sup /3/
I finished a "photorealistic bedroom" tutorial for the purpose of learning V-ray, but my end result was not even close to what the tutorial showed. (Render was grainy as fuck) Most likely because my V-ray version is one of the newer ones and the tutorial is from 2012 or something.
I managed to fix most of it to look satisfying. The only thing I don't know how to fix is the fucking walls with smudges on it. What do I need to change to get rid of that?
20 replies and 4 images submitted. Click here to view.
>>
use arnold
>>
Good job anon, I used mental ray and have had issues with the smudges, if any of these relate to vray too, try increasing final gathering quality by 100%, point density to like 3, and final gathering / global illumination by an extra few hundred. One/some of those should fix it.
>>
>Smudges
Those are from using photon mapping, right?

File: room.blend.png (549 KB, 1920x1018) Image search: [iqdb] [SauceNao] [Google]
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Hello. So i'm new to Blender and i need some help. For one of my first projects I'm trying to make simple interior image. Everything is fine until it comes to rendering part. I can't make clear image without that light noice crap. I get only good results at 10000 samples but it takes 4+ hours to render. Any solutions?
14 replies and 3 images submitted. Click here to view.
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noise*
>>
>>520962
Post an example of your render so we can see what you're talking about
>>
>>512461
Look before you post fucktrard

File: o9SWKnP.jpg (762 KB, 2800x1600) Image search: [iqdb] [SauceNao] [Google]
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Once upon a time I heard a rumor that many a /3/ goer came together to replicate this Imperial Boy city in 3D. Though difficult to find, I've heard in passing that it's not impossible. So I come to you, my fellow /3/ lurkers, browsers, and posters, to ask if any of you know where I can acquire this rare and legendary specimen. So tell me, what do you know?
35 replies and 5 images submitted. Click here to view.
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>>518821
Just to the right of the foot bridge in the foreground is a covered bridge in the far background

I made that for the 3d version.
>>
>>518822
Would you happen to still have it and be willing to share it with me?
>>
maybe we could start another project like that? it would be fun

File: drawing of suv.jpg (32 KB, 459x537) Image search: [iqdb] [SauceNao] [Google]
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Not sure if you guys do requests, but if someone could help me make pic related it would be appreciated. Thanks
6 replies and 1 images submitted. Click here to view.
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>>520830
Whoever made this "drawing" should kill themselves.
>>
>>520847
>>520830
Seroiusly. It's really bad. Is this for an introduction to CAD class you're in? And are they expecting a really shitty result? Because there are quite a few details missing from this drawing
>>
is best a draw is mine am work in field

File: r_u_kiddn_me.png (38 KB, 711x1009) Image search: [iqdb] [SauceNao] [Google]
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What is it that makes people think they could just download some 3D package and get a job in the 3D industry the next day?

What is it that makes them think that you can learn everything involved in creating 3D artwork in literally no time and git gud?

It's way worse than in the drawing/painting field.
13 replies and 2 images submitted. Click here to view.
>>
because of lynda and cgcookie you can actually do that

>its way worse than drawing/painting field
illustration and graphics design are more saturated
>>
>>520749
So how do you suggest people get into the field if not by teaching themselves? Not everyone has the funds for college
>>
>>520753
I'm more about the expectations they have.
You can get good at a small amount of things in a few weeks but to be really good for a job, you need to learn/train over a couple of months.

It's interesting how many think they can master shit in a week and just say fuck it after a couple of evenings using torrented software.

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Alright. So I'm relatively new to the whole 3D modeling thing, and I thought maybe I could receive some criticism on this render.

Program - 3DS Max
13 replies and 4 images submitted. Click here to view.
>>
there is some noise on the cubes in the back
aside from that i guess its a good start
>>
>>520759
That was supposed to be a DOF kind of thing. I guess it does just look like noise.
Thanks
>>
>>520758
Looks good. I'd tone down the reflection on the table, and the bump on it too. And the noise in the reflection, which can be solved by turning up the quality of your reflections

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Hey /3/, what are good ways to learn to animate realistically? My school trained us mostly in the classic cartoony style, which im proficient in, but I just started at a game studio and am struggling to create realistic looking animation.
13 replies and 4 images submitted. Click here to view.
>>
motion capture suits and roto
>>
>>519535
Pretty much this. Motion capture and rotoscope if you want realism.
>>
>>519535
>>519544

We hand key everything, its not supposed to be flawlessly realistic but as close as we can get

File: ropponginew.png (444 KB, 1024x1024) Image search: [iqdb] [SauceNao] [Google]
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I'm pretty new to 3D and this is my first "big project" in blender, a small part of a city inspired by Roppongi Hills in Tokyo.

