>This fucking guy
He's so funny https://twitter.com/furiotedeschi
Oh shit ! was this all furio tedeschi ?
I fucking worship this guy and his stuff. No wonder this looks awesome.
this>>497928 >>497926 >>497915 >>497914
was marco plouffe
top is obviously sergio hualde and david letondor
i mean furio is okeish, but hes not even close to the same league as cedric or marco
you can really see how much he has to go in zsummit video to get anywhere close to the heavy hitters
also him calling herbert lowis one of the best in the industry made me roll my eyes, especially when this guy worked near people like raphael grasetti
Well i'm not into Zcuckery so much. Yeah they obviously have different styles under the futuristic-hard-surface category. But I'm not sure if you can use factor anything in to pick who's the best. Looks like both artists have the capacity to easily do each others work. Although this one : >>497928
seems more production-ready and doing it professionally instead of a hobby. Still it's not an indication in which is better.
I always get reminded that I'm in 4chan when people are busier talking about what software will get them "into the 3d industry" rather than just getting shit done, no matter how
I mainly use Maya and Blender and just started using Zbrush. How the fuck does the Zremesher manages to make such clean topology with just the click of a button? This shit blew my mind the first time I used it. Fuck I love it.
Go to sites like pinterest or similar. Its like tumblr you see something interesting on the internet and repost it except those sites are aimed more towards digital artists. These images come mostly from polycount,zbrush central, deviantart, etc
A lot of people here think that the 2.5D mode in zbrush is useless. But it does have a purpose.
You can easily create tileable textures using your meshes with this mode.
>ZBRUSH 2.5D mode
I can't fucking believe they're still forcing this absolutely useless and fuck annoying steaming crap pile of a "feature" onto people and even make it coming back in your face like it is the most important feature of this program.
WHO THE FUCK AT PIXOLOGIC THINKS ITS A GOOD IDEA.
Also with Photoshop even. Honestly, even though it's sculpting is shit tier compared to ZBrush, Mudbox makes this whole process (creating a tiling custom normal map) trivially simple.
Bottom line: use ZBrush for sculpting and polypain. Stay the fuck away from 2.5D.
Thank you for sharing, made this with it
B>Z>M to select your zModeler brush, then choose the Crease option when hovering over an edge. You can create an edgeloop.
There's also a Crease menu that can auto-crease based on polygroups, edge angle or other features. And also the Pinch brush, but it won't be as clean.