That is my shot on the niagara waterfall, a bit alternatised. I used a small canvas , with tempera paint. I'm a beginner, so I ask your aid. How does one make a proper waterfall? Any constructive criticism is appreciated
>>2626189 The Pentel pocket brush is absolutely fantastic when you get one with good flow, I love how fine you can get but still lay a good wet line when needed. As a cheap alternative, a waterbrush filled with Ecoline or fountain pen ink is nice.
I haven't tried any of the Kuretakes yet, wtb the #40 sable whenever I need anything else from Japan.
The pocket brush is my favorite. You can get an incredible range of different strokes from it. You can go really fucking thicc and really really thin, you can get nice wet strokes but also a dry stroke if you go fast to get a cool textured look. The downsides are that it's hard as balls to control and the cartridges are non-standard so if you want new ones you need to buy from pentel(I refill mine with a syringe though, works fine, fight the power). Once you get used to it though, it's fucking amazing.
There are also the pentel color brushes which have a little... Comment too long. Click here to view the full text.
I am by no means an astounding artist, but I drew something in March that I cannot stop loving. It's not my most skilled, but it just has that allure. We all have that sketch/painting/etc., share it with us.
I have an interesting issue that I wonder if anyone should shed some light on
how do you manage models? I need a model or two for some stencil work I am doing, but I'm not sure how it really works
there are some issues I can forsee
the first is the anonymity of the models, if the identity of the model is known it could seriously detract from my work, but when I am using their likeness how can it be practically avoided? am I expected to keep models identity a secret anyway?
the second is how do I hire a model? by the hour? by the job?... Comment too long. Click here to view the full text.
>>2624870 >Find some "Models" on insta >hit them in the DM >offer like 25-30/hr >Pretend like this is a routine thing, be professional >When she shows up drop subtle hints that you're connected >??? >She hops on your dick
"Models" is the keyword here, AKA delusional fucktoys... Comment too long. Click here to view the full text.
Grand Prize >You drew everyday for a long time, longer than anyone else. Congratulations. You are the best
Rules >Update every day at: http://www.lavaflake.com/draw/ >The deadline for submissions is 23:59:59 GMT each day >You should spend at least 30 minutes on each update >Miss a day and you lose a token, FAQ is the first post. >Miss another day within a month and you're eliminated. Comment too long. Click here to view the full text.
>The site is currently in the alpha phase of development and is being built around us as we compete so sometimes things go wrong. If you ever need any help send me a tweet @LavaFlake or shoot me an email firstname.lastname@example.org.
What do we draw?
>Whatever you want. At this point there's no required topic so draw your heart out. Make sure you submit at least a half hour of work or you may get a low... Comment too long. Click here to view the full text.
I'm looking for an artist or artists to work closely with. I've been working for years on a story that I need to turn into a reality. Ideally we could turn this into a comic, but I wouldn't be opposed to animation. We would obviously need voice actors at that point as well as an entire team dedicated to editing, etc. I'm driven and seeking only those who would be willing to pour their blood sweat and tears into this. I've been sitting on this for quite a while fine tuning every detail I can and I'm finally ready... Comment too long. Click here to view the full text.
>>2624348 Square one. I'm willing to dump every dollar I have that's not putting food in my mouth into this. I've got my story, and that's all. That's why I was asking for passionate people. There's no immediate compensation, just the promise of hard work and a real shot at the dream
We're looking to add some new people to our four month old Skype group, which has been pretty successful so far. We chat about art and give crits.
There's also a weekly assignment to keep everyone involved, and to keep the lurks away. Here's an example of what we made for a weekly, with the theme of "dragons": http://imgur.com/a/CKahl Only requirement for you to stay in the group is to submit a weekly at least once a month. If you're interested in joining, post your skype username and preferably an example of your work.
Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.
AVOID asking unrelated questions, there is a question thread for that.
RESIZE YOUR IMAGES TO ~1000 PIXELS:
#1) >screenshot the image and post that instead (also images shouldn't come out accidentally sideways with this method)
#2) >change camera capture settings... Comment too long. Click here to view the full text.
I want to be a comic book artist. I'm influenced a lot by French comics and Disney, I work on paper, I'm somewhere around intermediate and I need to learn better rendering in watercolor. My #1 reason to start a course is I'm damn tired of working completely alone and I need a competent person guiding me. I'm plateauing and I find myself drawing less and less because I don't have a project that drives me ATM.
