Didn't look bad, but it's hard to say it was great. Bit above average perhaps.
Lot of standing around, few action scenes, and while some will say the action scenes were good, they didn't really come off much for me. Lancer pretending he was a care skidding around on the pavement while moving forward in an odd way, Hercules and Gil's fighting could have been a good showing here but just didn't make enough of a splash, and it's hard to even acknowledge the two swordsmen fighting.
At least it had visuals on its side, Shirou flipping around a sword was decent, but it was a lot of standing around and nothing. I'd say F/Zero 1st OP handled the action angle better. Not so much the second OP though, where it was just people walking or getting ready. Still has some symbolic feeling and I get the intent with how they're off now, it's all converging, but F/Zero's second OP just didn't feel the same as the first one.
Is this OP better than the first one for UBW? Maybe, I don't even remember the first one here, so that's probably not a good sign for it. You have to stand out above the rest, make a mark.
>>123546397 The purpose of the Vita OPs are to show you snippets of the routes that previously hadn't been animated in high quality. They served their purpose well, had solid music, and were nice to look at.
>>123546397 It's a bit harder with UBW and Fate in the vita version since they share the same song, so the flow for them has to remain the same. HF though they gave it a new song, so they had to change up the flow a lot there so the rhythm would fit the song. It's more an individual sort of thing for some reason.
Clearly they were trying to make the rhythm sync up with the animation.
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