>>248354 I'm the artist of the OP image. I dunno if you're the same dude that asked in /wg/ but I posted a reply that might help out. I dunno how to crosslink correctly, so my apologies if I fuck it up. Here goes. >>>/wg/6417068
>In the new computer age, the proliferation of typefaces and type manipulations represents a new level of visual pollution threatening our culture. Out of thousands of typefaces, all we need are a few basic ones, and trash the rest.
I finally upgraded from PS CS6 to Creative Cloud. They got my shekels. Everything is as expected (both the good and bad - nothing like taking features away in newer versions), except importing videos to frames now takes MUCH longer than it used to. It used to take a few seconds to load a H.264 video (maybe 10 seconds in length) - now it can take a couple minutes. Anyone experience this? Just a result of whatever new behind the scenes frameserver Adobe is using now or something?
I'm the CTO of a new app-dev startup and need to make some prototypes for which I need pixel-perfect mockup screens (android)
I already have a couple of psd kits that have most, if not all, material design elements. While I have decent graphical desgn experience, my workflow speed really sucks and creating a mockup screen of average complexity takes more than an hour, sometimes 2.
is that normal? how do you guys do it? any workflow tips to make things faster? our prototypes need a decent screen amount to show all features - which is a problem, since... Comment too long. Click here to view the full text.
>I'm the CTO of a new app-dev startup Interesting. Would like to hear about your projects. >my workflow speed really sucks/is that normal? /gd/ is time consuming. The more time you spend, the more you can create, but also loose your focus or miss a deadline. >how do you guys do it? Plan ahead, sketch, find inspiration on the internet (google, pinterest, magazines...) >any workflow tips to make things faster? Use/buy a UI kit, like... Comment too long. Click here to view the full text.
>Interesting. Would like to hear about your projects. I can't tell you anything at the moment - sorry. But I'm sure you'll stumble over it once it's released. Sorry.
>Use/buy a UI kit, like those on graphicburger.
interesting, I've stumbled over the 'Vonn Material Design Mobile UI Kit' which also offers a 'Freebie' version for personal use that I downloaded to test whether or not... Comment too long. Click here to view the full text.
This is my OC : Lord Vlad I use Gimp. I make that by making paths to draw the lines and filling the places in black white or grey. I work from another image because I suck at drawing, although it can be a line art that someone made for me.
Any Idea how I could improve my work ? Make it faster ?
Any comment on the character, while you're at it ?
/ic/ is more appropriate seeing how you're trying to do something more akin to digital drawing.
That being said, a surefire way to get faster is to get better and practice more.
Since you can't draw, and it doesn't seem like you want to learn, you could try printing out the photo, and tracing it. Scan it and clean up the lines. Either way you're not really going to get faster using another method. Just learn to draw.
Hey /gd/ i've seen different images that look one way when they are small but when you scale them thay look different. For example, i see in the thumbnail a cat and when i click on it to see it high res its a cock. How do you do that? does that effect have a name?
I'm trying to find a logo to go on the back of my business card. I'm a musician, not a graphic designer, so I'm just going through some copy paste-level stuff before I go to somebody who actually knows what they're doing.
I'm a bass player, so I figured the simplest and most understandable symbol to use is the bass clef. I wanted to find a way to spice it up a little without taking away its emphasis, and I stumbled upon the far right image. I figured it would be nice if I used my own fingerprint (the police will do it for a fee), configured a... Comment too long. Click here to view the full text.
>>248183 I like you idea. Few things: >Don't use a real finger print >I think you would want to make the finger print less apparent, so grey it out or use thinner lines. >Make the bass clef black so it is more apparent >I wouldn't worry about your initials. Your bass clef and title on the card will be enough context for the logo. >And the logo should be small on... Comment too long. Click here to view the full text.
>>248201 >http://www.personalizationmall.com/Search.aspx?searchstring=guitar%20pick&did=304261&utm_source=yahoo&utm_medium=cpc I just recently had somebody give me one of these. They're cool, but I'd like to have some regular cards as well. Musicians tend to lose a lot of picks.
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