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File: boolean_error.gif (866 KB, 800x428) Image search: [iqdb] [SauceNao] [Google]
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Hey Blender Fags, I'm having a boolean issue and idk wtf is going on, I got one set of holes on this gun barrel all nice, but this happens when I try to do the next set.
19 replies and 6 images submitted. Click here to view.
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Literally half of the barrel disappears...
>>
Help me live: twitch/konar_tv
>>
Check the boolean object for non manifold geometry. Go edit mode, Select-> select by trait->non manifold. If you find any, merge or close the mesh. Also do ctrl+n for good measure.

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Hey guys, I was curious if it's possible/feasible for a company to hire someone just for their 3D modeling ability. I ask because right now I can model but I can't texture to safe my life. I've been working on it but if I could find a job just doing that for the time being that would be great.

Not talking about a AAA Developer studio because I know that would be a No. I was talking about more like freelance work or for smaller developer studios.


Thanks!

Pic of a tree I made.
32 replies and 7 images submitted. Click here to view.
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>>517627
I wouldn't worry about it.
>>
probably, shits divided up anyway.
>>
>>517627

You can with things like cad. You have to be an absolute god to do it in games or movies tho. The high end stuff tends to get more procedural and use things like scans.

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Guys I need your help! I started removing some edgeloops and the shading on certain polygons gets fucked up. I have no smoothing groups applied, same issue if I apply smoothing groups. I got 3Ds Max standard material applied.

Also, help general thread.
7 replies and 1 images submitted. Click here to view.
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Are the verticies welded in those areas.
>>
Can you upload the project somewhere? Hands on would be much fadter problem solving.
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>>519796
Yes :/
>>519797
Ill upload the file somewhere

I want to make a 2D fighter.

I'm mostly a 2D guy.

Should I improve my 2D skills and forget about 3D or should I simply say a fighting game needs too much frames, say fuck it and learn 3d?

can 3D look as good animated as a 2D fighter?
48 replies and 5 images submitted. Click here to view.
>>
Unless you want to create literally thousands of frames to switch animation states for a 2D sprite, you're going to want to use a 3D animation engine.
3D with well made toon shaders often look far better than 2D sprites. What if you ant cinematic shots or close ups? You gona sprite all of those as well? What if you decide you want to change a colour or a detail on a character; Gonna edit every single frame of that character?
>>
>>516421
I forgot to mention, even if you don't want to use a 3D model in your engine, you can create the character in 3D and render the animations as still frames, then touch up in 2D as needed.
>>
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>>516421
yeah, that's why I'm considering learning 3D.
there's some shit like this that I really like it.

problem is, it's still renders.

every animation I see on games is trash, literally garbage when compared to good 2D animations.

Simply look at the hair, even AAA games have static hair that simply clips.

How bout making some nice cloth animations like skirts?

Bad of luck, even disney can't into making nice animated folds.

>>516422

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What do you think guys? good deal for a dual Xeon 2670 build?
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>>518857
Enjoy your power bill, I guess.
At least it's not a Xeon 5000 series.
>>
>>518858
is it okay for what i want to do though?
>>
>>518859
I have no fucking idea what you want to do.
Since you're going with the highest core count you possibly can for this platform, I can only guess that you want to render shit on CPU.

I also have no idea what motherboard that is, but it doesn't actually matter anyhow.

So it's finally time for me to buy a new machine. I'm looking for a workstation laptop. Now, my focus is obviously 3D/CAD applications. Mainly 3Ds Max, Blender and Solidworks.

Here's my shortlist please help me decide:

Dell Precision 15 5000 (5510)

Dell Precision M4800 Mobile Workstation w/ NVIDIA Quadro K1100M with 2GB GDDR5 dedicated memory

Lenovo Thinkpad P50 w/ NVIDIA Quadro M2000M 4GB
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>laptop
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>>518639

Should've seen this coming.

I already have a proper workstation. I want something portable as well that I can use when I travel. Freelancers don't get vacations.
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>>518638
>I'm looking for a workstation laptop. Now, my focus is obviously 3D/CAD applications. Mainly 3Ds Max, Blender and Solidworks.
>workstation meme

wait for pascal

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When you uvwrap a model like a tree do you want to flatten the wrap so it's as rectangle as possible or is it okay like this?
8 replies and 1 images submitted. Click here to view.
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you want to use at least 90% of your texture space
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>>518928
Use the Blender Questions Thread, also use follow acitve quad and make rectangles to this kind of things
>>
Pelt flatten that shit.

