Don't know if you guys can help (or if this is the right place to ask) but I am helping out a friend by taking screenshots of a DVD. I am just using VLC for this. Don't know much of this sort of thing. Thing is I am getting what seems to be inter-lacing lines on the movement frames. Can this be stopped? or is there a better program to use?
>>509512 sorry, this is the place were we make the 3d animations that are actually shipped with said DVDs. We CREATE the high-quality content you´re trying to pirate and rip-off, so i can safely say for sure that this is NOT the place to ask this question.
>>509523 I used Rhindo 3D for some time while making an architectural model and while working as an intern at a company that produces models of any kind. The program itself takes a while to get used to and to grasp its full capabilities, you really need to use it a lot, but in general it is a program that really eases the task of making models of any kind because of its tools. If you are looking for a comfortable way to make scale models and want to use it for work, you would probably go for rhino (or maybe autoCAD, but i cant give you any opinions on that). If you want to make animations of some sorts, you can forget rhino because it is (i think) not able to make any.
Does anyone know how to create a nice looking (but low poly and baked) ocean that I can import into Unity? I don't know how to make the material look good and, basically everything. I'm pretty new to blender. Also, the ocean kinda flows into a river and ends out in the ocean again, but it looks like the water melts through the island. How do I make it seem like the water is crashing or flowing?
Unlike these chucklefucks who have no idea how to answer your question but instead decided to shitpost. I'll provide some tips.
Texturing is vital for bodies of water, most 3d games with water uses an animated normal map to show water movement while others have some form of wave movement on the ocean model. If you looked at a river in Skyrim for example, you'd see that it's actually just a flat plane that has an animated texture on it.
For a blender animation, I'd just put a wave modifier on the middle of the island and adjust it so that it... Comment too long. Click here to view the full text.
Had some free time so I made this! https://www.youtube.com/watch?v=crZCi1crloc What do you guys think? The main goal was to achieve as good looking environment as I could. Used 3ds max to make the assets. I'm pretty sure there is a lot of things to improve, but I'm happy how the end result came out.
Between these two pieces of software, which should I switch to?
My goal is to do freelance CG work for a living. I learned on Maya and Mudbox, but fuck Autodesk. I own a legit copy of ZBrush and Photoshop already, and I would almost definitely do my texturing in Substance Painter, via their subscription-to-own thing. The price difference between Modo and Lightwave is small enough that it doesn't matter so much to me.
As I understand it, Lightwave is more stable than Modo. That's about the only real difference I know of that would apply to me, because of the reasons above.
If you start modeling today, what would you choose, and why?
Yes i've read the sticky more than once tho.
I'm looking foward to improve my skills in 3D , i already know Rhino which i can say is a complete piece of shit but hey it was the only think I learned in college (my teacher seemed to know less than me kek)
Here's why I don't like Rhino , I don't master de software but I feel like every step I do is destructive and if I need to ajust something later like a fillet or something I had do do it again instead of simply adjust its... Comment too long. Click here to view the full text.
In trying to do this for a friend.... And having issues, im trying to get the lion logo and the lettering from this shirt but my photoshop akills are not as good as i hoped.... Is anyone able to get this for me? I just need the logo and the lettering
When making 3d models for sale (game/3d graphic assets), should all parts of the model be connected? By vertex or armature that is.
I'm modeling since few years, but I was always making single-mesh models. Now, If I was about to model a block with it's back lid unattached to the rest of the clock, should I just model two separate objects and leave it be, or should I connect them somehow, so the thing won't fall apart in physics engine for someone who will be using it? I'm suspecting that it all depends on the model's... Comment too long. Click here to view the full text.
I caught a fellow student using stock models in a project he was supposed to have modeled. Upon inspection of suspect models, I discovered the mesh simply used combine. Using seperate poly mesh and display said model in front of student and class, please explain all these unecessary details that is inside these 3 car models hmmmmmmmmmmmm?
Hello, /3/! Is anyone out there using 3DS Max 2016? Did you find any bugs with it? I've had a problem with it, when I import a model, any model, and apply TurboSmooth with 3 iters, I get a "KERNEL_SECURITY_CHECK_FAILED" blue screen. It also stopped working for a whole week, and even corrupted Windows once. Anyone?
>>509171 yes. just checked go to your stroke menus, turn on back track than turn on snaptotrack and chose line, when u click and drag it will create a line when ur happy with the line just drag ur mouse back and it will create a straight line on that perfect line, this works on all tools
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