Simple guide here* : http://pastebin.com/hKU4g4VN
This week's One-Punch Man is good despite being outsourced to DR MOVIE.
Thanks to Imai and Sawada we got good Saitama vs Genos mock battle.
Also, Yuta on Concrete Revolutio #5's last scene.
*blame Disgaeamad or whoever responsible for that lazy sakuga.moe blog.
Correct me if the translation wrong.
For the 2nd half, the conversation before the battle was done by Imamura Daiki.
Arifumi Imai's cuts start from Genos' pose to the beam attack that destroyed the cliff.
Start from there to the last cut, it was done by Hidehiko Sawada.
So....that part supposed to be Sawada and not Imai ? The smears looks like from his cut in episode 2.
God, the slowmo feels REAL.
mad props to the animators
Also, he said that because Noragami forgot the OP credit and recently fix it, and Space Dandy #6.
Did BONES really forget the Mihara's credit for Space Dandy #6 ?
That's really awful since that episode is basically
almosthis solo episode.
Glad if that helps.
I'm not an expert though, so probably I can't give anything much other than that pastebin.
This cuts remind me of Space Dandy #13.
Forgot to mention that Imai's using digital animation for this episode.
He's using flash.
yeah, also his slow motion is really good.
The cut where Leo's running from monster in Kekkai Sensen's first episode is really good.
Thanks for the pastebin. I remember I really like battle scene in sword of stranger when I watched it 7 years ago. Gonna go binge watching all of his other works on youtube now.
Nonaka is someone worth studying.
People often accuse of abusing smears but he's actually amazing at maintaining mass and volume of his drawing.
There are some talented Koreans working in the anime industry like Sejoon Kim and Sunghoo Park, but the good animation in the latest One Punch Man episode was done by the few Japanese animators who were on the episode.
作画 isn't a specific cinematographic term. You are misusing it and Japanese wouldn't understand why. That's some pretty fucking dismal bastardisation of language. Good job you stupid fucking EOP.
liborek adds bahi_jd without and removed the tag "artist unknown",then paeses add "artist unknown" tag...
Well, that cut looks like bahi but...if that cut wasn't done by bahi alone, that means liborek will get owned again.
short version :
paeses trying to btfo bones cop
noots just being noots.
I put the names of the anime. To be honest I don't know where to find out the animator of each specific scene. People have called me out for it in the comments
Well I suggest you to make more and better compilation. It's not that bad, but it's just not really informative.
The most easy way is using booru.
I suggest you to use it anyway, because it helps you to learn each artists' styles and recognize them.
Also use this web as reference.
Learn from other people like BlueSakuga or SakugaDaichi.
Personally I like BlueSakuga's MAD because he made the compilation for specific's artist, and it really helps you to learn their styles.
He also has great sense of editing and how to use music in the video.
>Robo on the Road has the most impressive animation in Animator Expo since the cockroach girl short
>sakugabutas on Twitter do nothing but bitch about MUH OBJECTIFICATION, MUH CREEP PERVERT ROBOT
Nice community, faggots!
They want to upload it but probably it will be problematic.
Also I don't know if this is related or not, but aers or kraker said because the server of booru located in Canada, I don't really know whether Canada regulates the law regarding animation, i.e nudity, or not.
Post your top favorite animators and their best cuts in your opinion
1. Tetsuya Takeuchi
>Panty Flash Teacher ep 1 & Nurse Me! Ep 2
2. Arifumi Imai
3. Hiroyuki Yamashita
4. Yutaka Nakamura
5. Megumi Kouno
6. Shingo Yamashita
>whole Shinsekai Yori ED
Natsume's connection through Space Dandy
Well, the only notable animator from madhouse in this show is Sawada.
Arifumi Imai , Yoshimichi Kameda, Norifumi Kugai, Se Joon Kim, Kojima Keisuke, Nakayama Ryu, Shun Enokido, Toshiyuki Sato, and Sada Toshi aren't from Madhouse.
>Natsume's connection through Space Dandy
Then why did Space Dandy got such great animators in the first place?
