Grand Prize >You drew everyday for a long time, longer than anyone else. Congratulations. You are the best
Rules >Update every day at: http://www.lavaflake.com/draw/ >The deadline for submissions is 23:59:59 GMT each day >You should spend at least 30 minutes on each update >Miss a day and you lose a token, FAQ is the first post. >Miss another day within a month and you're eliminated. Comment too long. Click here to view the full text.
>The site is currently in the alpha phase of development and is being built around us as we compete so sometimes things go wrong. If you ever need any help send me a tweet @LavaFlake or shoot me an email email@example.com.
What do we draw?
>Whatever you want. At this point there's no required topic so draw your heart out. Make sure you submit at least a half hour of work or you may get a low... Comment too long. Click here to view the full text.
Basically what >>2568257 said. You just need to alway have with you a pen and some paper or journal to draw on. This way you'll always manage to find some time to draw, while waiting for the bus or whatever.
That being said, you would progress faster by reading the books suggested in the sticky then applying that knowledge to your daily session, but of course it's a greater investment in effort and time. Anyway first get the habit of drawing everyday,... Comment too long. Click here to view the full text.
>>2562567 Depends on what school and how good you are and what you want to do in life.
Animation programs at least are usually better than illustration programs. Worst case scenario you get a lot of life drawing and learn the basics of some programs. Best case scenario you learn drawing skills and animation skills and come out very hireable.
Hope it goes well but you don't have to. I started learning animation out of boredom on my own in 2012 and now have over 100 million views on youtube with 150k subs and have had job offers at actual animation studios. None of them cared i had no animation degree, just my work.
If you're gonna take out a huge loan and have debt it wouldn't be worth it imo.
Will drawing clothed figures in public moving, myself in a mirror, occasional family and friends who will sit clothed for a few minutes, and pictures get me to a level where I won't make a fool of me at a live model drawing session?
Also do they mind if you call and ask what types of poses and gender the model will be and maybe to send a few pictures beforehand so I can get an idea for her/him?
Also can you move around like 3-5 times during an hour pose instead of just doing it from one spot for an hour?
To celebrate the approach of the new Pokemon game, I thought it'd be fun to make a Pokemon themed draw thread. This thread is somewhat similar to the Tower Girls concept, however instead of creating fan art of a specific character you're creating an original concept to be added to a new generation of Pokemon designed by /ic/. To make things easier for those interested you can choose a Pokemon type using pic related, or go rouge and do whatever you feel like.
If enough people participate legendaries/starters can be chosen from the collection of entries made.... Comment too long. Click here to view the full text.
Anybody knows any good ressources for learning Design? and I mean actual Designing. Real Designing Prinicples.
For the past few days I have been digging through tutorials, gumroads and workshops and everysingle time its complete bollocks A nice fancy title like: Rules of Design. Then the commentator goes on like "I will put his here, you know, because its somehow really cool." "And I think I will add this, yeah! That's so cool!" (most of them were AAA guys, mind you)
Am I just missing something? Is Concept Design really like this?
To design from scratch (with or without spec) on the fly and narrate can be challenging for some people. I don't entirely blame them.
Most "good" resources are behind a paywall that some call school. The closest thing you can get is probably Design Cinema but Feng talks really fast but it's the closest I've gotten to getting decent advice in this area. Also he acknowledges that to go in-depth would be time-consuming and says that's what school is for, and I'm sure that's what most people (professionals/people who can give good advice)... Comment too long. Click here to view the full text.
I went to art school for all that and it helps to have it beaten into you critique after critique, but I think studying graphic design principles translates really well into painting and drawing. Graphic design emphasises things like hierarchy with scale, boldness, limited color palette, value, positive/negative space, etc. These are basic design principles you will get in a community college design 1 course. Of course you'll be stuck doing boring shit like painting swatches and gluing cut out bits of paper, but it translates later. I had weird realizations in art school... Comment too long. Click here to view the full text.
>>2568300 It's mostly just practice and doing tons of thumbnails/sketches. Watch Eytan Zana's gumroads (color and light or something like that) and "read" the Skillful Huntsman Syd Mead's Gnomon videos also depict the lenghty process of producing actually good looking and well designed pieces.
It's good that you're thinking about design at all though, most people here are just rendering fetishists and don't know anything about design.
Anyone has an idea what should I do next? I am flexible enough to make almost anything except for dicks If you demand a dick woodburned onto this wood and your post ends with 0 or 5 your demand will be denied
Hey there /ic/. Haven't been here in quite a long time, and I was never really a regular. I haven't drawn anything aside from a doodle here or there in years. But the other day, I was sitting in a waiting room with nothing to do, so I flipped over a piece of paper and decided to draw. I have always just drawn creative stuff and I learned to draw from comic books when I was a kid, so I was never bug on caring how "realistic" something looked. But I decided to try and draw a man's face because when I do try and draw realistic, I always draw women.
