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2015-09-25 03:30:06 Post No. 495203
Post No. 495203
I'm very new to 3DS max, but am learning a lot of necessary stuff through tutorials online. I was able to create the start of a wheel rim / tire (shown in this picture); however, cannot seem to get the rim to look chrome.
What i've tried so far:
Add a standard material with a diffuse color of black (R:0,G:0,B:0) and change the specular level to 90 and glossiness to 80. Went to material/map browser rollout, maps roll out, standard and chose Raytrace and dragged this Raytrace map to the reflection input socket of my standard chrome material. This i got from my 3ds max 2015 essentials book and did work on the exercise but not this rim model.
Could it be because the Rim is just a linear plane right now? There is essentially 0 thickness to the rim design. If i was to fix this would one way be adding thickness? Also it looks like i 'converted to editable poly' way too many times on this rim, and when i try to edit it, it is nearly impossible due to how many vertexs / edges there now are. Is there a way to 'undo' a convert to editable poly?
Thanks!!!! Would greatly appreciate any help.