Question about normal maps
the guy here modeled this low poly, why he did the circled part into the low poly if he could've make em with normal maps?, plus the baked normals look great
Sorry you're right, here's the correct pic, apologies
While it's indeed a good idea to do those kind of detail via normal, it's not required. The whole model as it is looks a bit on the higher poly side so I assume he wanted to add every detail that he could.
I guess that's a first person view model right?
I don't like when guns in games have all their detail baked in normal maps, I think it looks very flat since you are constantly looking at it from a very angled view. Good thing he added the detail.