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Archived threads in /3/ - 3DCG - 35. page
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How do I unwrap this? I'm relatively new to the texturing part and I'm using this bedpost for my game, so it needs to be somewhat seamless and have a consistent pattern. When I unwrap a cylinder it comes out fine, but since this has triangles and pinch points will i have to texture a cylinder and make a new post from there? Or can I just vacuum seal the plain cylinder's texture around the bedpost?
16 replies and 7 images submitted. Click here to view.
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this one looks almost good but the top uv mapping option doesnt come out very straight
Seams are not a huge problem and having a few well placed ones can massively reduce reduce distortion and stretching and generally increasing the quality of the model. Just chop the top off of the bedpost.
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Seam would be unnoticeable if you place them in the right places, like in pic related.

You shouldn't have that as one entire unwrap either for many reasons.

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Old QTDDTOT thread is dead.

Is using noise reduction filters generally frowned upon for stills or is it acceptable for some cases?
318 replies and 82 images submitted. Click here to view.
What context? In most cases end result is all that matters.
>Is being efficient and saving time frowned upon?

Usually not.
Archviz. Is it really worth waiting the long hours?

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What's the secret behind making good concept designs?
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Thinking before doing

Hard work, attention to detail, visually identifiable, something you can actually imagine existing same as if you were standing next to it observing every detail up close.
Our brains know if something looks fake, so any design must be as sharp as the world we live in.

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Worth it?
14 replies and 3 images submitted. Click here to view.

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>Free program
>Pay as much as a MayaLT subscription just to learn it

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Who thought it was a smart idea to make the material editor so idiotic?
Why is the option to add a texture to your material channels not readily available from the beginning?

Nevermind the fact you have to google where to find the material editor in the first place unless you want to click on every fucking button looking for it, versus any other 3D application where you will always find a clearly labeled menu related to materials and anything else, and some sort of right-click menu for adding a material directly to an object.

What's the fucking point of...
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70 replies and 8 images submitted. Click here to view.

actually its very clever made material editor.
the UI of Blender is one of most advanced on the market. You need to get comfortable with it and you will love it.

if you want to have material collection instead to make your own just go with substance painter or substance designer.
I guess you'll have to go through the source and unstupid all the features.

And if you're unwilling to do that, then you now understand why there are so many problems like this.
It's not clever at all, it's counter productive, especially to people learning the program. I don't want a material collection, I want it to not be organized idiotically. I have many years of experience with other 3D programs, materials are not foreign to me.

Exactly. Blender is a mish-mash of mediocre coder's code, all with their own ideas of what they think is good from a programmers perspective instead of an artist's perspective....
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best way to memorize commands, menus and shortcut keys for maya ?
20 replies and 2 images submitted. Click here to view.
the best way to memorize commands, menus and shortcuts in any software is using it.

you could also, erm, write them down?

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There are tons of sites where you can sell clean 3D stuff but what about the adult rated items?

Is there any good site for selling 3D dicks for Poser/DAZ Studio? Is Renderorica any good?
37 replies and 2 images submitted. Click here to view.

I can't speak to the level of business or anything there, but I knew the guy that founded it (Legume) before he even had the idea for the site. He is a massive douchebag, and -hates- 3d being used for porn. He founded it because porn makes money, not because he personally supports it.

If he's still involved with it, you can expect an ambivalent attitude toward any problems you have or piracy of your stuff, just because of how he views 3d porn in general.
>You won't ever get work
>Is Renderorica any good?
Yes, it is. Lali's Bits is popular for a reason and Davo is a god of monster rape props/creatures. A number of Renderosity/RDNA vendors also sell there although they might not use the same names.

> I'm literally pulling things out of my ass, look

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Why isn't this in Blender?
I'm having a hard time setting up some lenses in LuxRender, and if it just scattered a couple dozen rays showing me their paths in the viewport, it'd make things so much easier.
25 replies and 3 images submitted. Click here to view.
Also, the OP image had a string of numbers and letters removed which somebody later told me was to do with a video of a cat getting fucked by a dog.
Is this true?
It's a free program. What you get for that price is pretty amazing, but that's what you get.

Doing test-renders is just part of life, run a low resolution and low samples configuration while you set it up and ramp up when you're ready for finals.
But that doesn't show me the ray paths.

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Why the fuck does anyone find blender confusing??? Look at fucking max, you have to fiddle between the buttons to SCROLL.
Or fiddle at the fucking arrows to move something.
It's completely retarded.

