Well, This isn't really an isometric drawing. It appears to be a cad model textured to look like an old hand drawing from back in the day. So to answer your question it would be a very easy task to model those items in a cad package and display (or plot) the items in a hidden mode using hatched for the textures. Its probably what I would (and have) done if I needed an image of that style.
The only part of the "look" that would be tricky to replicate is the emulation of the post processing effects of old displays as digital ones aren't as prone to distortion as current ones. Faking VHS bleeding etc.
It's a bit like using filters for emulators, you can get reasonable results, but they'll never be the same.
The outputted animation (or in the case of an emulator, the pixels) are the easy part.
>>500020 This 'true look' isn't about software it's about hardware. Record your stuff onto old media and then digitize the signal of that recording should go a long way to make it look authentic/shitty.
The beta was fun as fuck and the graphics were pretty impressive.
The thing I noticed the most was that while most games try have "muh polygon budget" Battlefront really went wild. I couldn't find any jagged edges.
I think that this will be the future tbh. Hopefully we won't have to be using Normal/Displacement maps for literally anything that needs a little bit of detail. The game was also beautifully optimized.
Unfortunately, jew EA won't ever release a Frostbite SDK. And the closest we have is UE4, which is... Comment too long. Click here to view the full text.
It's called photogrammetry m8. People have been doing it for years. Only the static landscape meshes look good because they are actual scanned things and don't really work well with dynamic lights. The rest of the game, especially the characters looks like the old crysis graphics. Maybe not even that good.
hey /3/ i'm a student doing a 3D modeling course at College, in not new to it but ive got a problem that ive never seen before, i'm using 3DS max 2016 and i keep getting this warning pop up when i open any .max file or just a new blank scene... please help, i have an assignment due in a week and i really need to carry on with this... ive already tried uninstalling and reinstalling everything AUTODESK related on my PC, i'm using the student version and my PC specs are good, ive never had this problem before
Hi! I've been working on a model based on this image reference:
I've really hit a snag when it comes to hair though, I can't seem to make it nice and "fluffy", give it that volume I see in well done models of this kind. No matter how much I push and full verts, it just looks like a bunch of flabby banana peels instead of actual hair
Anything I can do to make it more natural? I've followed this tutorial for the basic body...
...and tried to follow... Comment too long. Click here to view the full text.
>>499480 if you are fairly comfortable you'd probably know that , yes that is very possible, mostly preferred over traditional 2d conception, based on your example i assume you want to make characters/creatures/organics then zbrush is a great way to go, learn the fundamentals of art first tho so your not just making shit blob monsters... inb4 'BLENDER IS THE BEST ZOMFG'
>>499483 I've worked as a concept artist for alot of indie devs and been drawing my entire life, so fundemantals of design, form, anatomy and so on is something i'm familiar with.
And no it's far from preferred over 2d concepting. I've never met any art director who wanted 3d artists for concepts. 2d is still alot faster for concept work, but 3d will eventually take over, no doubt about that. That's part of the reason i want to learn 3d properly.
As for my familiarity with zbrush, what i... Comment too long. Click here to view the full text.
I need help with how to access OpenCL options for faster Cycles Rendering in Blender. I got tired of bullshit of looking up in Google, and not even BlenderArtist is willing to give me straight answers.
The chip type is Intel(R) HD Graphics Family and its version is 10.18..14.4112. and I don't want to fuck up my PC.
>>499181 You need to add and set an environment variable "CYCLES_OPENCL_SPLIT_KERNEL_TEST" (without the quotes) to 1. FYI I tried OpenCL through Intel on my netbook and Blender crashed due to running out of memory.
I am trying to extract a character model from a unity game, and I'm fucking failing. got the asset files, got the obj files from ninja ripper, got the shaders, the dds files, but this stuff is like chinese common core algebra to me.
So, bounty time. I have DAZ Studio 4 Pro ,Bryce 7 Pro, and Hexagon 2.5.
If someone can help me get this goddamn model done, you can have the software here.
>>499184 These are the works of researchers who work on algorithms for better simulations and real-time game solutions. Like Unity shader editor adapted the glossy area light reflection solution and UE4 has built 3D volumetric explosions based on baking footages.
Here's another one that can be used as an ipad application. They are just coming up with awesome innovations.
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