Just because Watanabe produced it? Is he that respected in the industry?
Still it's unfair. I love OPM but really, leave some good guys for other anime. And what's with the perfect schedule
Because Watanabe is Minami's friend.
And Minami (BONES President) is one of big names in anime industry. Rumor said that if Minami asked Bandai/Aniplex/Other production company to make original anime, there's only two answers, "yes" or "ok".
Also, it's not a secret BONES is one studio that really care about animators, and almost constantly producing good animation.
Yoshimichi Kameda and Norifumi Kugai are one of animators whose names became famous because BONES' anime (Kameda with FMA B and Kugai with Space Dandy).
>I love OPM but really, leave some good guys for other anime.
That's not how this industry work. Nowadays anime is only a medium to sell goods like manga, game, visual novel, light novel, etc. They (producer) don't really care on the animation quality. The main focus is to boost the original source material.
That's why we got so many anime in one season, and these young animators are forced to work in very tight schedule without much experience.
I see, that explain a fair bit, thanks
And now I'm disgusted. I had a guts feeling anime production is really just a matter of smooth talking (instead of all producers and directors getting a chance to get good animators for their show depending on budget or the importance of the work being adapted) and it turns out to be exactly that.
>They (producer) don't really care on the animation quality. The main focus is to boost the original source material
Well they aren't doing a very good job if the anime looks so bad it doesn't give peoples any reasons to care for the source material at all. It might be fine for moe SOL shows but then there are action packed shows like Heavy Object which completely fail to capture the appeal of the original work due to the low animation quality and it simply turns off everyone. Just like the OPM anime would if it was flash animated or something.
Well, probably I put my words too far.
Maybe some of them care, usually the animation producer (they're the one who recruit the character designer and animation director), but the current state in anime industry demand them to produce more money for the original source.
So they can't stop making more and more anime. Meanwhile the number of experienced animators are limited, and they usually just freelancers.
The high demand for anime adaptation can't meet with high supply of good staff & animators, so they must keep going with very bad schedule and produce mediocre animation.
And underneath is, was still just poor little GaGon, the tiny innocent baby king kong kaijuu.
People will never stop saying BASED Madhouse because of all the people that used to be employed there( Actual employees not freelancers)
The only notable people left are Morio Asaka, Atsuko Ishizuka, Yuzo Sato, migmi and Hidehiko Sawada
Now compare that to the list of people who have left
>Tetsuro Araki (Stuck at Production I.G)
>Tomohiko Ito (Jerks off Sword Art Online)
> Masao Maruyama ( Was banished after putting Madhouse into debt and created MAPPA)
>Masayuki Kojima ( Went freelance)
>Satoshi Kon (Dead)
> Mamoru Hosoda (Created his own studio but still works with Madhouse
> Sayo Yamamoto (Struck out on her own)
> Satoshi Nishimura (Joined Studio Live)
>Yuzo Sato last work directoral work is Mahou Sensou.
Gosh, sometimes I consider myself to enter LN industry, probably my work will be adapted into anime and directed by him.
It couldn't be any worse than Mahou Sensou, right ?
This. Madhouse is the only anime studio that literally never disappoints
>from the makers of Sakura Card Captors
>and Captain Tsubasa
>and Death parade
>and Death note
>and and and and
I would donate to madhouse every month if I could.
>and Death note
Don't forget pic related.
Death Parade was decent, the only thing which wasn't great was how the ending amounted to little.
Overlord was pretty clearly a low budget affair because of the CGI abuse and well, what they did get to adapt wasn't exactly the best content to adapt into a single cour.
>even kViN doesn't want to talk about it
I have to agree, but still it's not like the actual show won't have ANY of the usual good Kyoani cuts either right?
>"filters automatically make any anime bad!"
This guy sound like cancer
>but still it's not like the actual show won't have ANY of the usual good Kyoani cuts either right?
True, it's not the first time a Kyoani PV didn't show off any impressive animation. Most of the skepticism comes from Ishihara's recent performance and the source material.
