>>86794 >Would you like to see more vidya based on different era and civilization? t-b-h >Total War wouldnt touch 1500's-1600s Europe >Total War wouldn't whole of Asia >Total War wouldn't modern world >or 1800's
>>86860 >It is my opinion that video games threads just lower the level of discourse for the board as a whole. >/pol/ topics since /his/ foundation
do you see it bleeding into other threads? all the vidya talk seems to be in a couple of it's own threads and the /his/ crowd wants to talk more about the historical aspects than the game mechanics where that would be the focus in a /vg/ thread. you will have different crowds from both communities in each thread.
its at least something else besides
> was the nuke justified > holocaust hoax > most meme philosopher > we wuz kings
>>86940 Once we get Mount & Blade 2 you can pretty much be certain that a Rome mod will be one of the first to go into production. With the capabilities of their new engine and development tools we ought to be able to see some really impressive stuff. Mount & Blade is probably the greatest thing to ever come out of Turkey.
I'm playing Europa Barbarorum II (on Medieval 2 Total War) and still familiarising myself with the 'sticky' (more organic) formation and orders.
I really want a historically accurate game about the Bronze Age. Hittites/Anatolians vs. Mycenaeans (Trojan War!) vs. Assyria vs. Egypt vs. Canaan vs. Babylon vs. Iranian/Elamites vs. Zagros vs. Indo-Europeans (Minanni) !!
>>87025 It's so exciting. Not only does it mean a revival of GSC, it could also potentially breath some new life into isometric style rts games. Hopefully it catches on outside of Eastern Europe, I miss rts so much.
>>87022 Have you seen the gameplay videos? They're being strangely tight-lipped with a lot of details but they have at least shown us a solid amount of footage of the game in action. We know they have something and that it's on its way, I'm not hoping for it any time soon though, I'm not greedy. I think it'll get done, but I won't push it and go expecting it within a year.
There was enough 'nam to sate the appetite I think. Have a field/jungle level where you call in napalm strikes, an urban evac level where shit's on fire yo, and that's all there is that I wanted to experience. Black Ops had to make room for levels in 1960s Cuba and Hong Kong, which were very cool to see. I'm not mad that Vietnam got shafted for a general Red Scare game.
>>87187 I would be if my only computer wasn't a six year old laptop. I still like Barbarian invasion for Rome. Franks were fun. Are the Franks still cool in Attila? Does it actually feel like Total War again after it looked like Rome 2 ruined everything?
>>87187 Fucking hated Huns there. Total War never gets them right >Rome BI: Huns are just generic stahlhelm wearing Barbarians with bows >Attila: THEY FROM CENTRAL ASIA = THEY MONGOLS :DDDDD >Cunts invading 4-5th Century Europe wearing 9th-12th Century & fictional shit shit. Fuckfaces.
>>86940 There's a good Roman era mod for Warband called Rome at War with both single and multiplayer. All the models and units are extremely detailed and accurate which is awesome. The mod is set in 300b.c though so no empire yet
They've not shown (m)any improvements though. They've shown stupid additions like mini games but what people want from Bannerlord is Warband with improved graphics, improved tactics, diplomacy, sieges etc.
>>87304 Have you seen the siege engines? Soldiers actually get alongside towers and push them now instead of forming up around them in a group of six to channel their telekinesis
Also from what little we've seen of soldiers standing in formations in the released videos they seem to have made some improvements. Formations are now more complicated than variations on straight lines if nothing else.
I have faith in the developers, and if they have I have backup faith in the modding community. The devs know that mods are what gives Mount & Blade its longevity so moddability has been a big focus in Bannerlord's development. I have a good feeling about the future.
Seasons work based on the historical ice age that caused the great migration. As time goes on land in the north becomes less fertile and winters last loner. During winter any army that isn't garrisoned or encamped takes attrition damage and most factions cannot move armies through the snow without losing men. The Geats however take no winter attrition and are free to roam the map year round
>>86916 >Total War wouldn't whole of Asia There's a Medieval II mod though called "All Under Heaven"
Set during the tumultuous period of 1100's Asia.
It's got >Korea Goryeo >Chinese factions Northern Jin Dynasty Southern Song Dynasty Tangut Xi-Xia Kingdom Kingdom of Dali >SEA Dai Viet Champa Kingdom Khmer Empire Sena Dynasty Pagan Kingdom Srivijaya Empire >Central Asia Kara-Khitai Khanate Mongol Khanate
>>87454 Oh, I forgot, here's a link to the info+downloads thread: https://forums.taleworlds.com/index.php?topic=300204.0 If you like multiplayer, there are weekly events on Saturdays. They're pratty small though. There's also a few active clans in the mod
The other factions don't get free units (unless its the AI Huns and their endless stacks while Attila is alive) but they can recruit well balanced armies from a single province while Rome has to spread its military buildings out to 3 designated military provinces in order to make an army that isn't just spear men. Also you spend more time fighting Roman rebels and breakaway states that are more aggressive than regular AI factons that by the time you get around to the barbarians they have tier 3 troops which are equal if not better than your own
I play all PDS gsg games aswell as Total War + some others. I really can't wait for CA to make an Empire 2 though. It is my favourite historical period, and I think they can finally do it right. (I loved Napoleon, but it is a bit dated and small in scape).
>>87851 Sure. I didn't like too much when they announced to release a Warhammer TW. I guess it is interesting for the Warhammer fans and it is good that they try something new, but I prefer that they make historical games.
>>87896 As a somewhat casual Warhammer fan I'm not too interested in Warhammer Total War either. I think that the setting works better for smaller company and campaign based structures such as Shadow of the Horned Rat, an incredibly dated but very good and faithful Warhamer game. I'm very interested in the Mordheim adaption coming soon though.
The history was always a big and cool part of Total War even if they were never that accurate so their decision to shift to a fantasy IP for a big release is a bit disappointing.
The problem with Warhammer is that only uber nerds who will never get laid care about warhammer while the market for strategy games is already small as millennials just want to play Call of Duty 12: Soap McTavish in Space
How are Koei's grand strategy games? I've been looking into RotK and NA but I'm not too sure what the main focus of the games are, or how the differ from each other, from other strategy games and between instalments (since there are many, and people are divided on which ones are best).
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