This is first scupt and I kept everything as one subtool/mesh besides the eyes.
If you model a head, is it standard to make a new subtool to make the chest/torso/arms/legs? I just extruded then dynameshed to make everything besides the head and kept it one subtool.
1) If I were to use the subtool method, when you're finished sculpting, would you merge the subtools?
OP heres , to clarify, I started with one sphere to make the entire body. I started running out of resolution to do hands for example, so that leaves me to believe that this is a bad method?
Why did you only use one sphere? Why didn't you block out the limbs?
Sure, you can solve it with dynamesh just fine, but you are just making life harder for yourself, also I'm not entirely sure you understand what dynamesh actually does if you somehow ran out of resolution while using it.
is there a way to mirror the zsphere to the other side?
Do this >>498503 when you start with zSpheres.
And do >>498506 when in your situation when you want to place new zSpheres onto two sides of a mesh. Don't forget to do a merge after the mirror though, so that you can then turn on symmetry and work on both sides at the same times.
Or, just make the arm on one side, and when you're done, duplicate it and mirror.
it literally dosnt matter
just focus on the forms and teh model looking good, do what ever works at the moment
i used to do it one piece but i try to get away from it and not to marge even at the end
kek, dude you might want to learn what dynemesh does before you give any opinions on it
that would require zbrush to be coded by a competent studio, no such luck
start over with symmetry on