It's definitely not bad. Good symmetrical balance and well grounded.
I am a bit concerned if this is supposed to stand as its own logotype without any branding text if people are going to know what to think.
Branding ambiguity is only allowable if your budget for brand syndication is big enough to support it.
Otherwise I don't think it is bad just as design is concerned.
You may consider a different shape for your container. This is not to say that the cloud is necessarily bad, but the design should always work to communicate the idea... Comment too long. Click here to view the full text.
What do I add/change about this to make it look better. >my first ever attempt at making a logo >"be a minimalist" >k >tries to but all it does is suck so in general what does separate the good and the bad minimalist works? Should I change the background colour, a detail in the text font, the text itself? I tried combining 2 or 3 fonts that looked bold and sharp ( kind of like the iron maiden band logo but more minimal).
Ok so before you say what you have to say, I looked it through in a bit and noticed: >no personality, that's why I named it a cheap dishwasher logo, because they all look the same > background colour should be bright to compliment the sharper edges >the "e" to "a" distance is nothing like the other ones. Will post a newer one with these mistakes outdone and then ask you what else to add/change. Also, I know minimalism isn't about adding less but... Comment too long. Click here to view the full text.
These kinds of templates used to view a design in an environment. Not only for business cards, let's say a 3D logo on a wall etc. I'm pretty sure these are plugins either for Illustrator or CorelDRAW, but I can't seem to find any. I usually make a 3D perspective of a BC etc in CorelDRAW, but that consumes too much time and they don't always look as good as.
What are these templates exactly and where do I find any to use with my software?
They're called mockups and they are not plugins. Photoshop is what you want for creating mockups or using mockup templates. Most of the time they are actual studio quality photos of the products (business cards, t-shirts, etc.) like the one in your post, and a layer mask or similar used to apply the design to the object. Of course it varies depending on the application and the design but there are lots of free ones that might be useful. A google search of 'graphic design mockups' will help shed some light on the subject.
Hey /gd/ I'm thinking about making some Youtube videos of Photoshop tutorials (amongst other programs, AutoCAD, Revit, Lumion, Premier etc) I'm the only one in my group of friends that can use Photoshop and they always ask me for help with stuff, so I figure I can just teach them/other people with videos.
Just wondering what you think the best way to go about these tutorials would be. I was thinking about just going through the UI in the first few videos, starting the the tools pallet and then the drop down menus at the top and then the layers/colour/text pallets... Comment too long. Click here to view the full text.
>>251344 >>251344 go with what you feel more comfortable with. check this guy https://www.youtube.com/watch?v=Mtv8QptWNbg he had never actually made a tutorial before and now he's over 200 m of views. (the first tutorials he made suck but he got better)
To apply the custom bevel, do one of the following:
To apply the bevel to an extruded 3D object, select the 3D object, and then double-click the 3D Extrude & Bevel effect in the Appearance panel. ... To apply the custom bevel to 2D artwork, select the 2D object, and then choose Effect > 3D > Extrude & Bevel.
Depends on what you mean. You can make a living with almost anything provided you're willing to try hard enough.
That being said, Adobe is the industry standard and it is what everyone expects you to use.
File associations, compatibility, and for things like raster and vector applications you may be able to get by with Inkscape, Xara, or GIMPin' it.
But the second a client asks you to lay out a large publication, and you DON'T use Indesign, they are going to know. Especially if they intend to go to press with an actual packaged file and you... Comment too long. Click here to view the full text.
just started using blender and i've made this light saber but it has tons of fire flies in it and increasing sampling size seems to not get rid of many. I'm not trying to do a full render but just wonder if theres a way to get rid of them or reduce them significantly in the render view/test render thing.
thats not the color i originally chose for it btw just wanted to highlight some of the details.
was also wondering if someone could point me to a tutorial that can tell me how to do this kind of spiraling I want to make a hilt like this for one of my other projects. Of even if you know what this is called that would be helpful i've not been searching the right term.
>>251311 This is more of a /3/ thing. But I do 3d as well, so I'll help you. Fireflies generally occur when there's not enough light information, or you're using an hdri (even both sometimes). Increase the amount of samples (as you've done), and increase the size of your lights/ power. It's going to end up a bit brighter than what you'd like out of the box, but you can just fix that using the levels tool in a photo editor.
Also look into clamping, and branched path tracing.
Comment too long. Click here to view the full text.
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