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Archived threads in /3/ - 3DCG - 31. page
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File: ss+(2015-11-04+at+10.10.56).png (227 KB, 1365x702) Image search: [iqdb] [SauceNao] [Google]
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Im student and i don't have idea how could i model her face, i try for hours but i cant do it
12 replies and 3 images submitted. Click here to view.
Dude, just imagine it's a toy.
Facial features are extremely simplified or even not present. Shapes are simple and round.
It's basically a sphere with a few bumps.
Look for manga/anime action figures for reference.
Oh, and, most details aren't even modeled. Textures will take care of pupils and eyebrows.

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I use Blender with the mouse buttons swapped (that means using it with left to select like it's normal in most systems).

Now I tried Retopoflow and it seems like I can draw with the LMB but select does not work.

Everything works fine when I swap the mouse buttons back to special snowflake mode.

Some other guy had THE SAME EXACT PROBLEM but instead of telling WHAT actually solved it, he just said it was "an user error" and vanished. I fucking hate idiots like that.

Does that shit run...
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9 replies and 3 images submitted. Click here to view.
>I use Blender

Use a real tool, kiddo.
>le real tool maymay
here's your reply
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Okay, solved the problem.
Unlike that douche I will tell you what the problem was.

When you swapped your mouse buttons you have to hold CTRL while LMB clicking to select stuff.

So apparently the plugin fails in completely adjusting to the mouse button swap and the CTRL clicking for selecting shit isn't documented anywhere either.
Ah well, better this than not working at all.

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So this is a landscape that I made a while ago.
14 replies and 3 images submitted. Click here to view.
I like the shape, but the colors aren't a very good match. Too many warm colors are clustered together I think. Try using a bit of color theory to pick a pallette, maybe try playing with this site: http://paletton.com/#uid=1000u0kllllaFw0g0qFqFg0w0aF
colors are dope dude keep it up
the reflection of the trees on the mountains is creates a wrong dimension of it

Hello, I'm very new to 3D modeling and I'm studying C4D right now.
Any tips on how to realize these "bending" on the side of these object?
13 replies and 3 images submitted. Click here to view.
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make cube
bring in general shape
bevel the edges
make assload of loopcuts
one one edge of the cube selsect every second loopcut and move further inside the cube to get your "wriples"
use subdivision modifier or whatever its called in cinema4d and subdivide the fuck out of it
Thanks man! I'll buy you a beer someday!
I am also new to 3d modeling.
Is doing something like this OK or is is going to fuck me over when I want to do anything with the model?
And by that I mean the faces with a bunch of edges at different points in 3d space like I have around the middle of the leg area.

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After using the uniform scale tool I cannot chamfer corners evenly.

How do I correct this?
13 replies and 2 images submitted. Click here to view.
oh, 3dsmax 2015 btw.
Next time try to scale only in subobject mode, ie selecting all verts/polygons.

To fix it try resetting your Xform. Select the object, then go to the Utilities tab (the one with the little hammer on the right) and hit Reset Xform. Then collapse the object.
You broke the edgeflow by doing that initial chamfer on the corners there. That main large face is now a 36 sided face, when it used to be just 4 sided (a quad). Retain quads with your modeling operations, if an operation is going to generate n-sided faces, think of a different approach or a way you can quadify that face afterwards.

The simplest solution here would be to simply delete the large face and let it be simply an outside strip of polys for now. Then add thickness with an extrude once you're done...
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https://sketchfab.com/models/8e4d43da699843239b4cb74ec4854bd4 Here is my fast gameart I did yesterday. Critique is welcome
20 replies and 2 images submitted. Click here to view.

It's just a can. Why don't you texture it?

Nice models on your account there.

Do you do it professionally?
Look at sketchfab link.

Thank you. I'm "wannabe gameartist"

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I was encouraged by one of your users to say I thought this looks good here.

Not sure if it matters, but the studio responsible for the animation is called Orange.

I'm mostly curious about the technical aspect of why it's "shit."
37 replies and 7 images submitted. Click here to view.
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Show is Fafner Exodus, if that matters.
It's from this year.
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It looks fine to me
personally I dislike the 3d/2d mix never really done right.

My rig deforms properly (with a few exceptions being the forearm) but when trying to paint the weights on the rig it shows up with the weights unevenly spread all throughout the rig?

Why is this happening? is it worth re painting the weights or is there a simpler solution to this?

>pic related (its the rig with the bad weights)
9 replies and 2 images submitted. Click here to view.
git gud
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Use Geodesic Voxel Bind when you do the initial skinng.
But anyways, just paint away the influence you don't want. If it works, it works.