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Hello, im student and i need a lot of textures of anything, wood, bricks, glass,steel,paper, etc.

Thanks
8 replies and 2 images submitted. Click here to view.
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http://www.textures.com/

Real site.
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>>518593
Google introduces.. Google!
Google it nigga
>>
>>518594
Interesting, thaks man

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Help needed ASAP.
THANKS
Could some please create a google sketch up/CAD version of this product I have designed.

I'm hopeless at CAD. Any help greatly appreciated. Will pay back in the dankest memes.

I will post dimension as soon as someone offers their help. Thanks again. :)
12 replies and 5 images submitted. Click here to view.
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There are no dimensions dingo
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Here, sorry for the delay.
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>>519446
>Will pay back in the dankest memes.
you mean actual money right?
if not, don't expect anything.

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I've been modelling in blender but it's incredibly obnoxious to try to animate anything on my system .

I'm currently owning a laptop , an i7 2ghz, 8gbs of ram, a geforce 840m , and its really struggling to render.

Should i try to make animations in Unreal engine and record them or is there a better way?
57 replies and 20 images submitted. Click here to view.
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>>515892
get a better computer.
>>
that's a good computer, i don't see the problem

type in seach bar "msconfig" and remove any useless programs at startup
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>>515895
It took me 8 hours to render a 14 seconds animation 1080p . so not really...

This is always in the back of my mind, but I suppress it. Burned in the irises of my eyes are people modeling organic objects in Maya or Blender.

Tutorials that have thousands of views, but the person always doesn't know basic human form, anatomy, or proportion. In the comments are arguments about why Blender is good.

There's thousands of people this very moment doing organic by polymodeling.

Think about this; there are dozens of people making tutorials for how to make a person in Blender as you are reading this.

There are people who...
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7 replies and 2 images submitted. Click here to view.
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>>519662

There is more tutorials on polymodelling because people tend to start with polymodelling and so that is what they know best.

I started with polymodelling as the sticky told me to start with polymodelling.

Also, its pretty hard how to get better at character art. Polymodelling is a lot easier than sculpting with decent anatomy.
>>
>>519666
Polymodelling is a lot easier than sculpting with decent anatomy.
no its not, its just that sculpting skills are different and its like learning a new thing.
polymodeling is slow
>>
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>>519669
I mean if you aren't good enough, what's wrong with making a base with poly modeling and then sculpting in the details?

For example this is my first sculpt of a human and my second sculpt overall and i wasn't happy with it at all.

File: test.png (93 KB, 400x400) Image search: [iqdb] [SauceNao] [Google]
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Noob question.
Need help with DAZ Studio.
For some reason, the light doesn't works how it should (left). And withnout touching anything, magically, it does (right)
Using Victoria 6 and Alchemy Chamber light with 3delight.
What can be the problem?
7 replies and 1 images submitted. Click here to view.
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>>518028

look before you post fuck face.
>>
>>519635
>promoting generals on a half-dead board

Fuck off, retard.
Generals are cancer and especially dumb on a board that has threads literally from last year.
Also, they were never officially part of this site, so you can fuck right off to Reddit.
>>
>>519647
nice meme

i really need an extensive guide/tutorial about 3dmax studio.

i have to finish an interior design project and i have to do it using 3dmax, i was used to sketchup but the finality of the project is doing something photorealistic.
the CAD of the room is ready and i have all the measures and color of furniture, i have to 3d model and render the scene.
the final results should be something like the picture related.

any suggestion?
thanks
31 replies and 8 images submitted. Click here to view.
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nothing?
>>
>>519058
>the finality of the project is doing something photorealistic.
are you implying that this render is ?
>>
>>519075
obviously

Sorry the ignorance but it's some days that I'd like to ask to some designer guys about the name of this kind of extrusion you can find in doors and windows and, in the classical architecture, even on the walls and ceilings?

