>>2285142 Using a web browser to open images probably wouldn't be the best idea as far as I know. Probably wouldn't have the option of scrolling through images, and might run into inconveniences with how it scales the image. I've never done it before, though.
Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.
Do not forget to resize and crop your images before uploading them. 1kpx is fine.
→ → → → Before asking "what should I read/view/study/learn," consult the sticky: >>1579290 → → → → →
Questions go in the QUESTION THREAD This is for posting... Comment too long. Click here to view the full text.
>>2285044 >Should I continue my artistic ventures? It felt fun. Yes and don't worry about what anybody else says yet. Just draw, keep drawing, and keep trying to learn. Focus on quantity over quality right now, don't get too hung up over when you make mistakes, and just keep drawing.
>Ruanjia worked in a company called Webdragon from march 2001 where there was only 8 people in their art department (and only 2 of them was working 3d at the time, him and the 3d director). By the time he left there was close to 3000 people in the art department.
>Played video games since I was small, liked triple-A games from other countries
>in 2008 he recieved an invitation... Comment too long. Click here to view the full text.
>>2284820 I guess I'll try and paraphrase the Q&A section.
Apart from literally every question starting off with fangirling about him >Q: what are your advices for students? (coming from an art instructor I think) >A: Just copy other people's style first, then internalize and develop your own
>Q:How do you think story and products are related? Movies in China are looking better, but can't tell a story for shit. >A: It's a global problem, look at Hollywood. Many movies look good with amazing special effects, but really bad story. I think it's mostly because investors invest for profit, so to attract them studios uses fancy fx. If you want a good story, you can get them anywhere (literally: small screens). Plus kids likes effects more than story, and this isn't something I can solve alone.
>Q: There are many people studying art, and In china there are many [art]training institutions. They are very young, around their early 20s. As soon as they graduate they're mostly working 3D modelling from 9am -9pm. Many are saying they don't know how to draw anymore. What are some advices? A: in 2000 I went to Central Academy of Fine Arts (CAFA) for 4 months learning 3dMAX to find a job. Afterwards I found a job at Webdragon where I did 3D modelling for 6-7 years, very similar to the situation you told me. Nowadays 3D models are rendered in real time, but back then they needed to be rendered first. While rendering, I would draw my own things on paper. All of my practice squeezed in [to my timetable]. I only switched to 2D in 2007, and because I was always practicing, my skills was decent. In the end,the key still lies on how much time you spend on drawing. You can go to classes, but basically these institutes will get you to the entrance. If you've never touched these things[art] before, the teachers can give you insight on the industry.
>>2284549 In his own time he was pretty much famous. People either loved him or hated him. But in the 1920 the art world taste were havily influenced by impressionism and more expressif type of art. So bougeuereau was discredited heavily as being boring and not modern.
My family wants wishlists from us for xmas but I don't think any of them would actually get me even a small set of copics they're so jacking expensive. What are other markers that are worth their salt?
Can we talk about style for a sec? >Do you have one? (include pic please) >Is it more beneficial to have a recognizable style (any kind of abstraction to the form, color or light that is not true to nature) or to have a generic realism/naturalistic/descriptive style? (like Renaissance art kind of style) >How did you figure out your style? >Does your style reflect your personality? >How long did it take you to develop a... Comment too long. Click here to view the full text.
>>2284226 I'm still trying to develop one, myself. For the first time ever, I made an influence map a few days ago, of what I want to aim for. I've also been watching Sycra's videos on how he developed his style and I feel like it's helping a lot, and getting me to think about what I want from my art and ask questions I never thought of previously. Personally I think it's best to have a recognizable style, not just from a marketing standpoint but also to help you set up a precise workflow and know when... Comment too long. Click here to view the full text.
Okay, this is my last reply to this thread, because all of the criticism made me realize something. /ic/ just isn't the place for me. Whilst the people here draw really great art, they're also extremely critical and whilst that's good to improve, I mean how are you meant to improve if everyone keeps silent about something bad...eh, how do I put this...the animation done here is also very well made. As >>2280760 noted me to, animation on the actual animation thread is very well done, despite obviously looking a little sketchy. But it's smooth, it's interesting to look at, it's...well animated. But from what I've noticed, this isn't a place about anything to do with Adobe Flash. It's what I make most of my art and animation in, and it's what I'm most comfortable with. But from what I see, the stuff made here is far from being made in Flash. It's more pencil and paper and maybe some SAI or whatever whilst mine is...just lines and a laptop mouse(laptop mice are shit, and I'd love to use my drawing tablet, but not only can't I not have access to it until tomorrow, it doesn't work on this laptop.). /ic/ isn't the place for things made in Flash. It's not for very very early beginners. I can assure you that if Jonochrome asked for people's opinion on his art in Riddle School, many people would've hated it(assuming he just made it and it's of the same quality of the original.). So I thank some of you for the help, and maybe when I get better, I'll see you all in my next thread. Also, to all who told me to kill myself or stop, fuck you. Also, >>2280796 , thanks for the advice, but I'm not attempting to make something realistic and something with a lot of detail. I'm just trying to make something that people can look at and enjoy what they saw. But I obviously had flaws and decided /ic/ would be the best place to ask, not realizing their standards. So I'm not going to study any skeletons or try to go beyond the mile. I'm just trying to improve my....dare I say this....style.
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