Am i being stupid by being a Buyfag?
I downloaded zBrush as a trial to try it out and compare to Mudbox, it's a whole new world with Tablet with too many options to stay with Mudbox.
Cost $800 of which i can't spare atm.
Do industry pros buy all their stuff?
Does /3/ buy all their stuff?
Yes, people in the industry buy the software they use most. And when you consider that updates for ZBrush have been free thus far, it's extremely good value compared to other paid software used in the industry.
But if you're not actually working in the industry yet, then you don't need to bother buying it yet. Just practice and build your portfolio with the pirated version till you have a good reason to be buying it.
this. most companies don't care about people pirating their software, they know that either a: you will dick around with it for a few weeks and get bored of it, or b. you will get really good and then guy it, or work somewhere that will buy it.
adobe has like an 80% piracy rate, they don't give a fuck, because when it comes down to it people who use it professionally will buy it . i personally don't think i would ever buy maya, but zbrush/topogun/various plugins for maya 10/10 would buy
I work a simple job making min wadge but with enough spare time to learn /3/, have to decide between making more money with less time to learn or get by with this shit and learn more sooner.
Mudbox is $10 a month only recently, because they are killing it off. It hasn't been updated in two years, despite getting a new version number, no new features.
ZBrush is a one time payment. Updates are free. Cost starts to look a bit better, right?
Dynamesh, ZModeler, ZRemesher, Fibermesh, Noisemaker, NanoMesh, InsertMultiMesh, Micromesh, DynamicSubdivision, GoZ, UVMaster, and so many other features that push ZBrush way ahead of Mudbox. It's so much more powerful.
They've been slowly consolidating their redundant software's over the past few years. Softimage was the start of that transition. They're now giving Maya all of Mudbox's features and improving on them. Max is next on the chopping block.
They will never kill off Max as long as it's the standard in the design and visualization industry. They will probably go the Mudbox route and keep releasing annual versions with minimal updates, though.
>Do industry pros buy all their stuff?
No. Watch enough tutorials from sites like Gumroad, Gnomon, Digital Tutors, etc and you'll stumble across people who clearly have trial versions of the product they're using or cracks (e.g. a lot of ZBrush cracks use the same ID).
No of course not. Shit's pricey, and that's still pretty cheap compared to the days when these programs were sold in the 10s of thousands.
Just pirate it man. I assume you are looking for education. There is no reason you should pay for education, Autodesk even gives out licenses for that purpose.
If it's to earn commercially, then if you're starting small I guess you can get away with it. If you start making big bux you have both a moral and professional obligation to purchase the software, or just use the free alternatives. I hear Blender is constantly improving.
Of course, if you work for a company they should be the ones to handle licensing, solving the issue altogether.