>The Hockney–Falco thesis is a theory of art history, advanced by artist David Hockney and physicist Charles M. Falco. Both claimed that advances in realism and accuracy in the history of Western art since the Renaissance were primarily the result of optical instruments such as the camera obscura, camera lucida, and curved mirrors, rather than solely due to the development of artistic technique and skill. Nineteenth-century artists' use of photography had been well documented. In a 2001... Comment too long. Click here to view the full text.
>>2384386 >that pic you are an artfag yourself and ask this?
no rules, just tools nigga
you are blessed to live in a world where picture exist, so you can do a study, and when doing a portrait irl you will know to render better. you have mirrors so can detect flows in your art, and focus on dismissing them. the number of ppl which can afford the luxury to do art is bigger, so you get more critique than ever and from different points of view
you don't have to reinvent... Comment too long. Click here to view the full text.
You can't honestly conflate when he says "No Rules, Just Tools®" with Photobashing and the like when he often says in his very next breath that "We don't 'copy' the model' and that '99% of the drawing you do will be from imagination'.
The whole theory is obviously Hockney projecting his own butthurt, as he's someone who can't paint... Comment too long. Click here to view the full text.
Loomis is fucking boring, I lose every bit of passion and interest in drawing when I see same shit over and over again and it really is tiresome when its not interesting at all. Can you recommend me something that is actually fun to learn from?
Who here is following agurri's one year of art fundamentals guide? How is it going? If you've already done it before how did it go? Did you make progress? I know for a fact that atleast one person on here is doing it.
I'd like to hear if that approach is working for some people. My way of teaching myself is rather frustrating. I get to a difficult topic in whatever book and hit a wall. After that there's search for other resources to learn from, hence frustration.
Alright if I don't call this done I'll spend another week on it.
There aren't lines, admittedly I got lazy and used lines in some parts, but if you're doing graphite correctly you don't use lines, you use blocks of shading. The point is to mimic real life where there aren't outlines on things, just different shades. Obviously I didn't do it very well.
I'm the artist but I did not post this on this board, some faggot from a /tg/ drawthread did it to be an asshole and take me down a peg because I turned down some advice and the whole thread threw a hissyfit over it.
To summarize, the advice was to use lineweight because things are too blurry. My response was that that wasn't a useful critique because the method specifically isn't supposed to use lines.
But hey, since they went out of their way to post it here for you guys to "chew you off and tell you the truth about what you've done"... Comment too long. Click here to view the full text.
I've just started learning how to draw a few weeks ago, and so far it has been pretty fun. I love playing around with shapes and perspectives, and my focus so far has been edges (with a little shading here and there), but one thing that has been very frustrating is my lines. I can't make the line I want to make most of the times, straight lines come out wobbly, and curves are hard to control, even if I know exactly what line I want to make. When I try to make a quick line it often comes out straight, but I feel like I have very little control over it. It's really annoying when I say to myself "ok, I want to make this form, and I want to draw this line", and then I go to draw the line and it's not even close to what I wanted to do. This happens both with my tablet and with paper, so yeah.
I was wondering if you guys had any tips or exercises I could do to help improve this faster. I've decided that I would not concentrate in just one arm movement, I want to be able to draw any line without rotating the page (I've heard of people who can only make one or two movements right), since I think that will save a lot of time in the future. So yeah, how do I practice this properly? Should I just repeat one line over and over again until it becomes easy to do so, or are there better ways to practice?
I also still am very divided with the wrist vs arm thing. Should I be practicing both or should I try to always use the entire arm (shoulder, elbow and wrist) for every line, even the smaller ones?
>>2383719 1. there's a question thread, go there in the future. 2. you just keep drawing to get a better line control, there are some excercises like doing elipses and tracing lines between point a and point b. I reccomend you the first 2 lessons of this: http://drawabox.com/
Most lines you draw should be with your entire arm. Most people normally draw with their wrist, so assuming you aren't a special snowflake focus on that. The big thing here is to avoid wrist injury and fatigue. Hey Carpel Tunnel Syndrome
There are a variety of exercises you can practice to improve on your line work.
Draw a set of random dots on a sheet of paper, in one stroke connect the dots. Start a little bit before the first point, go through it, and then go through the next. The goal is to draw a straight line, even if you miss your points. With practice... Comment too long. Click here to view the full text.
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