Why is so much charm lost when animation goes from hand drawn/analogue to digital?
Digital inking is uniform for the most part. Cel was done with actual inking so you have uneven distribution of color. It's very subtle, so your brain and eyes pick up on it even though you may not. The lines are also often quite imperfect and uneven as well. That's the charm right there. Film grain also adds to that perception, even though it's not frame detail.
There's also just the fact that on average older titles from the cel era had more money and better talent. Which is why even though the Japanese economy started tanking in the 90s, low production TV shows still manage to look good because animators were familiar with the medium and could still make shit look good or at least not like shit.
The Japanese could afford to throw money at projects in the 80s, but not as much in the 90s. The OVA era was born in the 80s because of the fair economy. If anything though, I think the studios were just perfecting their trade and getting better at it as time went by. While we saw OVAs and high budget shows become less common, the 90s had reached the apex of cel animation. The frequency of high budget shows went down, but the technical skill ceiling for anime kept going up.
Until digital paint fucked everything up and all the studios had to get re accustomed to the technique. Only in the past couple of years has digital animation really started to get any good, and it is still a far cry from where the Japanese were in my opinion.
It looks like everything was measured and cleaned up to the point where all humanity is lost. It might as well be done in 3D models at that point.
Some of the charm of hand drawn animation cells was the fact that many of them were hand drawn.
Also the lines. They're often times quite flawed with a lot of unevenness in them. Even if they use a ruler there's slight imperfections. Modern digital art they can make perfect lines and everything looks too clean.
>from hand drawn/analogue to digital?
Anime is still hand drawn. There's no fancy program that automatically does the inbetweens. Nothing much really changed except style and added effects. To be honest the real soul comes from the manga. Animators in Japan gets shit pay that's far below minimum wage anyways.
Digital era coloring is horrible.
Filters, desaturation, either making everything pastel colored or stay the same color regardless of lighting, general lack of STRONG colors, too much black creating extremely muddy images...
And even worse, digital linework. It's sterile, liveless. Not crisp.
Shit man, I saw the picture and I was all like "This guy can't be making the same thread again, it's gotta be something else, probably something actually Dragonball related this time."
Then I scroll down, and I'm all like "Danggg /a/ you got me, how could I think this was anything but a shitpost? This is fucking /a/!"
Good one guys, good one.
Too much shine
Are the animators instructed to draw the character as if they were in oil a few minutes ago?
low definition and vague lines make your brain imagine what's missing. today's anime is sharp and 1080p, so that feel of roughness and imagination is lost
that is why i only watch 480p versions.
We talk about how animation is dying, but the last thing that would keep it a float is to try to return to cell animation.
That stuff is unbelievably labour intensive, and it's not feasible today when studios even struggle with budget for flash animation.
Digital animation can look damn good. Fuck flash though.
My question is, would it be possible to make digital animation look like analogue animation? I'm not talking like running it through a filter or something, but more akin to using certain effects and color choices to imitate the effects of being on film.
To be fair I don't remember animation being so inconsistent before. Now they blow all their budget on the backgrounds, and by the time they get to animating the characters they only have enough money left to make some episodes/scenes look cool, and everything else is like horseshit.