I've been wondering, does anybody else keep an artist diary where they write to themselves on what they did right/wrong for the day and what you'll do to correct it the next day or do I just have severe mental disorder?
so i had a question, i am making a comic, but i decided the art isnt looking very good, should i try hard to meet my self imposed deadline or should i take a break and learn a bit more (its mainly anatomy not looking the way i want it to and other things.) in either case im still drawing with all of my free time regardless . but which path should i do?
If this is your first comic, finish it under the deadline. Learning to keep deadlines and timing your workload are far more important skills for you at this stage. Think of it as a learning experience or a stepping stone for future projects, and no doubt your skill will improve over time as well so don't worry if the anatomy is off right now.
>>2560616 Get the comic done. Your first comic will be shit anyways, but going through the motions is important. You can always go back and fix things or redo them if they are bad, but at least this way you will have a finished product. Delaying making it until you are better will just put things on indefinite hold.
I am doing a few illustrations for a online comic that will also be printed in a small number. For style of the art we chose collages/photobashed images. I basically photoshop a collage out of various photos I find online. I build scenes with it. Then I draw over photos to give it a somewhat painted look. So if I go and "steal" an image of a house, it ends up stretched, drawn over and in a different context.
Its not like I only make minor changes. I modify it strongly. That should be ok right? Or could someone... Comment too long. Click here to view the full text.
I have just under 20 thousand pictures saved on to my computer by various artists, and am completely overwhelmed at the idea of sorting them.
I would like to organize them into some kind of reference library, sorted by what it is I want the image for. That alone is daunting enough, but of course many of the images have multiple things i saved them for, ie, line work, general anatomy, maybe just the way an eye or hand was drawn.
Stop being a little shit and just organize them in folders. I have one folder named "art shit" then in there I have 5 different folders. "Works in progress" "Scraps" "Completed Works" "References" "More Random Art Shit". It's not fucking hard.
This thread is meant for artists who might want to try to make anime works in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most... Comment too long. Click here to view the full text.
Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.
AVOID asking unrelated questions, there is a question thread for that.
Visit the usual "Artbook Thread" to find your desired books. (Or look in the new sticky)
Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.
→ → There's a new sticky in town! You can see it at:
First time sculpting and I need your help /ic/. I've been trying to figure out the height of this character based on the gun which should be around 78cm long, and I think she should be around 150~155cm accounting for the slightly over head perspective, her leaning forward, and the gun at an angle. What do you guys think?
So I have two monitors, and the bigger one sits off to the side and that's the one I draw on. I'm rearranging my desk around so that I don't have the tablet sitting on my lap while I draw and that my larger drawing monitor is centered in front of me. My dumb question is what do I put on the other monitor while I draw? If I'm not going to use it what's the purpose of having two monitors? The best thing I can come up with is having one of those slideshows of poses on it for doing gestures.
>>2566423 use it for easy acces to somethingg you are listening too, i really like to listen to sleepycast, but you may aswell listen to music or anything that comes to mind that either inspires you or eases your mind. as i said the second monitor can be used for easy acces without anyoingg minimizing.
Anyone here used any Huion display tablets? I was thinking of getting the GT-190S, but I can't really decide. I've never had a display tablet, and I've seen a few bad reviews for the 190S, but more good ones. I know it won't be as good as a Cintiq, but it's cheap as fuck by comparison.
>>2560343 I don't really think screenless tablets are worth it. The disconnection between your hands and the drawing is way too much. ESPECIALLY if you have a small one so you're stuck either drawing in a tiny as fuck box, or you have it scale so it moves more on the screen than you move your pen.
>>2564633 the skulls look like you're only just getting started on them. the vertebrae are completely inaccurate, and the lack of teeth (or even grooves in the mandible/maxilla where teeth once grew) makes them look unfinished too. the relationship between the skulls and the jaws is uncertain, and the cheeks/zygomatic is off as well
and for the rest of the image to look finished, you need to paint the rest of the figures, or at least fade them out rather than having them end abruptly and unresolved.
>>2564121 Stop posting retarded threads like this.
No one is going to give you an exact battle plan on how to improve. If you actually looked through his sketchbook then you'd know what he did to improve. The idea that someone could give you a way to study only things that "don't waste time" is retarded, what you study and hope to accomplish is totally based on what sort of art you want to do.
Ultimately the overall idea is very simple. In the beginning when you don't know shit you go... Comment too long. Click here to view the full text.
anyway i cant see how this is rotoscopy rotoscopy is used by drawing/painting directly over the photo while simplifiying the shapes for animation, so it could be translated into movement easily, and the major point is, its actually used and usable for animation.
>>2565494 I read a couple pages then skimmed a few pages later in the chapter. Immediately I called bullshit on a 10yo doing that so I looked it up and while he did make a comic for his elementary school class at age ten, the comic you linked was done in 1985, when he was 19. The comic he made at 10 has never been released publicly.
>>2565500 oh my mistake, there seems to be a lot of misinformation about the comic but I totally should of did some research before spreading it. a 19 year old making a average comic like this makes me want to kill myself less, but its still impressive
>>2565512 It's still impressive, but bear in mind he had nearly a decade of comic making by then. Hell, the comic he made at 10 apparently he did 40 volumes of. He started using inks and professional techniques in middle school. So he had a ton of drawing experience and mileage by the time he was 19.
The trick of showing a detailed background in the first panel is well known: notice how in the other panels they're floating in some white space, no more chairs and tables, no floor, stairs and columns all dissapeared. This is an elegant solution but don't abuse it.
For the main panel, my bet would be on Google SketchUp for the stairs and chairs, would also save time.
Even then, it's probably taking quite some time, I think most comic book artist are supremely patient to draw the same dudes again and again for hundred of pages.
>be me >have Photoshop CC >want to get a pic related-like color wheel because PS's shitty square is shitty and I really like painters wheel/triangle thingy >free ones don't work on CC, the ones that do are, in fact, not free
I'm going full jew here and not going to pay for a goddamn color wheel plugin. I'd prefer to learn how to code and make one myself, then again that's literally inventing the wheel *badum... Comment too long. Click here to view the full text.
>>2565306 I know, it sounds silly, but I find the triangle part of it all much more useful. Yes, one less corner is useful for me, but it's because of many my habits on picking colors and values. I-IT'S COMPLICATED OKAY?
What does /ic/ thinks about the Hockney-Falco thesis, and the documentary Tim's Vermeer ? The ones who pretend that classical paintings are sooo damn realistic, that they were probably made with a camera obscura and other optic devices...
>>2561267 >The other argument is the rate of decay of light, which cannot be observed by the human eye with the accuracy of Vermeer's paintings. >They did happen in Vermeer's picture. That whole part was bullshit. You can observe the falloff of light. If you paint it a singular tone it will be obvious that it should be getting darker and it will look off. Knowing even basics of light theory will allow you more easily observe subtle value shifts too.
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