I did a brand/website a couple years back. The logo won a Gold and a Judges Choice at an annual district advertising/design competition.
And the website? Webs. Webs dot fucking com. You think Wix is bad? Webs is Wix if Wix finally realized there was no value in trying to compete with Squarespace and succumbed to meth addiction and severe depression.
Try convincing them that Wordpress would be easy for them to update content through, especially for publishing, and that it would allow you significantly more freedom to design them the best possible website.
And... Comment too long. Click here to view the full text.
>>252715 SVG if the art is vector, otherwise 72dpi png for flat graphic stuff and 72dpi jpeg for photos/detailed illustration
SVG will always look the nicest if you have vector options since it scales. 72dpi png and jpeg look good on most screens except retina ones so 144dpi might be ok if you care about sharpness and don't have a ton of images for your user to download/view.
many ways to optimize the file sizes for web graphics as well, varies by file type usually.
Where would one go to find latest trends in UI design?
I've been an illustrator for games for the last years, but it seems they will move me to a UI position soon. So far I've gotten along with just painting assets and not touch the layout and design of it but I'm looking to learn.
I've been using pinterest a lot for the art aspect of it but it's not as strong for design, especially since there's very little theory written or discussed there.
Everyone has their favourite websites (I like Typewolf but that's web design, not app UI specifically. good stuff tho) Fonts in Use is good too, again mostly typography-focused by you can sort by medium.
At the end of the day the best way to learn this shit is to keep an eye out for stuff you like and consider why you like it and how they achieved that. You'll need some basics for thinking about that in any detail:
Swiss typography Designing on a grid Ratios and geometry in grid design Locally and globally recognizable icons Contrast Depth... Comment too long. Click here to view the full text.
Blizzard (World of Warcraft in particular) has the best UI in games that I've seen and used. You feel immersed in the universe and everything fits that genre of the game. Nothing is out of place and every UI element appears to be polished to its fullest.
More vertical padding around the show list items, bit cramped inside and outside the selection box
That red is unreadable and the vertical tallness of the font makes it read like a headliney sentence, not a list. Aligning it right looks nice but also confuses its function since you start expecting it to be tied/labelling the show list, but it's standalone. Better colour and left/center alignment would clarify that
Little more differentiation between Watching and Completed would be more visually and emotionally satisfying, as well as clearer at a glance, such... Comment too long. Click here to view the full text.
>>252695 yes, either trace it by hand/sketch, vector or brush/bitmap or play with curves/blending modes/filters/threshold/layers.(if you know how) and then use sketch filter. also if you plan to make money with it you better have the rights or you can get sued -pic related shepard got sued for the obama poster. https://www.youtube.com/watch?v=Gsd8dNFtbOg
So I realized I only do flat design and want to branch out a bit. Currently doing a Logo for a Video Game for practice.
Pic related is the style im going for. Kinda this pseudo 3D rustical/medival style. I'm just not sure how to approach it yet. I mostly work with Illustrator. I guess for the textures I should go to Photoshop but im not sure on how to approach the 3D stuff. Maybe actually model something in C4D or something like that? Also an important aspect of this style seems to be that the elements resemble real materials like the gold and rocks here in this... Comment too long. Click here to view the full text.
>>252686 I've been using c4d for years and that text would be hard to replicate.without tons of renders. most game titles i've seen are made with photoshop. just learn how to use the layer effects and styles (protip: build a styles library) https://www.youtube.com/watch?v=PgGg1GhWl78 https://www.youtube.com/watch?v=nKRDFuXmQR8 abduzeedo.com/medieval-metal-text-effect-photoshop
Hey man I also like this style not so graphical minded though hahaha but it would be extremely cool if you made up a logo for my YouTube channel I'm starting up using that same kind of Warcraft style would be great :D get back to me
Can someone help me with L4D2 Authorising Tools? I am trying to create a window with window frame, but all the entities on the entity menu are unable to be scaled, so appear much larger than the structure I am building.
Also, I cannot seem to find any tutorials for window frame creation (as in to produce a detailed frame with shading and such).
If anyone could help me, it would be absolutely great, and make my night.
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