>>2624978 >Eyes too fucking big (almost animu eyes) >Nose too flat and small in relation to the eyes >The mouth is too close to the nose, and the lower lip looks kinda swollen >The hair could be improved (a lot) >Also, I'm guessing she is supposed to look like an old lady, but if she isn't, too wrinkly
how do you keep your sanity while working on really involved drawings/paintings that take days or weeks of planning and execution? i'm in the midst of such a piece and i feel like it's testing me in a lot of ways that make me feel like i'm going mad
I did this one to keep me sane. 300 hours or so of work,its poster sized and quill pen and india ink. I suffered through a terrible relationship and an impossible work environment which culminated with my ass being transferred to another place needing 4+ hours of commuting. I had one night off and any spare time I had was poured into this.It was worth it,if just for the peace of mind it gave. You will get the same as your labours culminate into such a wonder.
Sakimachan gets that much money because they found the sweet spot between appealing artwork and pandering.
It's nothing to be upset about. That's just what you need to do. You need to figure out how to appeal to people with your art. Would they like to see genuinely interesting concepts or are they in it for the art style? Do you satisfy a niche or have a safe and marketable feel? Are you providing rewards behind the patreon or just using it as a glorified donation sub feed?
Saki got as much as they have because they were one of the first to use the platform as it was beginning to get widespread use. It's not about art quality, though that's a big factor, but because of consistency.
>>2624424 Draw from the shoulder with a locked wrist. Rotate your canvas to an angle where the line is comfortable to draw. Use digital aids that let you stroke along a path but still vary the lineweight. Check to make sure your drivers aren't making things harder. Also >>2624433
Someone online suggested for me to not go to school for art because her brother did but hasn't found a job yet. She said that he switched over from music to art twice, Isn't that kind of bad to shift from one another twice? Do you think it's considered "good advice" for someone to tell you not to do what you want to for the "rest of your life"? I asked her if her brother was "good." She replied yes but that's not the point. I need better advice from someone who does art, not someone who doesn't pursue art. Fellow ic/ please... Comment too long. Click here to view the full text.
Statistically speaking, a degree in art does not seem to be the defining feature of currently employed working artists-in fact they are the exception. Financial success in art is a product of not only your skill, but also your ability to network with and sell yourself to others. I hate to say it but probably more so. In some ways, a degree in business might serve you better as an artist than a degree in art would; at least if you happen to waddle into one of those "figurative art" schools by accident.
Personally, I would advise not only discretion when it comes... Comment too long. Click here to view the full text.
This is...really boring. Boring static pose, boring armor, boring design. I also think its a little cheap using the 3D model from manga studio, but whats worse is just..the pose you chose. I really think that part of what makes good character design is also interesting concept art.
Video related. One of my favorite environment / character concept artists.
I think it's because people who don't draw have no idea how it works, so if any person who spends a lot of hours into a painting, shitty or not, normal people see it as a piece of art. Also fuck reddit.
Newishfag to drawing here, I've always been inspired by animation ever since I was a kid. I've always wanted to create a kid's cartoon like the ones I grew up with. How do you start your own cartoon and pitch it to networks?
you cut all ties to your family and friends give up all prospects of having a future with another person lock yourself away and don't ever stop practicing, focusing on fundimentals only post your art online and pretend to be social do this untill you can get in to an art school, or do this until the 1 in a million chance anyone of value shows interest in your work suck their dick and maybe they can get you in doing storyboards work there for a few years, suck as much... Comment too long. Click here to view the full text.
>Post your current drawing here and give constructive critique to others! >Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped. >If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then murder your parents. >>dA... Comment too long. Click here to view the full text.
Does anybody know about using 3D software and free 3D models to learn about the forms of the human body?
I don't really like to use pictures for references. They're too flat, and I could learn 10x more from a single study by drawing from life.
I'm planning on loading up blender soon and using make humans to do studies from. I have no access to a full mirror, and I don't want to draw myself because it's very difficult to do so in comparison to drawing normally. (I have to remain completely still)
Once I turn on the wire frame, I should... Comment too long. Click here to view the full text.
Serious question: Why does /ic/ do art when it's so much more labor-intensive than all the other forms of media?
>Chekhov writes a fuckton of short stories every year while being a doctor >Nolan films Memento in a few weeks >Burial produces Untrue from scratch in just over a month
Of course these are oversimplifying it, but you get the idea. Also I know you fags will be eager to say these "aren't art" or something equally retarded but I think we... Comment too long. Click here to view the full text.
>>2620461 >Nolan films Memento in a few weeks That's just the filming part. Development started as early as 1996 for 'Memento'. Who knows how many total hours were put into concept-wring, script building, storyboarding, location scouting, casting, acting, directing, editing, sound mixing, music production, etc.?
For filmmaking as a whole, I'd consider it the most labor-intensive art, even though it isn't generally a one-man product. Animation, in particular, is... Comment too long. Click here to view the full text.
How do i come up with interesting subject matter for my art? I'm drawing at a level i feel comfortable with in regards to anatomy, perspective, etc but all my drawings are really boring and really have no meaning.Should i be reading about philosophy and psychoanalysis and shit like that?are there any good books you guys can recommend on this?
Lol,you call boring that subjetive mess of guts? xD Boring are landscapes and seas, but about some interesting subjets for art you could try for example something related with not very explored mythologies in occident like chinesse,or maybe,if phylosophy related you could try for example illustrating the Allegory of the Cave from your point of view,don't know
Here's an idea I had but never will get around to: Lunch. Basically a set of fantasy illustrations, centered around creatures enjoying a midday meal. Think Norman Rockwell in scene design,each picture with loads of little details telling a snapshot story.
A dragon "shelling" a knight,heaps of bloody armour around it,with a disgruntled maiden in a cage looking on.
Dwarves on break from the mines,huddled together with their equivalent of lunchboxes contemplating breathtaking mountaintops as they joke among themselves.
A hobbit laying a feast before him,possibly with a guest or two,the table piled high with strange and exotic dishes.
Orcs at a rude barbecue, roasting Gods Know What on a spit in the midst of a sacked city,showing each other the spoils they've taken.
Fairies of different sorts savouring their varied favorites in a quiet hollow.
The list goes on,but you get the idea. Plenty of scope to stretch your talent and inventiveness.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at firstname.lastname@example.org with that post and thread number and it will be removed as soon as possible.