Dumping my favorite futa artist
Feel free to post the few bits of his collection I missed out, but sadly that's all anons.
Uno Makoto is hit or miss for me. If he keeps proportions under a decent check, I can like him. Massively long dicks with too little or too much girth is horrifying
Quoting this from the Gelbooru page for that image:
"This graphic comes from an anime in production apparently since 2008. The anime is called Mama Paradise and it's about a 14 year old boy named Satoshi carrying a huge concern for the thirteen mothers living together with different unique characteristics: mother kunoichi,space pirate mother, mother mad scientist etc. The genre of the anime is going to be "maternal erotic comedy" that is primarily designed for fans who love big breasts. Apparently from what i've dug up, the goal of the project is to create the biggest "oppai anime" ever. Designed by Uno Makoto, who previously worked on such titles as Love Hina and Witchblade"
The project was either canceled or frozen from what I last heard. Whether that was due to politics or lack of funding, I don't know. If it was the latter, I really hope it will still happen some day. The idea that a previous anon proposed about crowdfunding the project sounds great, but someone would need to contact Uno and the studio/team that was working on said project for this to become a reality. It would seriously be the best thing ever if it could go straight to bluray as an OVA without having to worry about the politics involved with airing it on a network.
i wouldn't want to waste your time.
maybe once i make notable progress and it isn't shit tier art. i have a ton of stuff to learn still and my anatomy and proportion are terrible. I just look up to the man, his shit is god tier to me.
i tried. i can't draw hair for shit, i tried over and over and nothing looked right, so i just left it kinda black. you can kinda see my process on how i doodle.
/ic/ here, get ready for some tough love.
1:Chicken scratch. Don't do that shit. If you're going to lay down a line, lay it down. Don't pet it. Don't make it hairy. If you don't like the line, ctrl+z and do it over.
2:Anatomy. Learn it. Pick up a medical reference book if it helps. Understand how the skeleton works. Understand how muscles interact, and where fat rests(this is important for porn).
i'm working on a small space, i don't have much room.
also, i've gotten that advice like years ago from /ic/, i just can't seem to understand anatomy. i don't get how to practice it, unless i break EVERYTHING down and take it brick by brick.
i got shit tons of refs, its just I don't seem to be getting what makes everything work together i guess.
It also kind of looks like you might be using a mouse. If you're using a tablet, then it might be configured as a mouse -- some of those line artefacts are rather typical of the 'round to exact # of pixels' that mouse motion is based on.
If you are using a mouse, having a tool to do the connect-the-dots thing is pretty important. MyPaint has a nice one and from what I've heard, so does SAI.
> break EVERYTHING down and take it brick by brick.
is exactly right. Getting involved in how stuff looks superficially basically never helps learning. Breaking stuff down over and over, in every permutation, is how you get to being able to just 'draw the stuff that I want to draw'.
Am not >>6079507 or >>6079332 FYI
i'm using a galaxy note actually.
i have a nice pen for it, so it feels like im drawing, just on something small. i've gotten way better at using it from when i started, using an app called sketchbook pro.
i used to use a mouse, made some pretty terrible art. i only think someone who is a master at art could master using a mouse to draw something amazing. that thing was not meant to be used to doodle.
Another good way to learn anatomy is to observe cape-shit heroes. Best example I can name is Mark Bagley. The guy does it in a style that's just exaggerated enough that you can see the reality it's based on, without it seeming like the characters are made out of rubber.
Eh, breaking down -drawings- is rather hit-and-miss in terms of picking up good fundamentals. I've tried doing several hundred deconstructions of drawings, and I mainly got better at accurate measuring and picked up a few minor drawing conventions. Not a bad result, but not the kind of thing >>6079282 is looking for AFAICS.
If you're going to use drawings as ref, it's better to use drawings that are *intended* to be broken down. Bridgeman's "Complete guide to drawing from life" has a lot of clear, easy to understand and adapt deconstructions.
Hogarth ('Dynamic Figure Drawing', etc) is also well regarded -- I find his stuff a little over-exaggerated, but it is very clear. Less easy to get into than Bridgeman IME.
Vilppu ('The Vilppu Drawing Manual') is good at conveying concepts and clearly showing how an overall finished picture is gradually built. Isn't specifically about figure drawing, is more oriented to levelling up **all** your skills systematically so you're better at everything.
I wanted to suggest that >>6079282 should do plenty of drawings in other media, probably pencil+paper -- a Galaxy Note is friggin tiny as a drawing surface, and won't really let you practice many kinds of lines as well as a larger surface. But my 'being too pushy' mental alarm is going off, so eh.