Thank you :)
10 replies and 1 images submitted. Click here to view.
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>>518935
crown molding?
>>
the edgy wood
>>
>>518935

Trim

Hey everybody, i write here coz im desperate about getting some good stuff to learn how to make advance rigs on maya, im focus on ik fk switch, stretch n squash rig, so anyone who know were to find some fine tuts like lynda or digital tutors, i toke a look at cgpersia but, as always, all the linx are down,
6 replies and 2 images submitted. Click here to view.
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>>518363
Hey guy please help!! i have some goods for exchange Richard Williams animator survival kit book, Pixars renderman essential training
>>
>>518363
Hey gurl, show some tiene tits, or nudes.. Thats the way you know it, remember we need your face too
>>
>>518363
HE'S MADE OF RUBBER HOW'D THAT HAPPEN

Hi, I'm a digital painter who is exploring options for using 3d in my work as a base to get more accurate perspective and shadows etc. I'm learning vue and zbrush at the moment but I'm wondering what other tools I can use to make more realistic landscapes? Even the best work created in vue pretty much look like a more complex version of what you got in Bryce 3d in the early 90's.

Should I get custom high resolution tree models for use up close renders? The ones in vue are okay at a distance but look kinda crappy when close to the camera. Or should...
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>Or should I ditch vue in favour of something else entirely? World machine seems pretty good for terrain though.
>>
world machine is great for distant landscapes
but if you want something unique you gonna have do it yourself and it won't be easy.
you can also download nature asset pack and compose something special
>>
If you're using it for a base to paint over you don't need high res anything.
If you want vegetation for close ups, look into speed tree.

Any opinion on this ?
I'm searching for a similar software where I can do some 3D modeling from my drawings.
10 replies and 1 images submitted. Click here to view.
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Hexagreat
>>
>>519593
>3d modeling from drawing
are you going to use the model in a 3d game or are you going to manipulate the model to do 2d animatioms?
>>
>>519596
3D game

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I'm currently living in Africa and want to get a work permit here so I can stay for another 5 years.
I've been intrigued bye 3DCG for a long time now and really want to start learning.

What is the best thing to start with? I'm qualified as a Graphic Designer so maybe that will help determine my path?
12 replies and 2 images submitted. Click here to view.
>>
Find a place that deal with 3DCG stuff
Make them give you an official invite to work there
Take that to the consulate
Make theme extend your Visa and take permit to work using your invitation from the cumpany
Werk
>>
if you are a graphic designer, maybe try to look into animation and vfx. it gives slight advantage
>>
>>519498
I think it will be a bit hard to get a job proposal without having the actual skill (yet)

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What would be the best way to make pre-rendered backgrounds a la Final Fantasy VII
10 replies and 2 images submitted. Click here to view.
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File: ayy.png (120 KB, 387x357) Image search: [iqdb] [SauceNao] [Google]
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make the render then decrease to pallete 256 colors
>>
Yeah
Render it out and save the image
>>
A lot of post production.

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how do u know if your art is good?
should you take advice from only people better than you?
or should take advice from anyone looking at your art?
5 replies and 1 images submitted. Click here to view.
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You have to enter an in person competition and win
>>
>>519409
that's a good idea
>>
>>519406

Take it for granted that ur art is shit, I do.
You don't need advice, I go on artstation look at the best works and try and figure out what makes them better.

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In the tutorial video, he moves the vertices as on the left. When I try on the right, I get these overlapping faces behind the ear. What am I doing wrong?
9 replies and 2 images submitted. Click here to view.
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>>519247
I wouldn't have a clue about blender but it's probaly to do with your selecting the other side.

Can you turn on backface culling?
>>
>>519249
It's a mirrored cube, so there isn't another side.

I tried turning on backface culling like you suggested, but it didn't seem to have an effect.
>>
You're creating a non manifold quad. it looks exactly how it should look. it's showing you the fold through the quad. Just ignore it for now; i'm sure the tut goes through some clean up to fix that quad.

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What is the best technique?
10 replies and 2 images submitted. Click here to view.
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the one that uses vulkan and runs at 600fps
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>>519306

Texturing still looks like shit, time consuming and annoying. The future is hair drawn with splines rendered on a gpu.
>>
>>519313
>The future is hair drawn with splines rendered on a gpu.

Is the future now though?

I took a few classes over this program in high school, and I really enjoyed them.