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hi guyse
finally finished
thoughts/critique very welcome
36 replies and 5 images submitted. Click here to view.
oh shit man, you pulled this off nicely. What'd you use for the vines / grass generation?
The grass / paving seems a bit flat. Also a larger render / wider shot might be nice.
I really like this, especially for someone like me who lives next to a busy freight track.
hey, heres high rez for ya. for vines i used grow ivy plugin for 3ds max
postimg dot org/image/i9mp89zu5/full/


Want to create a game.

I dont know what kind of game yet

Preferably something that runs on Android, iphones and other shit.

And something I can earn money with.

Where do I start or which game engine or game designer/creator/maker do I use?

It needs to be fairly easy (I am good with computers just not a programmer or anything).

And I dont actually know what kind of game i want to make I was just hoping to start somewhere and figure it out on the way

Thanks for the help
30 replies and 6 images submitted. Click here to view.
you need to be an artist or a programmer to start things off
if not you need to know how to make design documents which is equally problematic for someone that don't have experience or knowledge
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What this guy says is true.

If you can't program, you can make up for it by knowing how to either
1) Make design documents, or:
2) Make diagrams (Class Diagrams or Object Diagrams)

Good programmers will be familiar with either of those 2. (usually)

If you don't know what an "object" is:
think of it this way.
Every thing you see on the screen, in any video game, is an object.

Every enemy is an object.
Link is an object.
Link's potions, hearts,...
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I have some basic game maker skills but i fucking hate programming

like seriously I will not do even a single 10 letter line of code

I have tried programming for 10 years but i just cant wrap my hand around

i dont understand 1+1=2

but if I do modules then I understand it.

If I have a visual, i cant do text but visual I am good at. I am capable of making a game in game maker where I move someone with arrow keys and can make jumps etc, but i just dont wanna do any code

when i watch...
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is it photorealistic enough?
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for what?

I only have one thing to offer here. You can see slight indications of truncations around the edge of the base. Otherwise, it looks okay to me.

true, I guess I didn't subdivide the base enough to make the edge smooth. thanks for noticing

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So, does anyone even care that Digital Tutors sold out?
22 replies and 1 images submitted. Click here to view.
fuck them up their asses
It's a business. Businesses exist to make money at any personal, artistic, or moral cost.

Some people start businesses for other reasons. To create jobs, pursue their dreams, help the community or many other things. However they will always end corrupted by money and become parasites on the community. This is not a perversion of their nature, but a return to it.
thats deep my nigga
+1 upvoat

hey /3/ i am making a sanic game called sanic 420 blaze it and i need a 3d model of sanic. the model has to be like the actual sonic but corrupted faced like sanic.
53 replies and 14 images submitted. Click here to view.
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thats a challenge bro. its not enough to sculpt it shitty, it has to be accurately shitty to look like sanic. this is harder to model the actual sonic
how much you be willing to pay for sucha model?
only a daft fool works for free.
I'm a poor fag i don't even have a penny.

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So, I'm about to begin animating a duel scene and i am wondering how i would go about animating it.

Would the actors in the duel need the weapons attach to their skeleton in maya or would they need to be separate objects?

How would i go about attaching it? would it just be skin bind and set it to 100? or what.
18 replies and 4 images submitted. Click here to view.
weapons / props should be separate objects.
personally i would use a PointOnPoly constraint.
(Rigging menu set > constrain >pointOnPoly)
select a vert on the hand, then shift select the sword then apply the constraint.
You can use the third last attribute from the bottom of the constraint attributes to animate the constraint on and off, which is useful for a character letting go of their weapon.

You'll want to do some sort of parenting/constraint setup. Don't fucking skin it to the skeleton.

No. Stop.

Props are separate objects; you want your character to be able to let go of a sword or a shield.

I'll try to explain the process:

First of all make sure that all the parts of your object are grouped.

Now... you parent the group to a locator and you check that the locator is moving the group.

Done? okay, now you have to create another locator and parent that to the controller of the hand of your character. This usually results on an IK sort of controller.

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Hey guys , I need help, big time . Basically, I'm a beginner in Zbrush and have to make a character for school . I worked there for a week with Zbrush6 and saved my file as ZPR format .
Now , i'm working from home and I only have access to the ZR7 format .
What I'm asking you guys is if someone has the 4R6 version and would be nice enough to convert my file to ZLT instead because I can't do anything with it ATM.
I can send it through email . I'm not sure how I could repay whoever helps , but I'd be extremely grateful . Thanks a lot.
13 replies and 1 images submitted. Click here to view.
100 mos. Can send it through wetransfer since gmail is limited to 25.
Anyone? :(

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