I'm still learning how to render scenes better, so I would like some tips on it, I'm currently planning to have street with red-ish lights, and tall buildings with blue ones to have some contrast.

Also, I'd like some opinions on it.
64 replies and 14 images submitted. Click here to view.
>>
Maybe a light night sky to cut out the skyscraper.
>>
File: nightlightskypng.png (716 KB, 1024x1024) Image search: [iqdb] [SauceNao] [Google]
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>>520160
You mean something like this? It looks nice
>>
this looks like blender internal

why would you use blender internal

File: snap.jpg (161 KB, 1420x892) Image search: [iqdb] [SauceNao] [Google]
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i'm making modular assets with tileable textures. the thing is i make textures in substance painter and when i'm done they are not tiling properly. for example this asset. i highlighted the edges that i want to tile seamlesly. how do i make them tile properly?
6 replies and 1 images submitted. Click here to view.
>>
manually map the texture on the uv-map
use photoshop to make the texture seamless on the edges
this is basic stuff drop substance painter
>>
Yeah, a painting program, such as Substance or 3DCoat, wont do. You're looking at some careful manual work here.

Or you could hide the seam with some other geometry, such as a bump along the seam line of the same concrete material as in your existing picture, while making it look like it's supposed to be there anyway.

Or... but as a Max user I dont know how to do this in Blender... you could use two maps for the model, one is for your tiling bricks and one is for your more unique parts like edging and wooden bits. Then you assign them to different map-channels...
Comment too long. Click here to view the full text.
>>
just use two materials if you don't want to tweak your UVs.

Use one material for bricks and another one for other parts.

The brick part should cover whole area, use snap to grid to align corner vertices. That way it will tile. Check with proper checker texture before applying something else.

If you must use one texture for everything, then watch some substance videos on texture atlas creation.

File: fox 3dsmax.png (9 KB, 700x301) Image search: [iqdb] [SauceNao] [Google]
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i am trying to make an origami folding animation but i am having trouble due to the very small amount of polygons and vertices.
i tried bones,but could not get it to work
tried selecting the vertices and rotating along along an edge but it deformed it.
i feel like this should be easier
8 replies and 1 images submitted. Click here to view.
>>
i'd assume you'll have to use subds or nurbs
>>
i have tried using the bend modifier but i am still not getting a clean enough fold
>>
>>520628
so you are saying i need more polygons just so that i can fold it?

File: 1461380460666.jpg (137 KB, 1018x728) Image search: [iqdb] [SauceNao] [Google]
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I'm planing on making plastic crap to see in my city, like some action figures of the NT soccer team and making some basic action figure of each national soccer club.

Any guy here who works in manufacturing can explain the process?

Let's say I make the model on zbrush, what then?

how do I take it to something I can produce in mass scale?
27 replies and 2 images submitted. Click here to view.
>>
>>520607
ask /diy/
>>
>>520608
they just told me to come here.
>>
>>520609
check /diy/ archives

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>hey bro I didn't go to class last week. do you know how to do this assignment? it says I need to edit the poly. what the fuck is that?

>man fuck this teacher. what a fucking idiot. he doesn't know how to teach and we don't even need to learn this program for anything!
5 replies and 2 images submitted. Click here to view.
>>
Don't worry bro. I'll do that task for you.
Only for $199 :^)
>>
>>520561
mfw when my entire class is like this
>>
>>520561
normies everywhere

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Looking for some constructive crit, dont be too harsh..

obviously a wip
107 replies and 32 images submitted. Click here to view.
>>
its nice
but what is it
>>
its just a bunch of cylinders. Literally looks like a windpipe. Very little skill demonstrated besides bash together, mirror, chrome shader
>>
File: 012.jpg (219 KB, 1280x720) Image search: [iqdb] [SauceNao] [Google]
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>>513685
its the beginning of a robot

>>513686
thnx

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I saw this old computer animated short from around 2007 ish (on YouTube) that I just can't find anywhere. It's about an old man who receives a box in the mail that contains a the city he lives next to, and is able to manipulate what happens to it by dropping a ball on it among other things. He then plants it next to some flowers towards the end. Please, does anyone know what it's called?
The old guy, along with the short, looks like pic related.
14 replies and 1 images submitted. Click here to view.
>>
Geris game faggot
>>
>>518713
>i can't be arsed to read the post i'm replying to
also no idea
>>
>>518711
>He then plants it next to some flowers towards the end

Was it 'Delivery' ?


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