If there's one thing Ishihara did well with Chuu2, it would be the comedy bits so if he can deliver on that in Phantom World then it's fine.
Yes it was.
I'm totally okay for something like it, but the second season was so terrible it made the first season retroactively bad.
I'm still mad and forever I will be. What a shit show.
>phantom world pv
Why does all those shitty fantasy ln adaptation always have a line with "new world" in the opening? It's so silly considering that more than 10 shows a year have this garbage setting.
Asterisk: Brand-new world
Rakudai: A brave new world
Phantom World: 開け new world
>animation centered design
Fuck that shit. It was proven several times that complex designs never stopped the best animators.
Beside anime was always superior to western animation because it had that complexity.
Too many unnecessary detail(look at how many lines they use just to draw High Speed! character's hair).
It looks good as a still frame but doesn't allow a wide-range of movement, and still looks "correct" even when off-model a bit.
Animation-centered design would be something like K-on and Nichijou.
>koreans did most of the animation this episode
I knew this one looked a little lackluster.
I can: it had no interesting underlaying plot, the action was uninteresting, most of the characters have no character, which result in the comedy falling flat, in short it was a fucking failure and a gigantic disappointment.
>Ninja Slayer's last episode is legitimately good.
It was only "good" for the retards that stuck with it
>Kekkai's last episode let many people down
All the threads about it were largely positive about it and called it among the best endings of the year.
Nothing wrong with liking 3D.
In fact, Japan actually watched Etotama because it was advertised as a 3D show made by Shirogumi, a studio respected by many.
Turns out that Shirogumi only did some part of it.
It wasn't that ignored. In fact, reactions to the show's 3D was rather positive. Some people on /a/ make the mistake of actually believing that Etotama was the rival to Show By Rock!! just because that show also had CGI chibis and a catgirl protagonist, but Japan actually considered Etotama to be the rival to Mikagura Gakuen.
Wish I could have replied earlier but, you're a bit off.
Imai took care of everything from Genos' stance to the gatling punch attack on the cliff, not just the laser.
From the start of B-part, (the animation) was in-house.
Starting off, their(Saitama and Genos') conversation was (done by) Imamura Daiki.
From the point that Genos took his stance to the cliff punching rush was (Arifumi)Imai.
There on until the end was (Hidehiko)Sawada.
Sawada acted as the animation director for this entire scene, but since Sawada's Genos was so cool, there was almost no need for the genearl animation director (when dealing) with Genos.
Ninja Slayer was truly a diamond in the rough.
>List of Sakuga anime
>Starts with year 2000
Come the fuck on anon.
What does being a fucking retard feel like?
Looks better than half the shows that were airing that season
Perfect to include in the next updates then.
For example there's not a single Shiranpuri clip on the booru, even though it's far more interesting than yet another colorful action scene trying to ape Tanaka, Nakamura or Norio with added gimmicks like a Circus or jerky camera movement without any thought.
You have to remember that people like Tanaka, Nakamura and Norio regularly work on TV anime series hence they get more exposure. Something like Shiranpuri is simply too obscure.
I'm not even watching the new Pokemon but this is unbelievable
Do we know who's in charge of animating this smears magnet?
He's credited so I guess so.
I need to get caught up to ONE's manga, but I'm only caught up with Murata's.
What chapter is Murata caught up to?
It would be interesting if there was a detective/mystery series that focused on character animation
For example a character is slightly twitching when they're lying but it wouldn't do the obvious thing and focus the camera on the spot so only people that are paying attention would catch a possible tell
It would obviously require intense, smooth, and subtle character animation, the kind usually reserved for movies, but I think it'd be interesting to say the least
>It would be interesting if there was a detective/mystery series that focused on character animation
kill yourself, sjw kek
By the way, does Kyoani have any, like, spearhead animator, I guess? I've rarely heard of any specific names tied to Kyoani other than their character designers that I presume were animators at one point.
I mean, Gainax had recognizable names like Imaishi and Yoshinari for a while, and BONES has Yutapon, I think.
Fuck off, the both of you.
