>Learning how to draw >Can't help but think it's not viable as a living >Look at the looming threat of globalization and the internet >Realize there are millions of artists snagging thousands of jobs >Will likely be poor if I get good enough to do full-time >If I do end up fulfilling my dream, it'll eventually rob me of my joy of creating art >I'll... Comment too long. Click here to view the full text.
>>2729291 The percentage of artists who actually can successfully turn pro is staggeringly low (way less than 1%). If this scares you enough to quit then you probably wouldn't have made it in the first place.
Keep in mind though you have more information and resources about painting at your fingertips than ever before in all of history, so you definitely can learn things. It just will take a while to absorb it all and gain the skills and connections to make a living at it.
>>2729527 Ugolino and his Sons by Carpeaux I believe. Iirc it's a story of a man from Dante's Inferno who is punished to death by starvation along with his sones and contemplates eating them (don't remember if he does or not), here is gnawing his hands at in hunger and at the moral dilemma of it. It's a great sculpture and a great choice from that anon, the pic he posted is actually only a small section of it all.
>>2729487 California has a shit ton of good art schools. What type of art do you want to learn and where do you live? It's probably one of the best places in the world to learn art. There's a lot of good fine arts stuff there and a lot of stuff for the entertainment industry, so there is a nice balance.
Hey guise. I'm making a playing card thing called "Supreme Confiscator". Would love some tips and tricks and what ever. I think I'm about 45% done at this point. Been working on this for 4 evenings evenings so that's like ~29h. The thing he's holding is going to be some scroll with some Latin crap written on it. He's like "You need to pay your bills niggahhhh!!".
I was thinking of going over all the fabrics and the background with a hard 100% opacity brush to make everything look a little more painterly and adding stuff like... Comment too long. Click here to view the full text.
>>2729169 >~29h Damn dude, not offense but this is pretty nuts. You are spending hours polishing a turd.
After 4 evenings you still haven't got the drawing right, haven't got the general colours established well. You painting is really muddy and the shadows are just going black basically. It feels like you are relying too much on things like overlay or colour dodge or burn. Any of those digital layer and brush modes are pretty dangerous because they push the values very extreme and push the saturation a lot, and in very predictable ways.
Stop mindlessly rendering and take a few steps back and then just spend a little bit of time correcting the big main important things.
I love what you did with the overpainting and it's great that you gave me a strict critique. I know that I definitely need to get rid of those black shadows. I just find it easier to work from bark to light so I'll definitely do that. Going into rendering too early is also a big problem that I have... I'm don't understand your overpainting 100%.
Are you basically saying that I should bring the darkest darks closer to midtones and that I should emphasize all the attributes like the beard... Comment too long. Click here to view the full text.
What is the best market to start making artwork immediately and get the best returns as fast as possible?
Fan art seems to be the big player. Furry and porn are definitely off the list, but I know it's super huge.
I don't know, nor do I have experience with actually selling my work since none of my stuff is pop culture related (I'm working towards concept design for film). I do know how to draw people and characters, but I don't really know exactly how to tap into this market.
Fan art for movies? Fan art for up-coming movies? What... Comment too long. Click here to view the full text.
>>2726804 Naturalistic or hyper complex pop culture works, yes. Of any medium - sports, videogames, soap operas, whatever. Just play to your interests, make it less painful, and remember to expose yourself to the areas where fans of that medium gather.
>>2726664 It's not to my taste but it's well done. There's a variety of different ideas there and they're all presented clearly and looks like hte artist producted many iterations quickly. This is what real concept art looks like. People's perceptions of things are messed up because of Art Of books which are mostly filled with polished material.
I tried this once before with a small bit of success, let's give it another go and play a game together /ic/.
Open a movie, pause it somewhere (wherever you like, but don't make it TOO obvious), and draw it. Take as long as you want, it can be a 15 minute sketch or a long ass rendered out study. Others then try and guess.
Grand Prize >You drew everyday for a long time, longer than anyone else. Congratulations. You are the best
Rules >Update every day at: http://www.lavaflake.com/draw/ >The deadline for submissions is 23:59:59 GMT each day >You should spend at least 30 minutes on each update >Miss a day and you lose a token, FAQ is the first post. >Miss another day within a month and you're eliminated. Comment too long. Click here to view the full text.
>The site is currently in the alpha phase of development and is being built around us as we compete so sometimes things go wrong. If you ever need any help send me a tweet @LavaFlake or shoot me an email email@example.com.
What do we draw?
>Whatever you want. At this point there's no required topic so draw your heart out. Make sure you submit at least a half hour of work or you may get a low effort warning.
What's a low effort warning?
Comment too long. Click here to view the full text.
So I bought the 50 pack for prokos references and I'm pretty happy about it and recommend it. But I'm here to ask for more references. Does anyone know where to look for other various body types for females like fat/chubby or muscular/fit? I don't mean searching on multiple sites I mean as in 1 pack.
I wanna get a tablet, but I feel like the amount of work I need to do just to be able to get used to a intuos will affect the time I could use it for practicing on paper. Also, I'm not good enough at all, but is there a certain point where switching over to digital is considered okay?
>>2727619 Spend at least a year or two working with a pencil first. This means regularly drawing, perhaps filling a sketchbook a month. Copy out anatomy books, study the figure, study perspective, study portraiture. Get the pencil moving and build up some basics in draftsmanship before getting a tablet, otherwise your progress will be really slowed down.
>>2728735 agreed that it is really hard to judge something without other images on hand
at the same time it's a bit lazy just to complain like a nauseated anus and fall back on some lazy 'amateur pixel' art claim
ANYHOW Itt's a pretty tonally complex image and I don't know if that really works with this pixel style
I don't know the intent of this image beyond some sort of quasi furry cute animal that wears make up or something? DESU I find the attempt at cuteness... Comment too long. Click here to view the full text.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at firstname.lastname@example.org with that post and thread number and it will be removed as soon as possible.