Also I don't know alot about max, but if the viewport of blender looks better than most max renders, you do something wrong.
58 replies and 6 images submitted. Click here to view.
Uh, nobody argues that Max is intuitive either bruh. In fact, Max is generally considered to have one of the worst UIs of the industry.
Maya is a lot better than Blender's though, current Maya that is.
>current Maya that is.

nope. working in maya but mostly it gets dropped because of UI clusterfuck.
I've found that Cinema has the easiest UI to learn, but is also the most lackluster application. Blender is kind of middle point. Maya and Max are somewhat harder just for the cheer amount of features and redundant menus it has and whatnot. Zbrush is a fucking mess though.

Have you ever hear the Tragedy of 3D Software?
15 replies and 4 images submitted. Click here to view.
Your new Subscription? Anon. My Allegiance is to single payment products, to sustainability.
I know there are things about the /3/ that they aren't telling me.
Alright. I see what your doing there and i agree. Subscription plans are unsustainable.

You expect a studio or artist to always be paying you for a product your now renting instead of owning.

I may as well do programming now or go back to doing it with numbers in note pad.

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>Unlimited resolution

I don't know what these mean.
Why should anyone be looking forward to these?
These seem like features geared more to the high poly concept art crowd (like keyshot)?
Are these just marketing buzzwords?
43 replies and 6 images submitted. Click here to view.
Forgot link:
path tracing is a lighting algorithm for GI, comparable to ray tracing

>geared more to the high poly concept art

if you're not gonna use substance designer as your main renderer it won't do much for you

unlimited resolution is pretty buzzwordy
>if you're not gonna use substance designer as your main renderer it won't do much for you

Understood, but this type of rendering is more for highpoly, with advanced reflections and stuff too intense/not applicable to typical game art/real time presentation, right?
I THINK that rendering approach is used for a more "bells and whistles, kit n kaboodle plus the kitchen sink" type renders.

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So I am trying to get this effect that works based on the light of the scene.

I came to found this pic on a forum but it was mostly about how to achieve it in Maya (have the pic of the shading network, I'll post it next).

I get the first part of the process, but with what images I need to use to achieve it but I dont get how to make it react properly to the light.
24 replies and 12 images submitted. Click here to view.
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The shading process
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What a guy managed to do in 3dsMax (forgot to say it but its where I am trying to get it to work too, sorry)

I can get it to look like this but its still very far from the other look that fits more with what is wanted
what have you tried, fag

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I love the level of detail height maps give my terrain. Is there any way I can use one in a character? For example, I'm recreating the Phantom of the Opera in real time, and for the pahtom's facial deformity, I need a pretty good level of detail to capture the effect of the mutation.

I don't want to use bump offset/normal mapping, since I want real height to this deformity, not the illusion of height. I don't like tesselation, it's GPU expensive since a model has to be subdivided.

I haven't looked into UE4's displacement mapping...
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11 replies and 1 images submitted. Click here to view.
>, since I want real height to this deformity

I've got a KURAAAAZY suggestion.

What if you used POLYGONS to do this? Insane, I know.
The lack of understanding about computer graphics in that statement is too damn high

What? He wants a high detail model and normal maps aren't strong enough. He should just fucking model the detail into the mesh if he thinks he has the budget for it. Using the heightmaps will have the exact same performance hit, but require much more work to get looking good on a moving, deformable mesh.

Go eat a dick.

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Hey guys, So i have to reconstruct a models face, any idea how? I'm using the tool kit in Maya 15 but I'm not sure if I doing it right. any one have a facial map for facial animation? whats the correct way of doing this?
12 replies and 2 images submitted. Click here to view.
I would use shrink wrap deformer + mirror.

Also I would make bigger quads and then subdivide to get more detail. The quad draw thing you got there looks messy.
What do you mean by reconstruct?
Sorry, retopo

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So, I decided to make a /3/ server on discord where we can lounge around and chill/discuss anything 3dcg related. For those of you who don't know, Discord is a new chat client that is basically like IRC and Skype had a lovechild. It's pretty comfy. It works on browsers, windows and android. So far there are only 2 other people besides me there, which is alright considering I made the server 5 minutes ago. Hopefully it can grow. Anyone is free to join. You don't need to register, but if you want to claim a username you can do that. Here's a link to the room:...
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4 active in the room so far.
Come on people don't be shy

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