Hyouka doesn't really have an emphasis on subtle movements that serves as tells though. Not saying it looks bad, but I don't think it fits the anon's description.
>By the way, does Kyoani have any, like, spearhead animator, I guess? I've rarely heard of any specific names tied to Kyoani other than their character designers that I presume were animators at one point.
r u srs
>does Kyoani have any, like, spearhead animator
Kigami's the one everyone in the studio looks up to. Back when he was working on Akira, Toshiyuki Inoue saw Kigami was some kind of "rival" so that says something about his skills at least.
Kyoani uses all in-house talent, creates an environment where a house-style is endorsed (enforced even?) and they're also pretty secretive about who animated what. So they're unlike every other anime studio in that sense.
Some animators do stand out in Kyoani shows, but most of them are essentially just names on a credits list.
What will sakugafags do when anime foes CGI only?
Oregairu has Tatsuya Takeuchi.
idk about UBW, but probably because they has powerful background from Studio Pablo (though they ruin it with stupid AE filters).
Someone really need to link the tweet in the coment.
Impressive, that's studio Orange isn't it?
I just started noticing them this season in Comet Lucifer, the mecha animation is surprisingly good and it caught my attention (the dancing vegetables was a big step down, regardless of how dumb the scene was).
Okay, kinda disappointed since I thought they gonna make Ace Attorney with Kenji Nagasaki again (they did the animation for AA 5 cutscenes).
But if we got studio B and FMA B's treatment, with Kameda as Animation Director, than I will be happy.
Why just posting webm if we have booru already.
The point is to discuss any sakuga related topic, because booru's forum is not really effective.
About the shitposting, this is /a/'s nature, so get used to it.
Well, I haven't watch Shinsekai Yori, but why don't you just try to upload it on booru ?
He's listed on the wiki, probably it's really him. Just add tag "presumed"
I can't find the detail about his cuts in Shinsekai Yori #25 though.
>replying to post from hours ago
>replying so late with such a pointless retort
I'm tired of these "Madhouse Best STUDIO", "Madhouse should've done this" comments t bh and yet continue to berate Kyoani and Bones as shit studios.
This is approved ? Are you kidding ?
Where's the effect and smoke tag ?
And what's the point uploading the same cuts again ?
and Dis already uploaded it :
Baker pls, do your job properly.
To be honest, I think it's pretty offensive to go studio this studio that in a sakuga thread. A place where individual animator skill is being appreciated, fools with blind studio loyalty is almost similar to console warriors at this point.
So, how do you guys know which animator who was responsible for a certain cuts, or even know their style in the first place ?
Especially for not so famous animators.
Take example Yuuta Kiso.
I only know his name because liborek tagged his name on Noragami #5.
But how liborek know kiso's style ?
Also, I notice his name in rakudai credits too.
Could it be one of these cuts was done by him ?
But I notice there's one extra animator for episode 5's OP. It's takashi ken (高橋 賢)
He's also in episode 4.
But the only confirmed cuts from him is the part in Yurikuma OP.
I just brought this "studio" thing up after HeroAca's studio announcement being Bones, I guessed it was quite unfair to tell the show's gonna be shit because of misconceptions about the studio while they continue to suck Madhouse dick dry. Why can't they realize the staff is the most important part than the studio? Oh well, anime fans are stupid and refuses to learn a damn thing.
Sorry for blogging. And I'm not liborek.
No one REALLY knows but each animator has their own personality that comes out in each of their cuts so most of the time people can guess who did each cut
For example, this animator has a very specific kind of smear that can be seen in his scenes
Now compare that to http://sakuga.yshi.org/post/show/2989/animated-artist_unknown-hunter_x_hunter-hunter_x_h
(Booru hasn't been updated for that scene but it's him)
What's point of working as animator in Japan? It's shit job. Animators literally support their own slavery and other people abuse their retardism. They don't respect himself and their work. Meanwhile illustrators make ton's of money because they know price of art. Sometimes I feel sorry for artists who draws cool animations for shit/child shows. No one cares about their sakuga except otaku
Just compare cuts with similarities (ex. character motion, fabric, hair, effects) and look to the episodes' credits if which animator coincides with those particular episodes. It's quite confusing but it works. Or if you can't really find out which animator did which cut, just ask somebody, preferably an animator.
