Has anyone read this? disagree or agree with the thesis?
>analyzing Anime through the lens of traditional Japanese theater
>Through the comparison of Anime with Noh, Bunraku, and Kabuki, The Anime Paradox provides a study on Anime's formal elements that produce specific narrative, structural, and aesthetic patterns.
>Founded on richly stylized expression, Anime has developed into an art with a high degree of sophistication that is comparable to that of the traditional theatrical forms of Noh, Bunraku, and Kabuki. By analyzing Anime through the lens of traditional Japanese theater, the patterns and practices in Anime can be mapped out. In The Anime Paradox, Stevie Suan utilizes this framework to reveal Anime’s distinct form, examining and delineating the particular formal qualities of Anime’s structure, conventions, aesthetics, and modes of viewing. However, the comparison works both ways—just as Japanese theater can give us analytical insights into Anime, Anime can enrich our understanding of Japanese classical theater.
>Unclear what makes that a paradox though
>Anime is riddled with paradoxes that find their ultimate manifestation in the conventions of the form itself, in the confines that define it, that permit Anime to achieve certain feats. The various, specialized “parts” of Anime’s form are unified within its whole, a simultaneously existence of distinct parts in a concrete whole. Paradoxically, each “part” is equal to those around it and the greater production at the same time. Other schol- ars have noted this in some of its different manifestations, particularly Lamarre and his delineation of the “exploded view,” where each part of the Anime image is “at once apart and together,” existing (literally) on multiple planes but on one plane at once.
>Among the other pervasive paradoxes in the Anime form is its blend of realism and unreality on multiple levels. Ōtsuka Eiji and Azuma Hiroki denote the “vivid fiction” of Anime (Manga, and Light Novels) as “anime/manga-like Realism.”
>Christopher Bolton has noted how this blend of realism and unreality can be problematic for analysis as Anime skirts the fine line between the “real” and the “unreal.” Bolton compares Anime to Bunraku and proposes that the similarities between the “oscillation in the puppet theater between the real and the unreal, the unified and the dispersed subject, the violent de(con)struction of the body and a tender regard for it,” and that of the animated bodies of anime—specifically in the film The Ghost in the Shell: Kōkaku Kidōtai (Ghost in the Shell, 1995)—provides a method of reconcil- ing much of the ambivalence of the film’s treatment of the female pro- tagonist.
>Through the comparison of Anime with Noh, Bunraku, and Kabuki
Reminds me of some posts on /m/ a couple of days ago that talk about how mecha anime as a genre is essentially chinese wuxia mixed with kabuki hence why Western fans seem to squabble over Super vs Real Robots.