Im in a 3D modeling class in school, we use 3Ds max, maya, Autodesk inventor, and a few others but on my computer I am running ubuntu 15.04 at home and none of the software I use at school has Linux support. What should I do, What are some alternatives?
>>501115 >using box-modeling to do a realistic human lol. Download ZBrush and learn to sculpt a human. Then you can start creating whatever you can imagine. Programs like Poser/Daz are just character creator bullshit like when you make a character in The Sims, your creativity is highly constricted. >inb4 look at this shit someone made in Daz, it's amazing! Nope, they modeled that shit outside of Daz, so irrelevant.
blender has a sculpt mode with dyntopo, try that one if you want to go for realistic. If you want to go for more of a pixar/disney style or other cartoonish style, box modelling/NURBS is pretty much the way to go, IMO.
>>501123 Blender Dynatopo can't handle the resolution required for serious sculpting. OP can get ZBrush no problem.
> If you want to go for more of a pixar/disney style or other cartoonish style, Ahh, I guess you aren't aware that Pixar, Disney, Dreamworks, etc.., characters start out as ZBrush models first... Not Nurbs. https://www.youtube.com/watch?v=7axMdRcTjJE
I have a strong fetish in woman in specific clothes (blouses, leatherskirts, etc.) so I want to learn creating 3D animations or images of woman wearing those. I already know how to use Cinema 4D but I don't think it is the best software for that kind of modelling. What could you recommend me for creating clothes and use them on a woman model (also any advices which one?)? Thanks a lot
Is AutoCAD part of /3/? I bet it fucking is. How come when subtracting an extruded circle from an object the said object is deleted while volume it uses is not subtracted from the main object? What am I doing wrong?
>>501095 Well I feel silly. All I had to do was subtract the insides of guitar when it was 0.1 units lower than the outside of guitar. Otherwise this happens. And All I had to do was render the whole deal.
fuck /3/ its been about a year and i still cant get the hang of the final detailing phase of a sculp in zbrush. im happy my basic low poly shape and the basic forms but once i sub div up to the 1 mill + zone i cant detail for shit. i try hand sculpting wrinkes/skin folds by hand (dem standart) and they are just boring lines on a flat surface (i try puffing it up by going in between with a standard brush but as expected its a cut line with a standard line next to it, nothing dynamic or interesting about) i try useing the alphas but as expected it just lines stamped on a boring... Comment too long. Click here to view the full text.
>>501090 You have to tackle finer details in the same way you do the whole model. Progressively refined. Start with the longer/larger flowing wrinkles to define boundaries that help dictate your smaller wrinkles. You also have to try not to think too much when drawing the lines, you have to sort of let your mind truly be random in how it is creating variation. The brain loves to follow patterns, and you have to resist that, as patterns will feel inorganic.
Tbh the example you gave isn't top notch either, assumed it was yours.
>>501091 the pic isnt mine, its actually made by Jordu Schell and hes an amazing artist if you dont know his work but it was a simple example i could find. let me show you something i made last night that i hate and i'll point out all the mistakes on it and hopefuly someone can tell me how to fix it and maybe even what brush to use cuz i might be using wrong brushes desu (i use clay, dem_standard, and standard for most of my detailing)
P.S. one thing i noticed just now. hes wrinkle lines are many different sizes and... Comment too long. Click here to view the full text.
So I want to make a movie. I'll have to get better at drawing, but I think that this 3dCG is what will get me started in the right direction. I was wondering what the best programs would be to use to make the most realistic looking animals. Wolves mostly. I'm thinking about this a lot, but I don't think I'd like to go to school again. So once I get my new laptop I'll be working on this idea I have for a movie. If any of you know of programs that can produce life like animals and people please leave a reply. I really feel like a lot of you here know a... Comment too long. Click here to view the full text.
>>500812 It's not a furry movie. Thanks for the advice. I'd tell you more about it, but maybe 10 years of dedication is what it needs. A lot can happen to change the direction of the movie. It's really just a dream I had only twice. When I was very young, then later when I was in elementary school. One day I'll share it with the World. Or not.
hey all, I've been doodling all my life and resently got into 3d in zbrush and learning animation. But i need some clarity or direction, what programs do i need to learn to create a simple scene and polish it to look like something close to hotel Transylvania or their company ? lol thanks
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