Hey guys, I was curious if it's possible/feasible for a company to hire someone just for their 3D modeling ability. I ask because right now I can model but I can't texture to safe my life. I've been working on it but if I could find a job just doing that for the time being that would be great.
Not talking about a AAA Developer studio because I know that would be a No. I was talking about more like freelance work or for smaller developer studios.
Guys I need your help! I started removing some edgeloops and the shading on certain polygons gets fucked up. I have no smoothing groups applied, same issue if I apply smoothing groups. I got 3Ds Max standard material applied.
Unless you want to create literally thousands of frames to switch animation states for a 2D sprite, you're going to want to use a 3D animation engine. 3D with well made toon shaders often look far better than 2D sprites. What if you ant cinematic shots or close ups? You gona sprite all of those as well? What if you decide you want to change a colour or a detail on a character; Gonna edit every single frame of that character?
Noob question. Need help with DAZ Studio. For some reason, the light doesn't works how it should (left). And withnout touching anything, magically, it does (right) Using Victoria 6 and Alchemy Chamber light with 3delight. What can be the problem?
i really need an extensive guide/tutorial about 3dmax studio.
i have to finish an interior design project and i have to do it using 3dmax, i was used to sketchup but the finality of the project is doing something photorealistic. the CAD of the room is ready and i have all the measures and color of furniture, i have to 3d model and render the scene. the final results should be something like the picture related.
Sorry the ignorance but it's some days that I'd like to ask to some designer guys about the name of this kind of extrusion you can find in doors and windows and, in the classical architecture, even on the walls and ceilings?
Hey everybody, i write here coz im desperate about getting some good stuff to learn how to make advance rigs on maya, im focus on ik fk switch, stretch n squash rig, so anyone who know were to find some fine tuts like lynda or digital tutors, i toke a look at cgpersia but, as always, all the linx are down,
Hi, I'm a digital painter who is exploring options for using 3d in my work as a base to get more accurate perspective and shadows etc. I'm learning vue and zbrush at the moment but I'm wondering what other tools I can use to make more realistic landscapes? Even the best work created in vue pretty much look like a more complex version of what you got in Bryce 3d in the early 90's.
Should I get custom high resolution tree models for use up close renders? The ones in vue are okay at a distance but look kinda crappy when close to the camera. Or should... Comment too long. Click here to view the full text.
Find a place that deal with 3DCG stuff Make them give you an official invite to work there Take that to the consulate Make theme extend your Visa and take permit to work using your invitation from the cumpany Werk
You're creating a non manifold quad. it looks exactly how it should look. it's showing you the fold through the quad. Just ignore it for now; i'm sure the tut goes through some clean up to fix that quad.
>>518841 It's great for industrial design, mechanical engineering, and everything else that requires super precise tools and generate data analysis. If you're building a turbine or an engine, Inventor it has the tools to calculate everything you need to manufacture such objects. Its a bit overkill to use it for simple objects unless your approach is to build something you can then patent.
best user interface in a cad as far as i know. had catia - was okay, hat proE/creo - was a user interface desaster. inventor is also best bang for the buck, as far as i know, but the new licensing is really shit - i wanna own the tools i use and not rent them, to loos the abillity to open my own files, when i dont pay the rent... renting software is shit. plain and simple.
inventor has its limits on larger assemblies - catia and proE/Creo handle complex geometry faster and they have more features and functions, if you really pay hard...
inventor has a... Comment too long. Click here to view the full text.
I like to paint, but I am shit at drawing. I would like to find a program that most easily lets me set up scenes I can screencap and trace onto a canvas, simple like al la pic related for example.
I dont need all the bells and whistles of the high tier programs. Really I just want a pose-able human reference, and the ability to place simple blocks/walls near it, so i can know how to draw my perspectives properly.
things im looking for -good freeflying camera (with zoom and ability to change FOV angle). -has default... Comment too long. Click here to view the full text.
>>519417 I could literally trace this image(for example) and get the perspective right. If i recreated it in 3d, I could take a screencap from any perspective and still get it right. I paint alright, im just no good at the other stuff, so I have trouble translating my ideas to the canvas.
This is the latest meme program we all have to learn. Tbh boolleans are less important now with automatic retopology. I was using mesh fusion for a while until I said couldn't I just do this with dynamesh.
Can someone draw the edge and supporting loops on this Corinthian capital, and also help identify the shapes of the leaves? The picture is bad quality and blurred (I ll post also a sharpened version with high passes and soft light multipliers in the next post), but my camera is not that good, and my lights could not reach effectively the height of the capital.
I plan to make it in 3dsmax and add leaves' details in zbrush and extract normal maps for them.
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