post-apocalyptic, dead future, ragged, deconstructed clothing
Obviously everything is derivative to SOME degree but some thing are much more derivative than others. I'm surprised that you don't already know this.
>early rick was awful
Nice opinion with no explanatory argument. It was a lot more chaotic than it is now though.
>rick is just derivative of other designers.
not really. Rick's like a costume designer for a world that he created.
Yeah that;s a solid fit
I dunno. I appreciate it but my favourite era is 2008-2010ish I think. Early drkshdw stuff is godlike too.
as we're posting jamie..
>tfw you'll never be a 6'4 skeleton who can pull off anything purely via body type
>most things in this thread
looks more like kids playing dress up
I totally agree. I was simply posting inspo, as the thread dictates. If you dressed head to toe in this stuff you'd look like an idiot. Most of their pieces in fact are way too over the top, but there are a few that get the look just right and those I really like. Pic related, a bit more realistic.
none of these would be viable fits post-apoc. when there is no longer any semblance of civilization, survivors will be clad in hard-wearing, easy to repair, utilitarian clothes. Think a combo of milsurp and workwear. You don't want scarves or baggy goofninja clothes getting caught up on your surroundings, or being a convenient handhold in a fight just as much as you don't want skinny jeans limiting your range of motion or hoods limiting your field of vision. Incorporate comfy yet hard-wearing footwear like hiking or combat boots, plenty of pockets for goodies like first aid supplies, snacks, tools, and ammo, and some form of water-repellent outer layer. look to pics of the Euromaidan protestors, rebels, kebab terrorists, and post-apoc media like STALKER or the Walking Dead for inspo
For me the post apocalyptic look has mostly to do with texture. The sort of drapey silhouette is certainly a part of it but I feel too much of these fits solely rely on that. I like the dirt and wear and blood that well worn clothes earn, and textures that are inspired by/add to/mimic the filth these clothes collect are extremely interesting to me. I love the idea of not being able to tell if a piece is dirty or not, especially if it is dirty and you just don't care. It's character, it tells a narrative.
Dumping a few pics
Here's an insta'd pic of my trip to Centralia this summer
I was cutting wood for a few hours with a jigsaw last year and the way sawdust fell on my denim distributed it heavily on the most horizontal surfaces. I thought it looked fucking sick and wish I had a way of saving the dust where it lay.
i emailed him a bunch, and tweeted him too. he'll just straight up ignore. i was like look dude idec if i dont get the shirt or my money back but i just dont want it to happen to other ppl
people going way over the top, halloween is over boys lol!
is this poet
You're not going to find any nice designer clothes in the post apocalypse. You'll be lucky to find any left over shit at the Wal-Mart because your weak bitch ass couldn't get to the good stuff first.
Are video graphics getting closer to imitating us or are we moving closer to imitating our ideal graphics?