>>500790 Dude, just imagine it's a toy. Facial features are extremely simplified or even not present. Shapes are simple and round. It's basically a sphere with a few bumps. Look for manga/anime action figures for reference.
I use Blender with the mouse buttons swapped (that means using it with left to select like it's normal in most systems).
Now I tried Retopoflow and it seems like I can draw with the LMB but select does not work.
Everything works fine when I swap the mouse buttons back to special snowflake mode.
Some other guy had THE SAME EXACT PROBLEM but instead of telling WHAT actually solved it, he just said it was "an user error" and vanished. I fucking hate idiots like that. https://github.com/CGCookie/retopoflow/issues/101
Does that shit run... Comment too long. Click here to view the full text.
>>500772 I like the shape, but the colors aren't a very good match. Too many warm colors are clustered together I think. Try using a bit of color theory to pick a pallette, maybe try playing with this site: http://paletton.com/#uid=1000u0kllllaFw0g0qFqFg0w0aF
make cube bring in general shape bevel the edges make assload of loopcuts one one edge of the cube selsect every second loopcut and move further inside the cube to get your "wriples" use subdivision modifier or whatever its called in cinema4d and subdivide the fuck out of it
I am also new to 3d modeling. Is doing something like this OK or is is going to fuck me over when I want to do anything with the model? And by that I mean the faces with a bunch of edges at different points in 3d space like I have around the middle of the leg area.
>>500721 You broke the edgeflow by doing that initial chamfer on the corners there. That main large face is now a 36 sided face, when it used to be just 4 sided (a quad). Retain quads with your modeling operations, if an operation is going to generate n-sided faces, think of a different approach or a way you can quadify that face afterwards.
The simplest solution here would be to simply delete the large face and let it be simply an outside strip of polys for now. Then add thickness with an extrude once you're done... Comment too long. Click here to view the full text.
It's a business. Businesses exist to make money at any personal, artistic, or moral cost.
Some people start businesses for other reasons. To create jobs, pursue their dreams, help the community or many other things. However they will always end corrupted by money and become parasites on the community. This is not a perversion of their nature, but a return to it.
weapons / props should be separate objects. personally i would use a PointOnPoly constraint. (Rigging menu set > constrain >pointOnPoly) select a vert on the hand, then shift select the sword then apply the constraint. You can use the third last attribute from the bottom of the constraint attributes to animate the constraint on and off, which is useful for a character letting go of their weapon.
Hey guys , I need help, big time . Basically, I'm a beginner in Zbrush and have to make a character for school . I worked there for a week with Zbrush6 and saved my file as ZPR format . Now , i'm working from home and I only have access to the ZR7 format . What I'm asking you guys is if someone has the 4R6 version and would be nice enough to convert my file to ZLT instead because I can't do anything with it ATM. I can send it through email . I'm not sure how I could repay whoever helps , but I'd be extremely grateful . Thanks a lot.
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