I learned a lot of Takuma Ebisu's style after asking Imai.
>What's point of working as animator in Japan?
Some people feels happy when they see their drawings move, it's just their passion different from illustrator.
>It's shit job. Animators literally support their own slavery and other people abuse their retardism. They don't respect himself and their work
Now this is just a shitpost. There's so much objective argument on this post. You might think it's really waste to work on SHIT SHOWS / CHILD SHOWS.
But how do you define shit shows ? According to your taste ?
I'm sorry but I'm not going to take your post seriously. I know the very nature of internet, and /a/.
Thanks, so the key is to notice the similarities and remember them...
Could I know how long does it take for your eyes to adapt with their styles ?
I don't instantly know this is Nonaka, but I notice that in those cuts the animator has a strong preference to use character movement / "bounce" and smears.
Though I think the movement in 18217 is a bit strange.
I don't think it's just choreography, it's also the way in which the fighting itself is written. Only long running shounen has time for actual back and forth battles. In most anime, the fighting is just a way to make MC look cool.
This is not the even the problem of animator.
They just make the key animation based on the SB.
And the SB is based on Script which comes from the original source (if that's an adaptation).
So there's no real meaning when you say "Japan really needs to improve..." or anything like that.
Yes, Nonaka's character animation's quite smeary and bouncy, exaggerated even but has that realistic touch Takeuchi and Ryo Araki often have on their works.
Probably my favorite cut of his
http://sakuga.yshi.org/post/show/15306/ looks like Masayuki's desu.
They work for shit wage. While other animators in world have good wage. And they have passion too. They can stop it, but no muh fuckin Tezuka said "work hard for food"
It's not shit post.
>But how do you define shit shows ? According to your taste?
According to proffesional artists who don't watch haremshit and morning mahou shoujo for little girls.
But animators always take liberty in most sakuga fight scenes and make some changes. Surely they can change choreography as well if they want to, no?
And thr "Japan needs..." was a sort of meme phrase, of course there's no real meaning behind it.
>According to proffesional artists who don't watch haremshit and morning mahou shoujo for little girls.
But still, your opinion doesn't really matter. Market demands it, and you can't stop this flow called by people's demand.
If people stop buying LN and kids stop watching precure / child shows and watch J Drama instead, probably haremshit anime and mahou shoujo shows for little girls will stop being produced.
But animators will still continue to work on the next project, no matter how shit it is (according to your professional source).
I think you can make that opinion because you have a "audience" perspective, not someone who really produce / contribute to the industry. People can't eat if they don't work.
Nah, just some episodes and sakuga moments.
But not as much as they can change the storyboard on their own. Just think about the common sense in society / workplace. You can't change others works without permission, because it can cause more problems in the production.
I think they discuss it first in the meeting before the key animators assigned of a certain shot. Probably the director will tell them what he wants from a particular shot.
Of course for "special" talent like Yuta, they will let him add whatever he thinks interesting and he can do. But I think for younger and not much experience animator they can't do that much.
Though I agree that they probably still let the animators to use their own styles (and hence we can know which animators who did a particular cuts).
Most of /a/ either doesn't work at all, are in school so they think they get a free pass to being naive and unemployed, or work as far up as customer service at a Walmart. Or just drawfags thinking they know about the "industry" when they've taken a countable number of tumblr commissions.
But I don't understand point of good animation in child shows. Childs don't cares. People who cares gets "weird" cliche from society. And those animators will never become famous
As expected of JP user.
Well, although some of them won't be as famous as director. there's still a fandom that will acknowledge their work.
Usually animators make their artwork books which contains their work / indie works and sell it at Comiket or through online market.
Also, sometimes they asked to draw illustration for magazine like Newtype, etc.
There are many types of animator. The one who enjoyed to just draw cool animation like Yuta or probably try to set their directional debut.
