I wanted to draw a space scene, but I think I'll have problems with the way light works in a zero atmosphere environment. From my knowledge, all the rules of making distant things seem distant are due to light being scattered by the air, ex. lower contrast, desaturation, misty appearance. If I wanted to create an image of a ship in outerspace, would there literally be zero bounce light (except off the ship itself) making shadows pitch black?
Would a space scene even be visually appealing? I feel like you wouldn't even be able to see what the fuck is going on.
>>2312163 If there is no atmosphere you won't get atmospheric perspective, no. Very distant objects will still be slightly darker since the amount of light bouncing off them is spread thinner the farther you are from it, so less light will reach you. Shadows will not have any ambient sky light filling them, but may have some bounce light from the ground or other objects that fill them slightly--see the image you attached where the cast shadows on the ground are black or near black, but the shadow on the legs of the space... Comment too long. Click here to view the full text.
>>2312163 You'd fucking see bright assed stars but don't ask NASA why there are no fucking stars because they're not going to say "set and we couldn't fake star positions exactly because the math is too hard"
>>2312099 https://archive.org/stream/cu31924014504371 it doesn't really matter which book you use imo it's more about paying attention and memorizing how each part of the body looks and connects together once you have a good knowledge of anatomy you can distort it to achieve any style
Last thread: >>2308175 Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped. If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group : http://4chan-ic.deviantart.com
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I've had this idea in my head for a while which is an alien technology that is often boxy mixed with smaller elements of Giger esque curves. No displays or visible sensors but there would be many analogue switches and manual cranks and things that look like they're meant to be operated by something that's not human.
Its propulsion is based around these like, movable magnetic plates or something that suck in air between them, hyper pressurize it and then blast it out the other end.
Anyway, I'm just faffing about with some designs before I actually... Comment too long. Click here to view the full text.
Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.
Do not forget to resize and crop your images before uploading them. 1kpx is fine.
→ → → → Before asking "what should I read/view/study/learn," consult the sticky: >>1579290 → → →
Questions go in the QUESTION THREAD This is for posting... Comment too long. Click here to view the full text.
>>2311900 No. Focus on getting proportion right with your drawing first. Don't forget to match the background value as well otherwise your subject's value will be off. For hair, focus on the whole thing by squinting hard. After squinting the value is about as dark as the background and only slightly lighter than her hoodie. The only light part appears at the top, not the individual strands on the side.
I'm drawing and painting basically my whole life and I'm pretty good at it. Anyway, I noticed that I fuck a lot of my paintings up because my drawings have absolute shit tier proportion. It's easier for me to keep proportions straight when I'm drawing on a very small space, but when the space gets larger (even DIN A4 is difficult when I'm actually trying to fill it), I just fuck things up. Now, my usual approach would be to try harder, but I'm 100% self taught, so I guess there may be more systematic approaches out there that I'm... Comment too long. Click here to view the full text.
>>2311511 my difficulty does not reside in the matter of drawing them but more as references for them. was simply asking if theres a website that has models of various labelled bust sizes or anyone has an image reference chart or something of the sort. cause im only drawing blanks when i search
Here's a list of artists that have some great portfolios. This list is not complete and it would be great if /ic/ decided to contribute names of artists that deserve recognition for their work. This list focuses on artists who have shown a clear understanding in the technique and dedication it takes to hone their craft. As a result, creative and alternate artists have been left out.
+On Art Station
Jae Lee* Alex Ross Nicola Scott Simon Stalenhag* Marko Djurdevic* Kenneth Rocafort Francis Manapul Travis Charest* Juanjo... Comment too long. Click here to view the full text.
Also is it just me or is it a little creepy? Like imagine if you were that girl and you saw this picture online where some weeb in his basement made a wall of photos of you then sculpted you out perfectly.
This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings.... Comment too long. Click here to view the full text.
Spent about 8 hours on this using water-soluable oil paints on 18x24
Been painting since september and this piece has already been critiqued by my instructor but I haven't had time to work on it with my other classes. The one thing he didn't really critique was my colors, so if you see anything that looks off there please let me know.
>I. DO NOT PRETEND TO KNOW WHAT YOU DO NOT KNOW. If you're an artist and a critic tells you to work on your anatomy, then it is solely the critic's opinion that your anatomy needs work. There is no work of art so great it has forever silenced critics. If you're a critic, start by stating the obvious. There is no need to waste time nitpicking or being creative with your reply. "Does this person know how to draw?" should always be your first thought. >II. CRITICIZE THE PAST, BUT ACKNOWLEDGE. History has deemed the artist notable, and if you wish for history to be so kind to you, you must at least acknowledge the artist's work survives some measure of time. >III. CRITICIZE YOURSELF FIRST. Criticism by another name, is consulting. Consulting is not free. If you ask "what is wrong with this?" then save the critic some effort and state what you already know is wrong with it. IV. DON'T ASK QUESTIONS WITHOUT MAKING YOUR POSITION KNOWN. "Is Rembrandt a good artist?" is a stupid question. "Is Rembrandt a good artist? I think so." is a statement. "Is Rembrandt the worst artist of all time? I think so." is a blog post. "Is Rembrandt the worst artist of all time?" is food for thought.
>V. CRITICIZE THE WORK, NOT THE PERSON. "You suck" should be replaced with "Your work sucks." It's terrible criticism nonetheless, but at least know you are dealing with human beings, not art machines. >VI. ACKNOWLEDGE THE CRITIC DOES NOTHING. Good criticism = "Consider the following." The critic must acknowledge that the artist will never gobble up even the most valid of assertions. Even if the person takes your advice, they will harbor some resentment towards you. Never... Comment too long. Click here to view the full text.
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