I have looked up a bunch of cheaper online courses and they're either
1) working sight-size with a very academical approach which... Comment too long. Click here to view the full text.
>>2619020 Thanks, eventually I got the yearly subscription and I'm looking at his stuff on character design. I would have liked more advanced lessons on average but seeing him work made me fix a few things already. Also he draws animals a lot and I was looking for that as well.
Since majority of ic is circle jerk or does some autist shit on the porn thread or some other shitty draw thread, I'll give you some tips as a fellow beginner painter
I gotta say ,thats not really, good , you use too much brown so the trees are quite like if gorlla had a diarrhea on them. I can guess that you tried to make the tree looking natural and not just a green mush, but in the end you used too much brown, or the brush you were working with was too big, or maybe the paint you used was too solved in water or whatever u used, causing too big miles.
The... Comment too long. Click here to view the full text.
People here have said that you can "learn the smart way," and yet they never describe what it entails. I've learned everything I know through repetition and mileage, and most artists who've made it tend to recommend this. What is the "smart" way to study?
Hey /ic/, I was sketching a new character for a game called unreal tournament 4. Basically, anyone can submit ideas for weapons, maps, and characters.
It's an arena shooter, so it can have some sillier characters. I wanted to make a character with blender that is a sentient AI built from scrap metal.
However, the sketch you see is too cartoony. I wanted to keep the spirit of the character, while reducing his cartoony features. I think the biggest offenders are his head size, neck size, and upper chest area all relative to each other.
Also, his eyes... Comment too long. Click here to view the full text.
As in what kind of mentality do you perceive your subject?
I was talking to an art professor and he told me to draw what I saw and not what I perceived to be there? As in, if I saw a ellipse at 45 degrees, he wanted me to draw the figure as I physically see it and not think "oh, that's a ellipse at 45 degrees, let me use my knowledge of how to draw an ellipse coupled with my vision to draw it." That seems really fuckey to me.
>>2625365 Nah its true draw what you see, find what you like in life even the little things like a hand gesture or veins on a hand or foot and put it into your work that to me is important but really important to replicate what you see in life aswell.
How accurate should my life drawings be if I'm trying to do illustration/animation work?
I know most animators work from constructionist techniques by breaking down life into 3D forms on a 2D surface. This allows more freedom but rarely comes with millimeter-precise measuring.
On the other hand atelier work is strictly precise but leaves absolutely no room for "inventing" things from imagination. Both have their place in art, but I personally have no interest in ever creating extremely realistic drawings/paintings. But I can't ignore the true... Comment too long. Click here to view the full text.
For reference here's an extremely detailed figure drawing made by an atelier student.
The goal of this student is to render, measure, and recreate from life as accurately as possible. This is great if the life drawing is the end goal. But how useful is rendering this much detail when I have no personal interest in creating this type of artwork?
I know I need to draw from life to learn the fundamentals. But how much should I be concerned with measuring perfectly & rendering to perfection?
Conversely here's an example of how much detail I'd like to do. This is a real production storyboard from an old Cartoon Network show.
These two panels show a great command of depth, perspective, and line quality. You can make out tiny elements of the houses, the truck, and the water slide.
But there isn't much rendering, and the artwork follows a unique illustration style rather than rigid realism. I understand realism develops a style, but how realistic does one need to get before branching into stylized work? And does pinpoint accuracy affect... Comment too long. Click here to view the full text.
What's the fountain pen or roller ball with the finest possible line? I'm looking at the Platinum Carbon Desk Pen Extra fine or Super Fine. Also I'd like to spend less than 25 dollars. Fuck off with anything felt tip. I'm too rough with them and even with normal use the felt tip breaks down well before the ink runs out, and the usable angle is too limited for how i draw.
>>2625222 For that sort of money the Platinum desk pens really are your best bets. The KDP-3000A (or DP-1000AN) is finer than the Carbon pen, probably as fine as a nib will get without tuning. It's also the cheapest gold nib you can find. I think the Pilot Penmanship XF also comes close, but I haven't tried it myself. Other that you won't find a true hairline nib without spending considerably more money on a #3776 UEF or Sailor Saibi-Togi.
yea that' what I thought; I've seen much more expensive pens that are supposedly finer but I don't want to spend that much. By chance do you know the difference between the Platinum Carbon Desk Pen Super Fine and that DP-1000AN one? The super fine is about half the price.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at email@example.com with that post and thread number and it will be removed as soon as possible.