Use this thread to discuss the intricacies and fun in exploring hardware and software that simply doesn't want you to do so, whether by purpose or just through sheer bad design.
The focus is usually videogame hardware and software, but anything else that fits the criteria is more than welcome.
Anyone have experience with modding a GBA SP? Any links to resources for SID chip mods?
>Something like Nintendon't is actually already happening on the 3DS. I recently confirmed and did a bit of documentation on the 3DS' ARM7 CPU, something we previously thought was implemented in software on the ARM11. The 3DS actually has all the hardware for the DSi AND GBA on board. That means it's got 3 CPUs, up to 6 cores, and 3 GPUs. Crazy thing.
>It's kinda funny - that means the GBA VC is the only virtual console to not use emulation.
Posting about RGB monitors with RGB modded consoles. The site is a good resource for learning about how you can play older consoles with the highest quality video output on enterprise-grade Sony Trinitron PVM and BVM series monitors.
Picture compares picture quality of various analog video outputs from consoles and why outputting RGB is that much better than Composite, etc.
obfuscated = deliberately made obscure, e.g., nintendo using security screws and making people reverse-engineer cartridge pinouts, memory, writing programs for the CPU because no official documentation exists in public.