This is a small thread I created for the anons so they can get quick answers for their doubts in their art studies; as opposed to making one thread on said doubt, that's gonna get two replies and then get archived.
I have a doubt then, >Should I go to "Figure Drawing" by Loomis as opposed to Fun with a Pencil? The /ic/ guide suggests it but I feel its too basic and somewhat misconstructed in terms of giving actual advice. Used the book twice (one because my actual school made the class use it in 7th grade and another because my... Comment too long. Click here to view the full text.
>>2696659 Also OP, you have to post all this shit that nobody reads otherwise it's not an og draw thread. Do you want society to break down? Because this how it starts.
Post your current drawing here and give constructive critique to others! Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped. If you want critique on a drawing from the previous thread, you can delete it there and repost in this... Comment too long. Click here to view the full text.
>>2695049 Funny you should mention him, because I was going to post this anyway. https://youtu.be/MXGZ7GhbhVk Such an amazing voice. Sometimes I forget it's a language I don't speak.
I've never experienced Berserk, but I've already been so influenced by it through its successors and predecessors. I think I'm ready to take the plunge and find my missing link. Any recommendations on where to start? The manga, the old anime or the new anime?
You know who i think is the shit..... Takayoshi Sato.....What do you think /ic/ . also any tips on how to hatch like this? i mean look at these sketches and stuff..http://satoworks.com/AnotherArtpage.html
I need your help /ic/ For the last year i had drawing classes with this really cool guy, but the problem is that all of his paintings/drawings are just copies from photographs. We never use guidelines or learn about any kind of proportions. It really helped me to read shapes and is a really good method to work with models, but i don't know if i should keep learning with him, because creative drawing is basically a no-no. Should i drop the classes and learn from Vilppu or do i keep having the classes? Pic related, it's a quick drawing done through his methods
>>2697943 it's not really an exact science or anything, just an abstraction of the overall flow of the figure. The more the limbs form a consecutive line with the spine, the stronger the line of action. It always goes from the spine towards the limb that lines up with the flow of the spine the most. In a grounded figure, that's usually the weight bearing leg.
>>2692195 I realized this today and made a vow to stop and go back to square 1. But it's hard to not want to draw anime and every time I break my vow I waste weeks sometimes a month drawing anime trash when I should be plowing the fundies.
Anyone up for some spooky daily drawing challenge? Any medium allowed for this one but if you are doing Inktober and prefer the Halloween theme over the official prompt list, feel free to join in on this as well.
And people who's primary subject is fan shit are degenerate. The point of art is to get your own, or a clients ideas illustrated or conceptualized, they're as bad as members of the tumblr homogen or hyper generic 3d model render slaves.
Essentially anyone who falls into the broad umbrella of drawing ideas that aren't original to them or clients and isn't in some major way distinctive is a waste of ink and a tablet.
Can we have a thread discussing the fundamentals of character design. Good Silhouette, matching color scheme, design matches personality/suits role, easy to recognize/iconic, etc...
I think there's a lot to be discussed here. Stuff that I don't really know too well.
To start things off, what do you guys think about characters changing design, costumes as a story progresses. I think One Piece has the best example of this. I personally like this a lot, but I have to ask, how much should a design stray, and how many things should change/remain consistent... Comment too long. Click here to view the full text.
>>2689852 You already kinda touched on what makes a good design. Recognizable silhouette, good colour scheme etc.
The thing about a lot of these designs is that the clothes don't really matter, so lon as the stance of the characters stay consistent with their personality. There are a lot of archtypes and tropes that character designers fall back on imho (which is not a bad thing). With Luffy, I don't even really notice the clothes, just how he presents himself in them. It reminds me of Goku. Same with the colour... Comment too long. Click here to view the full text.
But what about in the context of a story? I notice that in manga, even though characters can go through a lot of variations on their costumes, there is still a degree of consistency in their design. Typically, radical changes in design is reserved for radical progressions within the story, not just a jump from one arc to the next (which is what the costume change tends to be for).
So, what exactly is pushing it too far? What would you say are the parameters for a character to stay within in terms... Comment too long. Click here to view the full text.
>>2689864 >So, what exactly is pushing it too far? depends on the world you build, if you are gonna make a world where drastic changes are common things your consumers won't be throw off by big changes in the character they attacked to
Okay, so I've been practicing and studying loomis, 3D construction, perspective, all that good stuff. And I can construct basically any human pose right now.
But I don't fucking understand eyes.
Loomis has like one fuckin page and it doesn't help. ESPECIALLY the side view. My eyes look like symbol drawn fucking garbage from the side. Proko's video is one of the things I hate most, where the artist will just draw an eye really close up in space from a frontal angle. That doesn't help me at all. Sometimes I'm drawing a human whose... Comment too long. Click here to view the full text.
What music do you guys listen to while drawing? Why do you listen to music while you draw? To drown out the voices that say you will never make it? To get those creative juices flowing? I listen to music when I practice fundamentals and what not just to have a tune going while I plow through the hours of hard work. Varies from electro swing to metal to jazz to rock. Whatever I'm in the mood for. Discuss.
I find it hard to draw while not listening to music It makes me more anxious than I already am... unless it's in a class or somewhere I need to hear something When I'm trying something hard or when I have to be creative I put on something I already know, so I don't feel like I have to pay attention to the music But if it's your average daily study I usually listen to stuff to help me relax... or maybe not relax, but, yeah, to drown out the voices Here's what I've been listening to this month
Why haven't we discussed this guy yet? I stumbled upon him by accident and nearly creamed my pants. I'd say his figure sketches are even better than Bridgman, 10/10 should study for both gesture and form.
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