But is the program even good for anything?
7 replies and 1 images submitted. Click here to view.
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>>518841
Its good for inventing
>>
>>518841
It's great for industrial design, mechanical engineering, and everything else that requires super precise tools and generate data analysis. If you're building a turbine or an engine, Inventor it has the tools to calculate everything you need to manufacture such objects. Its a bit overkill to use it for simple objects unless your approach is to build something you can then patent.
>>
best user interface in a cad as far as i know.
had catia - was okay, hat proE/creo - was a user interface desaster.
inventor is also best bang for the buck, as far as i know, but the new licensing is really shit - i wanna own the tools i use and not rent them, to loos the abillity to open my own files, when i dont pay the rent...
renting software is shit. plain and simple.

inventor has its limits on larger assemblies - catia and proE/Creo handle complex geometry faster and they have more features and functions, if you really pay hard...

inventor has a...
Comment too long. Click here to view the full text.

Newfag to /3/, wont be long, sorry.

I like to paint, but I am shit at drawing. I would like to find a program that most easily lets me set up scenes I can screencap and trace onto a canvas, simple like al la pic related for example.

I dont need all the bells and whistles of the high tier programs. Really I just want a pose-able human reference, and the ability to place simple blocks/walls near it, so i can know how to draw my perspectives properly.

things im looking for
-good freeflying camera (with zoom and ability to change FOV angle).
-has default...
Comment too long. Click here to view the full text.
8 replies and 2 images submitted. Click here to view.
>>
you'll never draw perspective properly while looking at a 2d source image
>>
Use a scultping program like Zbrush or Mudbox.
Im certain both come with a default human model but not rigged (poseable)
Its good for beginners too since you dont need to worry about topology
>>
>>519417
I could literally trace this image(for example) and get the perspective right. If i recreated it in 3d, I could take a screencap from any perspective and still get it right. I paint alright, im just no good at the other stuff, so I have trouble translating my ideas to the canvas.


>>519418
thank you, will look at those.

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Hey anons, i do know how to do some modeling, but i've got no clue how to create something as the image...

That edge flow... what you guys would suggest ?? Poly by poly? Box Modeling? Some Script?
4 replies and 1 images submitted. Click here to view.
>>
model part by part and mirror it
>>
NURB extrusions with the function that allows you to specify multiple profiles along the length,

can't remember the name
>>
This video might help.
https://www.youtube.com/watch?v=B0hUBH5AmCE

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So, a friend of mine claims that Booleans in fusion 360 cannot be broken, contrary to other software. Can you guys prove or disprove it? Please post results.
Overall Fusion 360 discussion.
5 replies and 1 images submitted. Click here to view.
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>>519270
Anyone?
>>
>>519405
Ask your friend or try it yourself. But I'd think any solid modeling CAD program will have this down.
>>
>>519270

This is the latest meme program we all have to learn. Tbh boolleans are less important now with automatic retopology. I was using mesh fusion for a while until I said couldn't I just do this with dynamesh.

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>>519379
>>
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Can someone draw the edge and supporting loops on this Corinthian capital, and also help identify the shapes of the leaves?
The picture is bad quality and blurred (I ll post also a sharpened version with high passes and soft light multipliers in the next post), but my camera is not that good, and my lights could not reach effectively the height of the capital.

I plan to make it in 3dsmax and add leaves' details in zbrush and extract normal maps for them.

Any tip/help/suggestion appreciated.
7 replies and 3 images submitted. Click here to view.
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and here's the sharpened
>>
any tips guys?
>>
>>519001
Yo homie! Slept in history of art lessons?

Looks like "corinthian order" and for that they used acanthus

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Where the fuck can i get a good topo base meshes for sculpting?
10 replies and 5 images submitted. Click here to view.
>>
http://opengameart.org/content/low-poly-base-meshes-male-female
>>
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>>518942

http://luckilytip.blogspot.ie/search/label/basemesh?&max-results=3#.VwlvtWf2Zdd

The trouble with base meshes is they always end up looking like the creator made them. I mean look at this fuckboi I made with zbros head basemesh.
>>
MakeHuman is alright.

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does anyone know where i can find free to use house floorplans for 3d modeling?
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>>
up ur ass
>>
google images
>>
the one you just posted


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