learn to draw a circle, maybe, lol. draw something that hasnt been drawn a million times by middle schoolers everywhere. also, invest in a sketchbook, no one wants too see those lines. learn to draw faces on people first. also dont use your fucking saliva to shade with a bic pen... kek
Hello /ic/ Im going to be selling all my belongings and moving to Japan to work as an animator. I know all about the painfully long work loads. I know all about the shit pay. I know about how Japanese treat gaijin and all that jazz. I dont care.None of that matters to me right now. What really matters is that I want to be apart of something that actually matters in the animation world. I want to be apart of teams that make things that are revered by fans all across the world. I want to make things that actually MATTER. And I want to work on interesting projects other than... Comment too long. Click here to view the full text.
>>2289516 Anime does matter. A hell of a lot more than anything an american cartoonist makes. There are still fans for old anime that aired back in the 80s and some of them were marvels of animation even top art colleges showcase to their students.
>>2289511 Take a chill pill and think rationally man. Don't just move to Japan then find work, instead get in contact with small (or large, your choice) animation studios first before moving countries. Also, if you're going to attempt to be an anime animator, be prepared to go to other Asian countries instead (Outsourced work etc.)
take things one step at a time, and remember that in the end, >It all returns to nothing
Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.
Do not forget to resize and crop your images before uploading them. 1kpx is fine.
→ → → → Before asking "what should I read/view/study/learn," consult the sticky: >>1579290 → → → →
Questions go in the QUESTION THREAD This is for posting... Comment too long. Click here to view the full text.
>>2289338 >TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - there are many studies left unreplied, which is bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless. good more tears means less competition.
>>2289016 You're certainly on the way anon, your rendering is nice in some places and your character designs are creative enough.
However, at the risk of parroting the common sentiments of this board, I really think you need to go back and get a better handle on your drawing. There are are a lot of instances where your construction and anatomy have let you down with the finished products. Many areas look flat despite the rendering and end up with that polished turd look where everything is just slightly uncanny,... Comment too long. Click here to view the full text.
>>2289016 To be honest your work comes across as very generic and the type of stuff that gives sci-fi a bad reputation (armor that doesn't cover boobs, big guns and glowing swords, meaningless designs etc).
A lot of your designs look the same. You use the same type of blocky made up sci-fi shapes in each one. It would be cool if you could develop more of a distinct shape language for each, or have their designs draw influence from existing things to make them more interesting than blocky metal shapes. None of them... Comment too long. Click here to view the full text.
>>2288958 Well we can't predict the future. There may very well be a resurgence in public interest. Perhaps when people grow tired of photography and everything digital they will yearn again for things made by hand with expression in it.
And I think it's silly to chase fame. Chase beauty and authenticity in your art.
It's still possible to be successful doing oils. Terpning, Nerdrum, Situ and other contemporary realists sell their paintings for millions and get showered in awards.
Anyways,... Comment too long. Click here to view the full text.
>>2288973 >I don't believe that classical art is dead It is essentially dead. Or more like it suffered a stroke and now can't talk properly. If you compare modern classical art programs they are not particularly close to ones of the past, and the general skill level is much much much lower.
>>2288898 Lamy safari is good fountain pen if you are on budget or want a pen you can carry around everywhere and not worrying it gets stolen or something. If you want to spend around $100 you have a lot more of options. I don't have much experience but I believe Pilot pens should be pretty good. Even Glenn Vilppu has one. I have Parker Sonnet with gold plated nib - if you are looking for Parkers get one with 18k gold nib, it writes smoother. If you have +$500 it's going to be Montblanc, but that pen will last your... Comment too long. Click here to view the full text.
Contemplating entering the upcoming BP portrait award, it's highly competitive, has like 2000 odd entries. It's quite prestigious to be one of the final 50.
Only problem I see it is that the judges show favour to laboriously detailed pieces that literally show every single hair and wrinkle, I think they also suffer from the same kind of pretentiousness the Oscars do, where "heavy" subject matter such as the aged, homeless, gay, and Holocaust survivors always do well.
Anyway, here's the winner from last year (best quality I could find).
Close up, so you see what I ean about the obsession with detail, this is a pretty common complaint of this award btw, several British newspapers have been critical of the judges' choice for such detailed and morose work.
>>2288810 >>2288814 Awards are usually pretty meaningless. History does not remember paintings or artists for the awards they won. I think it is better to do art that is true to yourself, and if it happens to please the judges then good for you, but you shouldn't change who you and your art are just to try to win their favour. Would you rather win an award because you pandered to their tastes or because you did something genuine and it was recognized?
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