Feel when one of the big reasons you want to be an animator is because no one likes you and ignores you in real life and you realize you would be happier being a friendless virgin starving artist living on cup noodle everyday.
That feel is more common than you think. I started drawing because I fell in love with the life of an artist I followed on Twitter and Tumblr. He's still poor as shit too and I still chase him 3 years later.
If I'm wanting to draw a comic by traditional means, and I'm working with 11x17 stock, how detailed can I get with the drawing and still have it look good when I reduce the size to standard comic book page dimension?
>>2751174 When scanning, use the black and white setting (not greyscale) and scan at 300 dpi minimum. Preferably 600-1200 dpi. Assuming you're talking about clean up, digital lines will always look smoother up close than real life lines but it won't look weird when printed. At least it never did for me.
My two cents - make a test page. That way you'll know how everything should look and feel.
Hey d/ic/ks, after looking at the FZD course outlines( http://fzdschool.com/fzd-courses/one-year-diploma ), I made a list of books to go through to imitate the FZD syllabus. Please tell me what you guys think:
1. How to Draw, Scott Robertson 1a. Perspective Made Easy, Ernest Norling (Supplement) 2. How to Render, Scott Robertson 3. Drawing the Head and Hands, Loomis 4. Figure Drawing for All its Worth, Loomis 5. Atlas of Human Anatomy for the Artist, Stephen Rogers Peck 5a. Bridgman's Complete Guide to Drawing from Life, Hampton, Vilppu 6.... Comment too long. Click here to view the full text.
>>2750773 Most of that is illustration and not concept design. These places have classes that focus on functioning design and assume the student already has a deep enough understanding on the basics and are really there to help you get to the next level. If anything your list is stuff you should go through before attempting to spend shekels at FZD.
This looks like another iteration of every "get good in a year book list" I see on here while also managing to be in no way similar to the FZD syllabus. Scott Robertson I agree with since the FZD course is mostly built on his work, but you focus too much on figure drawing while having no environments or painting. It's like you took every meme book and made a list of it and threw a reference to FZD because maybe three books match that syllabus.
>Oh yeah, what would you make the book list look like then? Don't worry about... Comment too long. Click here to view the full text.
The "Inclusive Diversity" thing in the write-up made me cringe a bit though. I get you're probably using that to sell it to people obsessed with identity politics, but a good story is a good story regardless of how many or few "minority" characters are present.
I love hearing what's what people have to say about my art, regardless of if its positive or negative but i mostly like to hear about how I can improve so I will post somebody of my pieces and I hope to get some replies and i will critique yours
HYPER ANGLE pose book series is very good, a lot of difficult and interesting poses. Other than that check out the first posts of Drawthread and other generals, there are links to the online galleries with poses. Croquis Cafe is quite notorious:
>>2751474 I hadn't read this post. I mainly don't draw these from observation, so a lot of the negative space is screwed up. I'm mainly focusing on the forms in the muscles because that is my biggest weakness.
I'm also finding out a lot about the human body.
Thanks for alerting me that my proportions are slipping in these.
How do you go about coming up with a pseudonym to sell art under?
I don't want to use my real name because I don't want any sort of online presence connected to my actual identity, but I don't really have any frequent usernames or nicknames that are suitable for selling art.
Yeah, I thought of that, but I was hoping to use the same username across multiple websites (tumblr/deviantart/twitter/whatever), which makes it hard. I'm reluctant to use anything for one that's already taken on another, because I don't want people finding someone else thinking it's me.
Are there any places there artist can like and follow each other to become more popelat and get lots of money? My wife is an artist, and I want her to earn money with her drawings. I have created patreon, devianart, tumblr pages, but there is almost no activity! Is it legal to post links to her art blogs here for example? Or maybe there are subreddits where I can spam links to make her more popular? picrelated - her traditional art, my favotite.
>>2751236 Also I have created artstation page. Any feedback I have got only from devianart, few people added some pics in favorites (about 10 likes), I liked them too. Now I have 3 folowers on devianArt, zero at artstation, zero at tumblr and zero pledgers at patreon. My next steps?
