Trips decide what kind of game I dedicate the next 4 years of my life to making. Will post regular updates.
An rpg where you play as 4 different characters who must make their fantasy world a better place. But it's a roguelike, and you lose your limbs and can die from diseases and there's always someone more competent than your character so there's no real chance to make an impact except for taking borderline suicidal missions.
In the end you play as part of a land army or something with death being near certain against an army of the undead while the real heroes fight the main villain somewhere off-screen.
An MMORPG. Yeah we've all hoped for one. Warcraft had it going good in Alpha, but Ghostcrawler ruined it. Arc went full microtrans on us and the game is now literal shit.
Please, just a good MMORPG.
>>Only sell vanity gear. (Not P2W).
>>Make the end game actually bat shit crazy hard end-game.
>>Release new content every 2 months.
Idk, anyone else got any other ideas?
A game where you manage your business, but with a Mexican drug cartel. The player must make decisions on how much to spend on enforcement, production, distribution, etc. as they bribe the Mexican police, foil the DEA, and compete against rivals
Make your biography. Not realistic boring shit, make it about your life, how you see it, about how you see other people and how do you grow up and became the men you are today. 4 years should be enough.
>decapitate people in quick time events
>goat fucking quick time event
>suicide bomb vest customization which is a quick time event
>if you fuck up, you explode
>in the end you invade Washington D.C.
>Obama is the last boss and he has a long and actually awesome speech about how he started ISIS amd that it's his Frankenstein monster basically
>his last words before you cut off his head is
>jet fuel can't melt steel beams
>raise the ISIS flag outside the White House and it's a quick time event
>credits are quick time event