For... Comment too long. Click here to view the full text.
>>2567976 I see that, and I assumed that there was a draw thread. However, upon coming here, every single image I saw of a piece by an anon was done digitally. And that is the subject of this thread. I am not trying to hurt anyone's butt, I am asking why. Is it just because it is cheaper and more convenient? I don't feel that is a good excuse, as you can see, I drew this with just a ball point pen. I know it isn't great, but it has style at least.
>>2567981 First of all, this isn't your personal blog. Nobody cares about the context of babby's first referenced drawing. Second, if you lurked for even a few minutes, you'd answer your own questions.
Many, many people here post traditional pieces. Try posting in the beginner thread.
Newfag here. Don't know if there's a thread for this sort of thing (apologies in advance if there is) but I was hoping I might get some critiques/constructive criticism from the lovely cit/ic/ens around here. This is a series I started working on recently and any feedback would be appreciated.
How the hell do people get their sketchbook pages to look so careful and deliberate? Like, you can just flip through every page and it's basically an unpublished "art of" book rather than a sketchbook. All of my sketchbooks are a fucking mess, usually if I want to do something finished, I do it on a free piece of paper or digitally.
>>2568557 Hmm true, I think I kind of overdid the background in an overambitious attempt to stay true to the style. I think it would've worked out better if I left several of the patterns out or did them in a less saturated colour.
I plan to start making illustration portfolio specially aimed for card games. Though probably I don't have enough skill to land jobs in big card games like magic the gathering and legend of the cryptids, heartstone, I will be able to do the standard of some smaller card games; poxnora, spellweaver, hex to name a few. Do you have any tips on what illustrations should I make, or what ratio should I use. Please don't say obvious research the companies and do what they do, because I plan to do that. But maybe you guys can help me with tips what helped you on your journey.
>>2558786 Well you already said the obvious which is to do some research which is the best thing.
I've done work for small card companies and some things to keep in mind: -the pay isn't great so try to work efficiently. This may mean using photos at some point in the process, or having organized layers and clipping masks, whatever works for you. -get a clear value read/composition because they are often viewed very small -get some variety in what you show, like maybe have some character pieces with... Comment too long. Click here to view the full text.
make a lot. quantity looks professional. don't overthink the work itself, these types of illustrations don't need to be masterpieces. they need primarily to have a good read and efficient use of contrast. other than that, yaeh make a lot. try to have 25+ illustrations. you don't have to show all but when your hiring dude scrolls down and sees that there's a ton of work, he'll immediately think of you as a seasoned veteran.
>>2558792 Thanks! I know it isn't much money, but we must start somewhere How short are the deadlines? >>2558800 As far as I know, quantity with quality looks professional. That aside I know they don't have to be masterpieces that take 40hours to finish and I plan to make around 20 pieces to send. Thanks for advice :)
>Post your current drawing here and give constructive critique to others! >Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped. >If you want critique on a drawing from the previous thread, you can delete it there and repost in this one. >>dA /ic/ group : >http://4chan-ic.deviantart.com >>/ic/ Resources/Reference/Downloads/Links: >>General resources : >http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/ >http://characterdesigns.com/ >http://crimsondaggers.com/forum/thread-3.html >http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts >>fellowBro's books : >http://mediafire.com/?i44dwzkf9j9n8 >>Figure Drawing Tool: >http://pixelovely.com/gesture/figuredrawing.php >http://posemaniacs.com/ >>Photoshop Brushes >http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz >Remember kids: Eat your vegetables
I recently got a Surface Pro 2, but I feel its on board drawing app, Fresh Paint, is kind of lacking. Where are the pens, for example? What other free software is out there that I can use to draw on my Surface?
>>2567122 >I also feel like you have to be at a certain skill level before you could get any level of exposure, In this case i'd want to do animated gifs like this. let me preface with please, please don't even draw a penis head as wrong as it is in that gif, it looks like it's upside down and that makes me frown
second, if you don't mind catering to some niche fetish, your quality only has to be just passable in order to gain an audience, tho if you if actually good... Comment too long. Click here to view the full text.
>>2567144 (cont.) also remember you're basically in customer service so all the "fun" things that come that are included with the job except now everyone's horny. work on building a rapport with your audience and unless someone is being a scary monster and super creep you gotta be willing to work with some odd individuals
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