>>2751363 It's spreading your work actively, being active and responsive to people where you post make friends in the community. Importantly you need to be drawing things that people want to see, and content worth paying for. Getting a following is what can allow you to eventually monetize your work.
Friendly folks if that's what you're asking. Everyone there has a wide array of doing art so everyone learns together even teachers teach each other here. No egos here or whatever, really nice site, been with them for about 3 months now.
What kind of black magic did they use to make digital drawing feel so fucking perfect? >use photoshop and krita >hate digital drawing want to go back to traditional media >try sketchbook >never want to go back again
>>2750677 Maybe it's the pencil brush you mentioned. But even beyond that everything is so intuitive and perfectly made for drawing purposes. Like I get nothing tops photoshop in painting but holy shit nothing tops sketchbook in drawing.
>>2750680 >nothing tops Photoshop in painting Just about everything tops Photoshop in painting, dude, it's ass by today's standards. No real blending, no underpainting options, terrible emulation of traditional, list goes on.
It's good for photo editing. So I end up shoving images in there to resize them anyway. Point is it became an industry standard in a time where there was no real competition and otherwise serves as a comfortable jack of all trades program.
>>2749913 >Tumblr Post your art, not your opinions >Deviantart Don't post cringe. If you do, make sure it's popular. >>2749882 Tumblr is shit for navigating, I never understood why it became so popular to post art on that website. Deviantart was made for posting art, and is a better site for it. Unfortunately if I had to pick one I'd go with tumblr just because it's easier to have your... Comment too long. Click here to view the full text.
>>2751020 You'll be allowed to get stuff like lined notebooks and pens and stuff like that from the basic PX that they take you to once a week.
You can do basically whatever the fuck you like in the barracks during your hour of downtime, but if the Drill Sergeants see you drawing, they're gonna harass the fuck out of you and probably make an embarrassing example out of you because that's their job. I got stuck with the job of repainting the barracks hallway mural because one drill sgt saw my doodles on... Comment too long. Click here to view the full text.
>>2751035 I'm joining the as infantry in The army nothing special. I have a bad feeling people will request I draw for them or the drill Sargent will mock me Thank god I didn't choose the Marines they would roast my ass
How much does someone get for that amount of concept art? I recall that I have seen even more pieces from him on this game but they arent there. Anyway, assuming this is it, how much do you think it's worth?
>>2750259 They don't pay for the piece, they pay for his time. He's obviously done a ton of other drafts before it. At least fifty. And then if you want to know the price on his time, that all depends on how good he is and how valuable of an asset he is. Frankly, you could never guess the right amount because you could get paid low just because it was your first job or something.
Maybe I'll tell you this way: Scott Robertson can leave his computer overnight and come back to like 6 or so unique designs on 3D character and then just choose one or quickly paint over it.
He actually "cheats" a lot. For a design that is largely unchanging - sport shoes - he even hired a programmer and made an app that shits design after design, he could make like 100 in a day, or completely viable.
Check out his video on creativity, actually with simple stuff and fuckton of custom... Comment too long. Click here to view the full text.
>>2749924 im focusing on training my eyes in order to improve to the point i dont have to rely on any tools. I do everything in sight size now so I can do easy comparisons but I still havent achieved anything that would allow me to get past this whole thing.
Realize that it's a slow and deliberate process. It it not at all uncommon for a Bargue plate to take 15 to 20 hours if you're a beginner. Always be taking horizontals and verticals to get everything lined up.
Is a good/easy to remember username important in making a fanbase and getting out there? For example name with only numbers or random letters like 06420 or n423 a bad idea? I want to start getting a name for myself but I'd like a name thats not anything in concrete or just two random words together.
>>2750209 Yeah his art is great, but the thing is, when you type 0033 nothing related to him appears unless you put '0033 art' and even then there isn't much. What I'm worried isn't "having a dumb name" but making it harder to find and come up in searches.
>>2749147 I can't stop falsely calling myself a genius. I believe my father has the same problem. I just feel too good about myself and my own ego now that I'm out of High-school and there's no one around to give me a reality check/humiliate me.
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