I need help drawing anime girl faces. Whenever I try it ends up either looking like a androgynousboy (top,) ugly (bottom right,) or not quite (the other two.) I don't know what it is I'm missing, though.
>>2293633 They're generic and bad but if you're having fun making them keep going and eventually you will begin to suck less so long as you are constantly looking for what you can improve in each piece, do not get involved in working on making somthing "good", just make something better than whatever you made last time.
color and light is fucking excellent, imaginative realism is alright if you were interested in understanding gurneys particular processes and habits more but it has little instructional value (or at least i didnt feel like i got a whole lot out of it)
>>2293479 color and light is an absolute necessity in my opinion
imaginative realism has some great points to it but literally 75% of the book is "make maquettes to paint better" so its up to you really if the smaller amount of information is enough to pick it up for
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Whenever im starting with a new painting im excited and enthousiastic for the first few sessions, and time seems to fly. But then i suddenly get so depressed and dissapointed i dont want to continue anymore and i feel hopeless. why is this?How do people keep working on the same painting for a long time with the same initial enthousiasm?
>>2293403 I work on several paintings at once and alternate between them so they feel fresh each time I return to them rather than feel like something I am bored of working on.
Alternatively you can try to get into more of a zen mode where you don't think about how long it is taking or anything and you just focus entirely on the process and enjoying it. Or do the opposite and put on a podcast while you mindlessly render it to completion.
You paint until you hit a road block, then think "if only my perspective was better; I should work on that instead" or "if only my anatomy was better; I should work on that instead". And you practice these things but when it's time to work on another piece you hit a roadblock again, not realizing that what you're refusing to practice is how to finish a piece.
>>2293284 I'm not that good , but if you want to paint with no reference at least plan your composition dude, specially the door behind, I think you should erase with a nice gradient and the vision of your audience will be keep in the nigger eaten by the KKK.
Sorry for my broken english, i'm not native of this language.
Sorry for the rushjob picture but my pressure sensitivities kicked itself and I just wanted this thread out.
But yeah, as it says, I want to try and draw a doujin about Mao and Sapphire fucking (Or a girl/regular Axel being a whore). My only experience with comic making is being a colorist and I'm pretty confident in doing greyscales.
Actual construction and drawing on the other hand...one of my main problems is consistency, I'm gonna try to study their refs and draw them 100 times to get down their design.
> The best I can think of is stalking some Facebook public accounts.
Why do you think this would be any better? It's all people knowing they're being photographed or photographing themselves, there's nothing natural about it.
I do get sick of a lot of reference images looking stiff and posed, though. Or are just in really impractical, stupid poses to begin with. I get it when you're trying to learn anatomy these can be useful but they're shit as references for anything else. I notice this most when I'm... Comment too long. Click here to view the full text.
>>2292797 Horizontal lines you draw on the faces of cubes, granted that you wish them to appear parallel to the horizontal edges should be treated the same way as the edges. The lines to the left of the forefront vertical edge should point to the left vanishing point, the right ones to the right vanishing point. The exact angles are to be determined by the distance between the two points and the placement of the cube between them. If you're looking for an equation to calculate this before putting pencil to paper, you ought... Comment too long. Click here to view the full text.
Awhile back I made a post regarding oil paint and what kind of paint and what kind of books i should check out to learn how to oil paint. I believe anyone can br a great artist/painter if they actually out their determination and will into it and ultimately trial and error is a big thing when you are starting something new. I dropped out of junior college where i was studying art (Well i just stopped going cause i didn't have money and it was a drag) because they weren't really teaching me things that I didn't know rather things that already made sense to me.... Comment too long. Click here to view the full text.
>>2292561 Not bad for a beginner. But your drawing suffers, his chin :( the painting is better than where his chin bleeds into his neck. Here, you have value, simple in the face, and simpler in shirt and background, broad color. There isn't any complex color, which perhaps you will improve on later. The hair looks too flat, it would be better with a composite dark (some blue in there). The composition is satisfyingly traditional.
>>2292561 It's okay. Looks like you can control the oils, but now it's a matter of making good decisions in the painting. Right now it looks like you just copied a photo, mistakes and all. Like the colours look like a photo (not in a good way), his teeth look like you cut it out of a magazine of a different person and pasted it in, his eyes look dead, the whole thing feels flat, the edgework is poor etc.
I would recommend picking a master portrait painter, finding a hi-res image of theirs, and doing a master... Comment too long. Click here to view the full text.
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