When it comes to some advanced 3D modelling stuff, I'm too lazy to do anything.
My appretinceship may soon begin, so I've decided to make something quick. SketchUp 3D Warehouse stuff and Mixamo Fuse 3D chars; all put together within Unity.
Not OP, but I blame Unity. It's terrain editor just doesn't match the style of Mixamo's art. So what you're seeing is some decent game models getting fucked by a horrible background. I'd fuck the schoolgirl, so keep it up.
>When it comes to some advanced 3D modelling stuff, I'm too lazy to do anything.
Yes, I can tell. That daz studio "black" dude that just looks like a white dude with black skin is just the pinnacle.(Human races have different facial bone structure) Those probs are probably horribly optimized(meaning they are not optimized at all)
1. The rigging is bad.
2. The characters are way too shiny, and I think I can see the individual polygons on the girl's right leg. Looks like there are too many.
3. What is the terrain? Looks like there's supposed to be a beach there, but the textures are tiled so very poorly, and they go across the entire terrain.
4. The FOV is fucked.
5. The shadows are fucked.
6. I understand it's just a small screenshot, but what is this game supposed to be? There are a couple of people holding guns, and a single desolate building in the background.
It's your choice on quantity versus quality, i guess, but I'd spend more time on conceptualizing things if I were you.