Say I had the next year with an extreme amount of freetime, How advanced can 1-3 people make CGI by themselves? Obviously movie teams consist of million dollar budgets and huge teams, but what is achievable at home?
Maya, 3DS Max, ZBrush are supposedly used for most modeling, and After Effects seems to be the best video rendering/editing program, but beyond that what can be used? What would you have to use for lighting and animation and what not to have it not look like a homemade youtube blender kidshit?
>>508660 Depending on what you're going after. Do you want a cartoony thing like ice age, or realistic fantasy like the wc3 trailers, how long do you want it to be? You need mocap in any case, an animation capable 3d program, a renderfarm, a very good pre-production. Seriously, you need to decide everything at start, so you can do it one by one and render it one by one, you need to start rendering as fast as possible, preferably after the first month. You need to have scenario, a sound editor, a good workflow.
>>508658 It can make a great start, you gotta set the heightmap properly. But there is no 3d data in a 2d picture. Make it b/w, make it a smaller resolution, like 500x500, create a plane, subdivide it so that it has 500x500 faces. Separate the profile from the other part of the picture, make it lighter, so that there isn't black spots that would result in 0 displacement. Make the background black. Make the plane exact same dimension as the picture and cut it so that every pixel has a face to bump. It's looking pretty... Comment too long. Click here to view the full text.
Hey guys i have a rally fun project for all of y'all. Its a semi low poly island or chunk of a biome. Its good cases its relatively easy and teaches about staging with the golden ratio or thirds. Let me know what y'all think about it.
What does /3/ think of Mudbox? What are its advantages/disadvantages compared to say Zbrush? I work a lot with Max and figure since it is autodesk so I want something that is easy to use with those programs
I was modeling this fine lady when all of a sudden a huge hole appeared right on her bottom and genital (no jokes pls)
How do I fix this? It's only like this when I turn proxy smooth on. Otherwise, there's no problem with the mesh. The polygons are still there, they're just see-through for some reason. The only material on the mesh is a blinn.
How would you go about recreating this sort of "style" you see mainly in ps2 era japanese horror games in game engines like Unity or Unreal?
First thing I notice very high contrast textures(very dark darks and very bright lights) . Detail and shadows mostly part of the diffuse texture. Most likely no normal maps. Some kind of color correction maybe? Pre baked lightmaps for static enviroment. What kind of shaders are mainly used?
For Resident Evil 4 it almost looks like they used some kind of matcap or some sort of rim lighting shader that makes the edges... Comment too long. Click here to view the full text.
>Project Tango is a Google technology platform that uses various things to detect their position relative to the world around them without using GPS or other external signals.
>This allows application developers to create user experiences that include indoor navigation, 3D mapping, measurement of physical spaces, recognition of known environments, augmented reality, and windows into virtual 3D worlds.
>lenovo and google build... Comment too long. Click here to view the full text.
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