Just like Mamoru Hosoda, he isn't a particularly talented animator like the other from his generation and he knows it very well. So he choose to become Director.
There are also some example of famous animator who became director, like Hiroyuki Okiura or Mitsuo Iso.
Mitsuo Iso is a special case because he's not only good as animator, but as a script writer, storyboarder, and even director. Go watch RahXephon episode 15 if you want to see his talent at directing.
The good thing from being animator and then debuting as director is, they can use the power of animation, for example, Dennou Coil. It's one of the best anime that really use the power of animation in the storytelling aspect.
Now that I think about it, most original sources aren't detailed about its fights so it should be possible to change some stuff here and there and make a fight looks good. But if the choreography were to change from onesided (like it was supposed to) to back and forth then it would violate the canon powerlevel (which is related plot). It doesn't help that many adaptions don't have sakuga and original sources aren't that creative about how fight was handled.
Still, it would be good to have more of those.
There always were animation threads on /a/. In fact, the #sakuga channel started from an idea in the BBS sakuga threads and a lot of the twitter people come from here.
There was a period between the deleting of the BBS and now where animation threads were almost never seen, that doesn't mean these are anything new.
Just created this before noticing the current YrYr thread has been taken over by a map, but I wanted to post it somewhere. First scene this season that hasn't given me eye cancer. I dunno who animated it and I know it's not too flashy but it has some non-cg petals and a smear which is the first one I noticed.
Damn, I start watching Rakudai despite being so sleepy just for that OP cuts.
The story is very shit though, so I kinda curious who make the script for it and lurk on MAL...then I found this review.
So these kind of people exists in the world...
Where are the Yozakura Quartet webms?
Hime a qt3.14.
Why did he crop the video like that ?
It seems he's another new youtube user who got into sakuga because BlueSakuga / anitwitter crowds failed at gatekeeping.
Whoa whoa whoa.
What's this about Twitter/uploader whatever drama and shit? I'm pretty new to this thing and I've just been swimming through the Booru and MADs to learn to see tells.
I didn't know there was fucking drama here.
It blows my mind how Yutapon is still holding up as THE entry level animator when his style in 2010's is so much worse than what it was in the 00's.
He got much worse after he went full >muh style, with his animation.
>tfw found sakuga vids on youtube
>they provide the names so watch some of those anime
a lot of them were shit and I watched them to completion. Some of them were just shit, but others were not only shit the one or two sakuga scenes from the youtube videos were like the only sakuga scenes in the whole damn thing
I learned my lesson. I still watch MADs but now I dont watch the show unless I'm actually interested in it
You all seem pretty knowledgeable.
How was YZQ able to be animated this smoothly? Did the studio have a big budget, or was that thing going around about them using a new form of digital animation to save money true?
And if that digital format produced such nice results here, have any other anime been animated in the same way? If not, then why not?
YZQ had talented young animators working on it, with a number of them being "web-generation" animators. This refers to animators who used to make amateur .gif animations and post their work online, with some of them being self-taught.
I'm not sure about the long-run cost savings of digital animation, but initially the equipment and software will cost quite a bit not to mention the training required to get the animators used to the new tools. Efficiency should improve though, since it is easier to undo mistakes when animating digitally as opposed to having to carefully erase lines when using paper.
The YZQ anime had some episodes with full digital key animation, but that's down to the animators themselves rather than the studio.
At the moment pencil and paper is still the most popular method, but anime studios are slowly introducing digital animation as part of the production process. One Punch Man has many animators working digitally, and the current Shingeki no Kyojin spin-off anime also uses digital key animation. Past shows with frequent use of digital key animation include Yoru no Yatterman and Birdy Decode, which had animators from YZQ work on them.
That doesn't feel particularly smooth, feels like it's in 3s mostly. The smooth shots are CG.
If you're just talking about the quality of the animation, then yes it has mostly to do with the talent involved.
Yeah I didn't post the best example.
#sakuga, if you actually love animation so much you should have bought the BDs and ripped episode 12.